Player Matchup

Neith
Neith
 
Neith
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mercury
Mercury
Biguskeithus
Mercury
Level 25
God Stats
4W - 6L
1,396 SR
Queue Stats
46W - 46L
1,470 Elo+
Party 1
Chang'e
Chang'e
Connor1212
Chang'e
Level 89
God Stats
13W - 13L
1,592 SR
Queue Stats
50W - 44L
1,564 Elo+
Solo
Bacchus
Bacchus
Virdaen
Bacchus
Level 125
God Stats
1W - 1L
1,287 SR
Queue Stats
181W - 164L
1,449 Elo+
Party 1
Hercules
Hercules
zGOATEDONSTICKSz
Hercules
Level 116
God Stats
2W - 2L
1,230 SR
Queue Stats
31W - 33L
1,489 Elo+
Solo
Team Averages
Level 100
1,401 SR
1,495 Elo+

VS

Team Averages
Level 90
1,624 SR
1,450 Elo+
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nut
Nut
Crimson31
Nut
Level 70
God Stats
6W - 2L
1,757 SR
Queue Stats
79W - 84L
1,457 Elo+
Party 2
Geb
Geb
Teramovitch
Geb
Level 100
God Stats
9W - 6L
1,685 SR
Queue Stats
75W - 69L
1,515 Elo+
Party 2
Sun Wukong
Sun Wukong
lasagnef1
Sun Wukong
Level 67
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 7L
1,351 Elo+
Solo
The Morrigan
The Morrigan
nemmesisss
The Morrigan
Level 133
God Stats
0W - 1L
1,678 SR
Queue Stats
184W - 191L
1,429 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
8
2 / 1 / 2
4,451
636
3,287
4,237
1,106
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Mercury
Biguskeithus
Mercury
7
0 / 0 / 2
4,074
582
302
5,548
1,378
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Chang'e
Connor1212
Chang'e
9
1 / 1 / 0
4,823
689
2,006
4,733
1,246
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
Virdaen
Bacchus
7
1 / 1 / 2
4,382
626
4,031
5,785
4,906
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

10
2 / 0 / 0
6,054
865
1,888
3,773
2,198
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
8
1 / 0 / 1
4,008
573
1,931
5,113
1,525
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

7
0 / 3 / 2
4,072
582
5,104
5,630
1,464
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

7
2 / 1 / 0
4,524
646
2,618
5,678
2,329
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
lasagnef1
Sun Wukong
5
0 / 2 / 0
3,574
511
507
2,770
1,175
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

The Morrigan
nemmesisss
The Morrigan
10
0 / 1 / 1
4,603
658
1,732
2,316
620
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
7
6
Kills
3
3
Deaths
7
6
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
2
1
2
3
L
Ao Kuang
 
Ao Kuang
1
0
1
1.5
W
Mercury
Biguskeithus
Mercury
0
0
2
1
W
Chang'e
Connor1212
Chang'e
1
1
0
1
L
0
3
2
0.33
L
2
1
0
2
W
Bacchus
Virdaen
Bacchus
1
1
2
2
L
Sun Wukong
lasagnef1
Sun Wukong
0
2
0
0
L
The Morrigan
nemmesisss
The Morrigan
0
1
1
0.5
W
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,514
Damage
11,892
24,076
Taken
21,507
10,834
Mitigated
7,113
9,364
Healing
7,074
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
3,287
665
0
1,758
4,237
1,106
0
869
3,368
0
25,915
L
Ao Kuang
 
Ao Kuang
1,931
620
0
1,534
5,113
1,525
0
1,077
3,897
18,498
2,205
W
Mercury
Biguskeithus
Mercury
302
144
0
1,480
5,548
1,378
0
372
5,176
0
19,731
W
Chang'e
Connor1212
Chang'e
2,006
136
120
2,015
4,733
1,246
0
2,576
1,913
27,515
883
L
5,104
3,484
0
2,140
5,630
1,464
0
2,184
3,446
0
24,068
L
2,618
198
253
2,275
5,678
2,329
0
1,778
3,900
13,481
2,668
W
Bacchus
Virdaen
Bacchus
4,031
331
227
1,856
5,785
4,906
0
1,832
3,953
10,611
0
L
Sun Wukong
lasagnef1
Sun Wukong
507
118
0
332
2,770
1,175
0
0
2,618
0
10,105
L
The Morrigan
nemmesisss
The Morrigan
1,732
0
40
500
2,316
620
0
664
1,486
29,634
0
W
1,888
891
0
1,908
3,773
2,198
0
310
3,350
0
35,564

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,784
Gold Earned
20,781
222
Minions Killed
198
0
Camps Cleared
0
760,356
Distance Traveled
751,040
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
4,451
636
36
5
0
141,432
0
L
Ao Kuang
4,008
573
38
5
0
186,659
0
W
Mercury
4,074
582
36
5
0
169,578
0
W
Chang'e
4,823
689
61
9
0
150,957
0
L
Nut
4,072
582
54
8
0
137,307
0
L
Geb
4,524
646
17
2
0
160,131
0
W
Bacchus
4,382
626
11
2
0
164,216
0
L
Sun Wukong
3,574
511
21
3
0
107,127
0
L
The Morrigan
4,603
658
68
10
0
159,816
0
W
Hercules
6,054
865
78
11
0
134,173
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role