Player Matchup

Horus
Horus
DAMN_grey_Hippo
Horus
Level 178
God Stats
11W - 11L
1,486 SR
Queue Stats
452W - 429L
1,530 Elo+
Solo
Sobek
Sobek
SalzigerSpeed
Sobek
Level 127
God Stats
0W - 1L
1,513 SR
Queue Stats
13W - 23L
1,414 Elo+
Party 1
Awilix
Awilix
Utilizator1972
Awilix
Level 147
God Stats
2W - 2L
1,558 SR
Queue Stats
174W - 137L
1,600 Elo+
Solo
Fenrir
Fenrir
iEmKay_
Fenrir
Level 159
God Stats
0W - 1L
1,706 SR
Queue Stats
16W - 19L
1,528 Elo+
Party 1
Hades
Hades
simplymajahoez
Hades
Level 160
God Stats
1W - 1L
1,606 SR
Queue Stats
77W - 76L
1,547 Elo+
Party 1
Team Averages
Level 154
1,574 SR
1,524 Elo+

VS

Team Averages
Level 155
1,431 SR
1,536 Elo+
Medusa
Medusa
ABU-MOH
Medusa
Level 154
God Stats
11W - 9L
1,535 SR
Queue Stats
331W - 328L
1,493 Elo+
Solo
Cthulhu
Cthulhu
JI0JL
Cthulhu
Level 148
God Stats
1W - 2L
1,178 SR
Queue Stats
80W - 73L
1,493 Elo+
Solo
Janus
Janus
RofLtuber
Janus
Level 156
God Stats
3W - 5L
1,345 SR
Queue Stats
402W - 410L
1,501 Elo+
Solo
Fenrir
Fenrir
Skaey
Fenrir
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 24L
1,594 Elo+
Solo
Ra
Ra
thestefaan14
Ra
Level 160
God Stats
3W - 2L
1,599 SR
Queue Stats
91W - 53L
1,598 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 3 / 8
8,445
845
2,424
12,046
10,912
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

13
0 / 4 / 11
7,102
710
6,494
14,942
17,464
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

14
5 / 6 / 3
8,292
829
7,173
10,797
4,687
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Fenrir
iEmKay_
Fenrir
12
2 / 5 / 9
7,017
702
4,906
9,793
6,378
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
4 / 6 / 7
7,922
792
12,681
12,582
7,993
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
ABU-MOH
Medusa
13
3 / 4 / 14
8,467
847
8,411
8,121
2,958
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cthulhu
JI0JL
Cthulhu
17
5 / 1 / 17
10,196
1,020
13,911
8,396
8,126
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Janus
RofLtuber
Janus
13
4 / 4 / 13
8,882
888
11,305
7,911
2,930
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
Skaey
Fenrir
15
6 / 3 / 6
9,622
962
8,034
10,275
10,769
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
6 / 2 / 15
9,859
986
11,025
7,296
3,290
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Earring

Mystical Earring

+15
Mp 5

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
89
14
Kills
24
24
Deaths
14
38
Assists
65
Player
Kills
Deaths
Assists
KDA
W
Medusa
ABU-MOH
Medusa
3
4
14
2.5
L
3
3
8
2.33
W
Cthulhu
JI0JL
Cthulhu
5
1
17
13.5
W
Janus
RofLtuber
Janus
4
4
13
2.63
L
0
4
11
1.38
W
Fenrir
Skaey
Fenrir
6
3
6
3
L
5
6
3
1.08
L
Fenrir
iEmKay_
Fenrir
2
5
9
1.3
L
4
6
7
1.25
W
6
2
15
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,678
Damage
52,686
60,160
Taken
41,999
47,434
Mitigated
28,073
20,450
Healing
16,212
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
ABU-MOH
Medusa
8,411
2,378
121
223
8,121
2,958
3,062
3,732
4,237
0
17,532
L
2,424
970
4,285
5,078
12,046
10,912
0
5,769
5,948
0
5,163
W
Cthulhu
JI0JL
Cthulhu
13,911
431
605
732
8,396
8,126
964
4,343
3,941
27,320
2,063
W
Janus
RofLtuber
Janus
11,305
190
944
665
7,911
2,930
567
3,457
4,323
14,899
0
L
6,494
262
540
2,805
14,942
17,464
0
8,544
5,963
13,056
0
W
Fenrir
Skaey
Fenrir
8,034
1,680
0
976
10,275
10,769
54
3,542
6,542
527
12,180
L
7,173
2,146
359
264
10,797
4,687
0
6,694
3,862
0
16,996
L
Fenrir
iEmKay_
Fenrir
4,906
618
98
1,690
9,793
6,378
0
5,240
4,313
0
6,523
L
12,681
1,030
1,233
4,098
12,582
7,993
0
7,719
4,655
27,632
0
W
11,025
791
7,932
4,014
7,296
3,290
1,032
3,401
3,781
22,807
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,778
Gold Earned
47,026
74
Minions Killed
116
0
Camps Cleared
0
900,434
Distance Traveled
939,635
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
8,467
847
20
2
0
171,446
0
L
Horus
8,445
845
5
1
0
205,261
0
W
Cthulhu
10,196
1,020
45
5
0
198,181
0
W
Janus
8,882
888
13
1
0
192,588
0
L
Sobek
7,102
710
11
1
0
181,901
0
W
Fenrir
9,622
962
12
1
0
187,458
0
L
Awilix
8,292
829
25
3
0
178,187
0
L
Fenrir
7,017
702
5
1
0
166,381
0
L
Hades
7,922
792
28
3
0
168,704
0
W
Ra
9,859
986
26
3
0
189,962
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role