Player Matchup

Loki
Loki
 
Loki
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Scylla
Scylla
AyeItsAnthony
Scylla
Level 157
God Stats
0W - 4L
1,107 SR
Queue Stats
57W - 37L
1,630 Elo+
Party 1
Neith
Neith
C_VOGZ
Neith
Level 68
God Stats
9W - 13L
1,520 SR
Queue Stats
75W - 91L
1,450 Elo+
Solo
Hel
Hel
NovaCreation
Hel
Level 68
God Stats
7W - 6L
1,558 SR
Queue Stats
108W - 87L
1,471 Elo+
Solo
Surtr
Surtr
xXDaZoneBossXx
Surtr
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
105W - 108L
1,456 Elo+
Solo
Team Averages
Level 99
1,437 SR
1,501 Elo+

VS

Team Averages
Level 118
1,461 SR
1,512 Elo+
Bakasura
Bakasura
Clankuwu
Bakasura
Level 57
God Stats
2W - 0L
1,500 SR
Queue Stats
120W - 129L
1,511 Elo+
Solo
Janus
Janus
Sloopit
Janus
Level 101
God Stats
3W - 2L
1,425 SR
Queue Stats
40W - 40L
1,446 Elo+
Solo
King Arthur
King Arthur
chinobi6613
King Arthur
Level 159
God Stats
1W - 1L
1,569 SR
Queue Stats
16W - 12L
1,700 Elo+
Solo
Charon
Charon
el3m3ntar1a
Charon
Level 129
God Stats
3W - 2L
1,420 SR
Queue Stats
667W - 654L
1,415 Elo+
Solo
Olorun
Olorun
zabne123
Olorun
Level 143
God Stats
11W - 16L
1,393 SR
Queue Stats
304W - 294L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
11
3 / 5 / 1
6,173
514
3,399
9,325
2,818
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

13
2 / 1 / 1
6,909
576
4,694
5,074
1,282
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Neith
C_VOGZ
Neith
11
0 / 1 / 1
5,933
494
4,585
8,307
2,481
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

7
0 / 2 / 0
5,045
420
1,028
4,588
2,002
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

12
3 / 3 / 1
7,224
602
9,467
14,261
10,578
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Clankuwu
Bakasura
11
2 / 2 / 5
6,668
556
4,166
8,715
3,032
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Janus
Sloopit
Janus
13
4 / 3 / 1
6,995
583
4,131
6,648
2,319
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
chinobi6613
King Arthur
12
2 / 3 / 1
7,217
601
9,210
13,111
8,737
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Charon
11
3 / 0 / 5
6,731
561
5,243
5,336
3,814
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Olorun
zabne123
Olorun
11
1 / 1 / 1
6,429
536
4,135
6,175
2,586
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
25
8
Kills
12
12
Deaths
9
4
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
3
5
1
0.7
L
2
1
1
2.5
L
Neith
C_VOGZ
Neith
0
1
1
0.5
W
Bakasura
Clankuwu
Bakasura
2
2
5
2.25
L
0
2
0
0
W
Janus
Sloopit
Janus
4
3
1
1.5
W
King Arthur
chinobi6613
King Arthur
2
3
1
0.83
W
Charon
3
0
5
5.5
L
3
3
1
1.17
W
Olorun
zabne123
Olorun
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,173
Damage
26,885
41,555
Taken
39,985
19,161
Mitigated
20,488
11,411
Healing
13,501
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
3,399
705
0
615
9,325
2,818
0
3,691
5,424
0
36,097
L
4,694
716
0
594
5,074
1,282
0
2,285
2,526
54,420
0
L
Neith
C_VOGZ
Neith
4,585
1,099
0
1,637
8,307
2,481
0
5,107
3,080
0
48,589
W
Bakasura
Clankuwu
Bakasura
4,166
2,591
0
3,829
8,715
3,032
45
1,163
7,516
0
35,026
L
1,028
29
930
1,927
4,588
2,002
0
1,903
2,412
9,196
0
W
Janus
Sloopit
Janus
4,131
0
0
864
6,648
2,319
0
3,298
3,350
47,641
0
W
King Arthur
chinobi6613
King Arthur
9,210
1,135
0
3,887
13,111
8,737
0
686
11,595
2,206
55,499
W
Charon
5,243
204
0
2,096
5,336
3,814
0
1,024
4,312
19,641
0
L
9,467
3,961
0
5,708
14,261
10,578
0
451
13,510
1,866
43,370
W
Olorun
zabne123
Olorun
4,135
1,727
180
2,645
6,175
2,586
0
297
5,878
46,983
5,971

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,284
Gold Earned
34,040
342
Minions Killed
388
0
Camps Cleared
0
1,116,134
Distance Traveled
1,212,380
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
6,173
514
57
5
0
287,117
2
L
Scylla
6,909
576
97
8
0
237,543
4
L
Neith
5,933
494
88
7
0
229,909
0
W
Bakasura
6,668
556
78
7
0
264,272
0
L
Hel
5,045
420
16
1
0
174,985
2
W
Janus
6,995
583
99
8
0
236,235
5
W
King Arthur
7,217
601
98
8
0
228,682
2
W
Charon
6,731
561
21
2
0
272,509
0
L
Surtr
7,224
602
84
7
0
186,580
2
W
Olorun
6,429
536
92
8
0
210,682
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role