Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
BardockPro
Anhur
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 19L
1,106 Elo+
Solo
Nike
Nike
Tachman_sanju
Nike
Level 126
God Stats
2W - 7L
1,375 SR
Queue Stats
27W - 51L
1,293 Elo+
Solo
Team Averages
Level 109
1,458 SR
1,300 Elo+

VS

Team Averages
Level 144
1,557 SR
1,642 Elo+
Janus
Janus
Dantekid
Janus
Level 127
God Stats
2W - 2L
1,280 SR
Queue Stats
53W - 34L
1,647 Elo+
Party 1
Bacchus
Bacchus
ROKO27
Bacchus
Level 148
God Stats
9W - 6L
1,617 SR
Queue Stats
99W - 95L
1,470 Elo+
Solo
Medusa
Medusa
Silvermon
Medusa
Level 156
God Stats
33W - 10L
1,774 SR
Queue Stats
829W - 320L
1,809 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
12
3 / 5 / 3
7,814
781
10,353
11,609
2,736
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Anhur
13
2 / 3 / 2
8,092
809
5,881
9,557
2,319
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
2 / 3 / 4
7,946
795
3,695
11,301
7,722
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Dantekid
Janus
14
2 / 2 / 4
8,594
859
7,109
6,442
1,902
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bacchus
ROKO27
Bacchus
14
3 / 3 / 8
8,790
879
5,943
11,641
9,073
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Medusa
Silvermon
Medusa
16
6 / 2 / 5
9,597
960
12,322
9,824
3,147
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
28
7
Kills
11
11
Deaths
7
9
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
3
5
3
0.9
L
Anhur
2
3
2
1
W
Janus
Dantekid
Janus
2
2
4
2
W
Bacchus
ROKO27
Bacchus
3
3
8
2.33
W
Medusa
Silvermon
Medusa
6
2
5
4.25
L
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,929
Damage
25,374
32,467
Taken
27,907
12,777
Mitigated
14,122
9,223
Healing
8,071
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
10,353
587
755
3,229
11,609
2,736
184
3,641
7,579
24,271
0
L
Anhur
5,881
3,013
0
2,181
9,557
2,319
122
4,422
4,846
0
31,359
W
Janus
Dantekid
Janus
7,109
89
0
1,394
6,442
1,902
507
3,490
2,883
28,749
0
W
Bacchus
ROKO27
Bacchus
5,943
1,043
0
2,205
11,641
9,073
417
2,759
8,807
11,190
998
W
Medusa
Silvermon
Medusa
12,322
4,210
0
4,472
9,824
3,147
1,061
3,984
5,828
0
39,057
L
3,695
0
180
2,878
11,301
7,722
0
3,789
7,334
0
16,720

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,852
Gold Earned
26,981
125
Minions Killed
110
0
Camps Cleared
0
520,822
Distance Traveled
609,214
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
7,814
781
43
4
0
177,595
0
L
Anhur
8,092
809
51
5
0
159,085
0
W
Janus
8,594
859
51
5
0
213,765
0
W
Bacchus
8,790
879
12
1
0
178,609
2
W
Medusa
9,597
960
47
5
0
216,840
0
L
Nike
7,946
795
31
3
0
184,142
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role