Player Matchup

Horus
Horus
Furkie
Horus
Level 182
God Stats
7W - 1L
1,720 SR
Queue Stats
96W - 18L
1,807 Elo+
Party 1
Rama
Rama
KaiSucks
Rama
Level 108
God Stats
5W - 1L
1,761 SR
Queue Stats
47W - 9L
1,774 Elo+
Party 1
Susano
Susano
Palaweed
Susano
Level 159
God Stats
1W - 0L
1,291 SR
Queue Stats
76W - 14L
1,831 Elo+
Party 1
Hera
Hera
TheMightySpork
Hera
Level 163
God Stats
5W - 0L
1,840 SR
Queue Stats
90W - 21L
1,793 Elo+
Party 1
Fafnir
Fafnir
darkycom
Fafnir
Level 146
God Stats
22W - 2L
1,887 SR
Queue Stats
88W - 13L
1,841 Elo+
Party 1
Team Averages
Level 152
1,700 SR
1,809 Elo+

VS

Team Averages
Level 128
1,501 SR
1,519 Elo+
Cupid
Cupid
 
Cupid
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
 
Nu Wa
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
HF_Fortenbacher
Achilles
Level 102
God Stats
1W - 1L
1,344 SR
Queue Stats
2W - 5L
1,411 Elo+
Solo
Scylla
Scylla
TrickstersWife
Scylla
Level 165
God Stats
42W - 26L
1,713 SR
Queue Stats
57W - 33L
1,633 Elo+
Solo
Artemis
Artemis
midkn8_warrior
Artemis
Level 95
God Stats
9W - 19L
1,450 SR
Queue Stats
452W - 477L
1,552 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Furkie
Horus
11
1 / 2 / 5
6,460
1,077
3,442
6,862
3,173
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Rama
11
0 / 2 / 4
6,105
1,018
1,968
4,428
1,088
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Susano
Palaweed
Susano
12
2 / 4 / 4
6,653
1,109
6,329
7,840
2,536
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
3 / 2 / 4
7,253
1,209
6,347
3,313
1,092
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fafnir
darkycom
Fafnir
13
3 / 2 / 6
7,625
1,271
2,463
7,494
7,361
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
12
4 / 2 / 2
6,787
1,131
2,963
7,373
2,289
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nu Wa
 
Nu Wa
12
3 / 2 / 3
6,724
1,121
4,924
3,698
903
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Achilles
9
0 / 2 / 2
5,449
908
1,421
3,175
2,150
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

12
5 / 2 / 3
7,000
1,167
5,967
4,739
1,424
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

11
0 / 1 / 8
6,087
1,015
4,577
4,135
1,187
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
30
9
Kills
12
12
Deaths
9
23
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Cupid
 
Cupid
4
2
2
2.5
L
Nu Wa
 
Nu Wa
3
2
3
2.25
W
Horus
Furkie
Horus
1
2
5
1.75
L
Achilles
0
2
2
0.5
W
Rama
0
2
4
1
W
Susano
Palaweed
Susano
2
4
4
1
W
3
2
4
2.5
L
5
2
3
3.25
W
Fafnir
darkycom
Fafnir
3
2
6
3
L
0
1
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,549
Damage
19,852
29,937
Taken
23,120
15,250
Mitigated
7,953
5,464
Healing
2,648
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
 
Cupid
2,963
1,365
0
1,220
7,373
2,289
0
3,891
3,446
0
15,243
L
Nu Wa
 
Nu Wa
4,924
1,832
0
500
3,698
903
0
1,088
2,531
15,339
639
W
Horus
Furkie
Horus
3,442
1,537
551
1,033
6,862
3,173
105
2,552
4,264
0
10,744
L
Achilles
1,421
196
0
321
3,175
2,150
0
963
2,150
0
2,570
W
Rama
1,968
1,241
0
1,134
4,428
1,088
506
2,444
1,868
0
17,308
W
Susano
Palaweed
Susano
6,329
1,200
0
250
7,840
2,536
201
2,304
5,316
0
11,991
W
6,347
613
0
241
3,313
1,092
198
838
2,362
31,358
0
L
5,967
983
0
354
4,739
1,424
0
1,177
3,493
18,651
377
W
Fafnir
darkycom
Fafnir
2,463
405
0
2,255
7,494
7,361
60
1,825
5,583
8,622
0
L
4,577
1,547
0
253
4,135
1,187
0
1,691
2,444
0
10,134

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,096
Gold Earned
32,047
141
Minions Killed
123
0
Camps Cleared
0
739,701
Distance Traveled
578,970
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
6,787
1,131
32
5
0
131,207
0
L
Nu Wa
6,724
1,121
26
4
0
129,169
0
W
Horus
6,460
1,077
14
2
0
140,081
0
L
Achilles
5,449
908
4
1
0
52,746
0
W
Rama
6,105
1,018
33
6
0
142,457
0
W
Susano
6,653
1,109
14
2
0
145,236
0
W
Hera
7,253
1,209
67
11
0
157,418
3
L
Scylla
7,000
1,167
41
7
0
129,700
0
W
Fafnir
7,625
1,271
13
2
0
154,509
0
L
Artemis
6,087
1,015
20
3
0
136,148
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role