Player Matchup

Janus
Janus
Silver IV
mayeraldair
Janus
Silver IV
Level 126
God Stats
2W - 3L
1,520 SR
Queue Stats
10W - 22L
1,208 MMR
Solo
Izanami
Izanami
Bronze II
nxhur
Izanami
Bronze II
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 88L
536 MMR
Solo
Kuzenbo
Kuzenbo
Silver I
seejonroar
Kuzenbo
Silver I
Level 129
God Stats
24W - 29L
1,447 SR
Queue Stats
94W - 113L
1,220 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 106
1,489 SR
988 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 161
1,539 SR
1,208 MMR
Medusa
Medusa
Silver IV
 
Medusa
Silver IV
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jormungandr
Jormungandr
Silver IV
oOzowieOo
Jormungandr
Silver IV
Level 188
God Stats
87W - 96L
1,520 SR
Queue Stats
189W - 257L
874 MMR
Solo
Baron Samedi
Baron Samedi
Silver I
yosoyn1
Baron Samedi
Silver I
Level 147
God Stats
81W - 63L
1,598 SR
Queue Stats
533W - 611L
1,250 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 7 / 2
8,789
676
6,396
10,092
3,275
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
nxhur
Izanami
16
2 / 3 / 1
10,330
795
7,497
11,908
3,775
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Kuzenbo
seejonroar
Kuzenbo
14
0 / 3 / 3
8,782
676
8,624
17,489
16,428
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bans
CthulhuMulanDiscordiaAchillesCerberus

VS

Bans
CabrakanShivaAh Muzen CabArtemisAmaterasu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
19
7 / 2 / 2
11,905
916
7,348
11,889
4,662
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Jormungandr
oOzowieOo
Jormungandr
17
2 / 1 / 6
10,823
833
12,455
13,910
15,216
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Baron Samedi
yosoyn1
Baron Samedi
18
4 / 0 / 5
11,592
892
14,302
8,143
4,907
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
26
2
Kills
13
13
Deaths
3
6
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
7
2
2
4
L
0
7
2
0.14
L
Izanami
nxhur
Izanami
2
3
1
0.83
W
Jormungandr
oOzowieOo
Jormungandr
2
1
6
5
L
Kuzenbo
seejonroar
Kuzenbo
0
3
3
0.5
W
Baron Samedi
yosoyn1
Baron Samedi
4
0
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,517
Damage
34,105
39,489
Taken
33,942
23,478
Mitigated
24,785
5,476
Healing
14,699
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
7,348
3,332
0
4,996
11,889
4,662
2,153
5,663
6,226
0
63,266
L
6,396
429
0
0
10,092
3,275
0
6,377
3,097
26,229
0
L
Izanami
nxhur
Izanami
7,497
4,833
0
2,637
11,908
3,775
0
7,992
3,105
0
31,972
W
Jormungandr
oOzowieOo
Jormungandr
12,455
1,624
0
4,178
13,910
15,216
470
4,956
8,954
34,974
1,669
L
Kuzenbo
seejonroar
Kuzenbo
8,624
2,003
0
2,839
17,489
16,428
0
10,065
6,451
22,245
32
W
Baron Samedi
yosoyn1
Baron Samedi
14,302
587
508
5,017
8,143
4,907
580
4,737
3,406
47,891
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,901
Gold Earned
34,320
122
Minions Killed
210
0
Camps Cleared
0
606,782
Distance Traveled
747,501
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
11,905
916
70
5
0
253,226
3
L
Janus
8,789
676
47
4
0
168,759
3
L
Izanami
10,330
795
51
4
0
208,043
2
W
Jormungandr
10,823
833
59
5
0
249,691
0
L
Kuzenbo
8,782
676
24
2
0
229,980
0
W
Baron Samedi
11,592
892
81
6
0
244,584
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role