Player Matchup

Medusa
Medusa
Crimson31
Medusa
Level 70
God Stats
8W - 9L
1,498 SR
Queue Stats
53W - 60L
1,433 Elo+
Party 3
Ares
Ares
CromeGear
Ares
Level 88
God Stats
15W - 9L
1,488 SR
Queue Stats
20W - 14L
1,460 Elo+
Solo
Shiva
Shiva
FlyingFishCleo
Shiva
Level 66
God Stats
7W - 2L
1,666 SR
Queue Stats
256W - 246L
1,456 Elo+
Party 2
Ix Chel
Ix Chel
StormSinner
Ix Chel
Level 129
God Stats
1W - 1L
1,589 SR
Queue Stats
233W - 226L
1,446 Elo+
Party 2
Sylvanus
Sylvanus
Teramovitch
Sylvanus
Level 100
God Stats
22W - 23L
1,504 SR
Queue Stats
56W - 54L
1,495 Elo+
Party 3
Team Averages
Level 91
1,549 SR
1,458 Elo+

VS

Team Averages
Level 83
1,456 SR
1,472 Elo+
Achilles
Achilles
Aydahar
Achilles
Level 89
God Stats
2W - 4L
1,357 SR
Queue Stats
14W - 13L
1,515 Elo+
Solo
Skadi
Skadi
Gabgouba
Skadi
Level 109
God Stats
1W - 2L
1,495 SR
Queue Stats
219W - 215L
1,446 Elo+
Party 1
Janus
Janus
MichoMacho
Janus
Level 96
God Stats
27W - 31L
1,477 SR
Queue Stats
521W - 521L
1,432 Elo+
Party 1
Loki
Loki
WIT_WARM_RSA
Loki
Level 58
God Stats
15W - 17L
1,526 SR
Queue Stats
105W - 122L
1,452 Elo+
Solo
Athena
Athena
sleeper_ripper
Athena
Level 65
God Stats
0W - 1L
1,423 SR
Queue Stats
97W - 100L
1,515 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Crimson31
Medusa
15
8 / 1 / 5
9,495
559
18,547
12,177
5,470
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Ares
13
0 / 2 / 2
7,474
440
2,221
12,742
7,225
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

16
3 / 0 / 4
10,136
596
12,671
11,988
8,125
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ix Chel
StormSinner
Ix Chel
17
1 / 0 / 0
9,944
585
4,032
6,099
2,125
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Sylvanus
Teramovitch
Sylvanus
13
4 / 1 / 9
9,161
539
7,426
17,020
15,569
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Aydahar
Achilles
13
0 / 1 / 1
7,350
432
5,345
14,897
14,552
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Skadi
Gabgouba
Skadi
13
1 / 5 / 1
7,584
446
8,113
11,666
3,118
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Janus
16
1 / 0 / 2
8,426
496
11,142
5,447
1,647
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
1 / 3 / 2
7,081
417
3,597
10,524
2,492
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

11
1 / 7 / 2
7,096
417
5,889
17,657
10,254
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
12
16
Kills
4
4
Deaths
16
20
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Achilles
Aydahar
Achilles
0
1
1
0.5
W
Medusa
Crimson31
Medusa
8
1
5
10.5
W
Ares
0
2
2
0.5
W
3
0
4
5
L
Skadi
Gabgouba
Skadi
1
5
1
0.3
L
Janus
1
0
2
2
W
Ix Chel
StormSinner
Ix Chel
1
0
0
1
W
Sylvanus
Teramovitch
Sylvanus
4
1
9
8.5
L
1
3
2
0.67
L
1
7
2
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,897
Damage
34,086
60,026
Taken
60,191
38,514
Mitigated
32,063
23,793
Healing
17,137
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
Aydahar
Achilles
5,345
488
0
4,339
14,897
14,552
0
1,742
13,155
56
39,725
W
Medusa
Crimson31
Medusa
18,547
7,781
0
1,510
12,177
5,470
2,582
3,885
8,087
0
75,553
W
Ares
2,221
97
0
4,564
12,742
7,225
0
2,762
9,803
42,592
10,370
W
12,671
2,310
0
2,826
11,988
8,125
517
2,244
9,275
0
78,051
L
Skadi
Gabgouba
Skadi
8,113
1,999
0
956
11,666
3,118
0
1,782
9,884
0
67,316
L
Janus
11,142
420
0
1,550
5,447
1,647
0
2,436
2,903
83,243
0
W
Ix Chel
StormSinner
Ix Chel
4,032
241
52
1,824
6,099
2,125
254
1,799
4,134
78,759
1,897
W
Sylvanus
Teramovitch
Sylvanus
7,426
1,256
5,993
7,024
17,020
15,569
532
5,089
11,519
21,947
1,469
L
3,597
315
0
4,742
10,524
2,492
0
3,547
6,685
0
34,634
L
5,889
466
2,352
3,198
17,657
10,254
0
3,652
14,005
17,733
1,426

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,210
Gold Earned
37,537
485
Minions Killed
423
0
Camps Cleared
0
1,676,603
Distance Traveled
1,650,697
8
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
7,350
432
74
4
0
306,492
7
W
Medusa
9,495
559
119
7
0
365,234
1
W
Ares
7,474
440
75
4
0
354,713
4
W
Shiva
10,136
596
118
7
0
344,739
0
L
Skadi
7,584
446
118
7
0
279,600
0
L
Janus
8,426
496
151
9
0
358,190
2
W
Ix Chel
9,944
585
156
9
0
294,422
2
W
Sylvanus
9,161
539
17
1
0
317,495
1
L
Loki
7,081
417
58
3
0
376,519
2
L
Athena
7,096
417
22
1
0
329,896
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role