Player Matchup

Sylvanus
Sylvanus
Grandmaster
Happyinday
Sylvanus
Grandmaster
Level 159
God Stats
6W - 2L
1,761 SR
Queue Stats
261W - 215L
2,705 MMR
Solo
Bakasura
Bakasura
Grandmaster
HiImCameron
Bakasura
Grandmaster
Level 175
God Stats
3W - 1L
1,704 SR
Queue Stats
176W - 128L
2,623 MMR
Solo
Janus
Janus
Diamond I
Kaiえ
Janus
Diamond I
Level 227
God Stats
4W - 1L
1,782 SR
Queue Stats
201W - 125L
2,617 MMR
Solo
Ah Puch
Ah Puch
Diamond I
Thorín
Ah Puch
Diamond I
Level 216
God Stats
17W - 6L
1,756 SR
Queue Stats
237W - 194L
2,392 MMR
Party 1
Ullr
Ullr
Diamond II
Wooffey
Ullr
Diamond II
Level 258
God Stats
15W - 19L
1,504 SR
Queue Stats
357W - 317L
2,222 MMR
Party 1
Team Averages
Masters
Masters
Average Tier
Level 207
1,701 SR
2,512 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 95
1,632 SR
2,174 MMR
Pele
Pele
Diamond II
 
Pele
Diamond II
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hachiman
Hachiman
Diamond II
 
Hachiman
Diamond II
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nu Wa
Nu Wa
Grandmaster
Chasbo
Nu Wa
Grandmaster
Level 102
God Stats
13W - 5L
1,822 SR
Queue Stats
327W - 249L
2,757 MMR
Solo
Chaac
Chaac
Masters
TjackEnjoyer
Chaac
Masters
Level 63
God Stats
36W - 25L
1,703 SR
Queue Stats
72W - 72L
2,562 MMR
Solo
Terra
Terra
Masters
Wmoj
Terra
Masters
Level 100
God Stats
65W - 58L
1,637 SR
Queue Stats
276W - 215L
2,550 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Happyinday
Sylvanus
11
5 / 0 / 5
6,745
675
4,125
5,859
3,597
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Bakasura
HiImCameron
Bakasura
11
4 / 2 / 5
6,124
612
6,030
8,918
3,346
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Janus
Kaiえ
Janus
13
5 / 1 / 4
6,981
698
5,384
4,262
1,004
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ah Puch
Thorín
Ah Puch
10
1 / 3 / 3
5,395
540
6,290
7,019
2,742
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ullr
Wooffey
Ullr
12
2 / 1 / 5
6,638
664
3,469
3,746
1,141
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bans
KhepriAphroditeMaman BrigitteLancelot

VS

Bans
AnhurSusanoHeimdallrHercules
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
10
2 / 3 / 2
5,580
558
3,576
9,115
2,528
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hachiman
 
Hachiman
7
1 / 6 / 0
4,727
473
1,912
6,866
1,572
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nu Wa
Chasbo
Nu Wa
10
1 / 5 / 1
5,366
537
4,788
6,042
1,098
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
3 / 2 / 0
6,655
666
5,512
9,189
5,876
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Terra
Wmoj
Terra
7
0 / 4 / 0
4,567
457
1,959
8,016
3,094
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
10
17
Kills
7
7
Deaths
20
22
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
2
3
2
1
L
Hachiman
 
Hachiman
1
6
0
0.17
L
Nu Wa
Chasbo
Nu Wa
1
5
1
0.3
W
Sylvanus
Happyinday
Sylvanus
5
0
5
7.5
W
Bakasura
HiImCameron
Bakasura
4
2
5
3.25
W
Janus
Kaiえ
Janus
5
1
4
7
W
Ah Puch
Thorín
Ah Puch
1
3
3
0.83
L
3
2
0
1.5
L
Terra
Wmoj
Terra
0
4
0
0
W
Ullr
Wooffey
Ullr
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,298
Damage
17,747
29,804
Taken
39,228
11,830
Mitigated
14,168
13,149
Healing
7,019
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
3,576
1,051
0
1,937
9,115
2,528
0
2,286
6,036
0
46,007
L
Hachiman
 
Hachiman
1,912
1,172
0
698
6,866
1,572
33
2,143
4,683
0
21,892
L
Nu Wa
Chasbo
Nu Wa
4,788
570
0
519
6,042
1,098
0
3,975
1,531
32,915
0
W
Sylvanus
Happyinday
Sylvanus
4,125
1,929
443
3,352
5,859
3,597
0
1,173
4,483
21,744
1,181
W
Bakasura
HiImCameron
Bakasura
6,030
3,930
0
2,937
8,918
3,346
0
2,231
6,400
0
31,071
W
Janus
Kaiえ
Janus
5,384
343
0
1,486
4,262
1,004
0
1,160
2,979
50,285
0
W
Ah Puch
Thorín
Ah Puch
6,290
415
0
3,523
7,019
2,742
0
749
6,190
32,436
0
L
5,512
592
0
2,953
9,189
5,876
0
4,498
3,289
1,245
46,460
L
Terra
Wmoj
Terra
1,959
173
20
892
8,016
3,094
0
1,556
6,444
14,432
0
W
Ullr
Wooffey
Ullr
3,469
1,656
0
1,408
3,746
1,141
0
1,066
2,624
0
56,470

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,883
Gold Earned
26,895
383
Minions Killed
310
0
Camps Cleared
0
1,053,024
Distance Traveled
999,549
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
5,580
558
75
8
0
217,666
0
L
Hachiman
4,727
473
39
4
0
170,533
0
L
Nu Wa
5,366
537
66
7
0
201,438
0
W
Sylvanus
6,745
675
27
3
0
195,916
1
W
Bakasura
6,124
612
76
8
0
235,753
0
W
Janus
6,981
698
110
11
0
232,143
1
W
Ah Puch
5,395
540
59
6
0
200,705
4
L
Chaac
6,655
666
104
10
0
210,747
0
L
Terra
4,567
457
26
3
0
199,165
1
W
Ullr
6,638
664
111
11
0
188,507
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role