Player Matchup

Ares
Ares
 
Ares
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
 
Tyr
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
GRANDEDEMUZA
Apollo
Level 64
God Stats
6W - 8L
1,468 SR
Queue Stats
23W - 22L
1,454 Elo+
Party 1
Eset
Eset
HexaTec9
Eset
Level 158
God Stats
3W - 1L
1,734 SR
Queue Stats
260W - 248L
1,497 Elo+
Solo
Mercury
Mercury
Za1Kz
Mercury
Level 154
God Stats
5W - 1L
1,835 SR
Queue Stats
37W - 27L
1,543 Elo+
Party 1
Team Averages
Level 112
1,607 SR
1,499 Elo+

VS

Team Averages
Level 154
1,569 SR
1,489 Elo+
Hercules
Hercules
 
Hercules
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
 
Ix Chel
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
 
Ymir
Level 223
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Morfiga
Fenrir
Level 140
God Stats
14W - 15L
1,476 SR
Queue Stats
244W - 255L
1,509 Elo+
Solo
Sol
Sol
igorblackshadow3
Sol
Level 114
God Stats
5W - 0L
1,871 SR
Queue Stats
359W - 387L
1,435 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
9
3 / 1 / 3
5,587
559
2,176
6,904
3,650
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Tyr
 
Tyr
8
2 / 4 / 2
5,257
526
4,229
9,648
4,802
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Apollo
9
2 / 2 / 5
5,584
558
1,854
5,285
1,721
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Eset
5
1 / 0 / 0
4,207
421
1,594
1,901
445
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Mercury
Za1Kz
Mercury
13
3 / 1 / 5
6,504
650
3,845
5,574
1,935
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
12
1 / 2 / 3
7,110
711
5,395
7,957
3,601
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ix Chel
 
Ix Chel
11
3 / 3 / 1
6,637
664
4,395
5,387
1,462
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
 
Ymir
10
1 / 2 / 2
5,845
585
4,270
4,638
2,121
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fenrir
Morfiga
Fenrir
10
2 / 2 / 1
5,777
578
2,625
6,122
2,179
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
1 / 3 / 0
5,891
589
2,443
4,610
1,102
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
15
11
Kills
8
8
Deaths
12
15
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Ares
 
Ares
3
1
3
4.5
L
Tyr
 
Tyr
2
4
2
0.75
W
Hercules
 
Hercules
1
2
3
1.25
W
Ix Chel
 
Ix Chel
3
3
1
1.17
W
Ymir
 
Ymir
1
2
2
1
L
Apollo
2
2
5
2.25
L
Eset
1
0
0
1
W
Fenrir
Morfiga
Fenrir
2
2
1
1.25
L
Mercury
Za1Kz
Mercury
3
1
5
5.5
W
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,698
Damage
19,128
29,312
Taken
28,714
12,553
Mitigated
10,465
7,090
Healing
8,555
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
 
Ares
2,176
365
0
1,840
6,904
3,650
0
4,018
2,492
14,238
0
L
Tyr
 
Tyr
4,229
1,268
0
2,196
9,648
4,802
0
937
8,615
0
24,172
W
Hercules
 
Hercules
5,395
2,598
0
3,086
7,957
3,601
286
0
7,582
0
48,761
W
Ix Chel
 
Ix Chel
4,395
568
320
1,634
5,387
1,462
405
1,442
3,853
32,414
1,042
W
Ymir
 
Ymir
4,270
771
0
455
4,638
2,121
0
718
3,920
28,192
393
L
Apollo
1,854
986
0
1,730
5,285
1,721
0
2,291
2,740
0
21,186
L
Eset
1,594
439
0
926
1,901
445
0
943
811
9,873
0
W
Fenrir
Morfiga
Fenrir
2,625
578
0
1,094
6,122
2,179
0
614
5,428
0
32,533
L
Mercury
Za1Kz
Mercury
3,845
1,923
0
398
5,574
1,935
0
1,692
3,680
0
54,094
W
2,443
870
0
1,966
4,610
1,102
1,083
824
3,786
30,228
1,612

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,139
Gold Earned
31,260
228
Minions Killed
329
0
Camps Cleared
0
935,870
Distance Traveled
952,999
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
5,587
559
31
3
0
210,546
1
L
Tyr
5,257
526
47
5
0
207,889
1
W
Hercules
7,110
711
96
10
0
211,516
0
W
Ix Chel
6,637
664
57
6
0
176,909
0
W
Ymir
5,845
585
48
5
0
194,822
0
L
Apollo
5,584
558
42
4
0
195,305
3
L
Eset
4,207
421
19
2
0
60,389
0
W
Fenrir
5,777
578
65
7
0
206,990
0
L
Mercury
6,504
650
89
9
0
261,741
2
W
Sol
5,891
589
63
6
0
162,762
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role