Player Matchup

Anubis
Anubis
Galaseca69
Anubis
Level 67
God Stats
34W - 27L
1,503 SR
Queue Stats
71W - 66L
1,461 Elo+
Solo
Baron Samedi
Baron Samedi
Meiokiumi
Baron Samedi
Level 147
God Stats
21W - 9L
1,677 SR
Queue Stats
124W - 122L
1,478 Elo+
Party 1
Hou Yi
Hou Yi
NRC SANJO
Hou Yi
Level 159
God Stats
5W - 2L
1,483 SR
Queue Stats
172W - 172L
1,479 Elo+
Party 1
Arachne
Arachne
Son of Zeus6074
Arachne
Level 63
God Stats
15W - 13L
1,364 SR
Queue Stats
102W - 125L
1,434 Elo+
Solo
Bellona
Bellona
elkun-rojo
Bellona
Level 39
God Stats
1W - 2L
1,268 SR
Queue Stats
26W - 36L
1,342 Elo+
Solo
Team Averages
Level 95
1,459 SR
1,439 Elo+

VS

Team Averages
Level 68
1,495 SR
1,441 Elo+
Thanatos
Thanatos
ARG-Wazzxr
Thanatos
Level 49
God Stats
6W - 8L
1,443 SR
Queue Stats
79W - 96L
1,397 Elo+
Solo
Nike
Nike
KirinFFxi
Nike
Level 107
God Stats
4W - 5L
1,505 SR
Queue Stats
203W - 191L
1,522 Elo+
Solo
Baron Samedi
Baron Samedi
Scar_face1900
Baron Samedi
Level 47
God Stats
4W - 7L
1,456 SR
Queue Stats
52W - 59L
1,455 Elo+
Solo
Ah Puch
Ah Puch
T-Bird_Da_Boss90
Ah Puch
Level 69
God Stats
29W - 19L
1,574 SR
Queue Stats
178W - 188L
1,394 Elo+
Solo
Olorun
Olorun
hawaiianpunch047
Olorun
Level 66
God Stats
1W - 4L
1,499 SR
Queue Stats
146W - 158L
1,438 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Galaseca69
Anubis
11
2 / 2 / 5
6,830
488
6,479
7,588
2,606
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Baron Samedi
Meiokiumi
Baron Samedi
16
6 / 0 / 0
9,135
653
9,436
9,323
4,028
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Hou Yi
NRC SANJO
Hou Yi
14
5 / 4 / 2
8,530
609
7,620
11,720
4,336
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
2 / 2 / 3
7,283
520
1,621
10,438
3,430
Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bellona
elkun-rojo
Bellona
13
0 / 0 / 1
7,112
508
1,600
8,750
5,911
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
ARG-Wazzxr
Thanatos
8
1 / 3 / 0
5,702
407
2,982
7,175
2,286
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Nike
13
6 / 1 / 2
7,857
561
13,164
11,928
7,212
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
Scar_face1900
Baron Samedi
14
0 / 0 / 0
7,353
525
5,239
4,537
4,795
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

13
0 / 6 / 0
7,437
531
3,426
8,982
4,212
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

12
1 / 5 / 6
7,278
520
6,476
9,682
3,378
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
16
15
Kills
8
8
Deaths
15
11
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Thanatos
ARG-Wazzxr
Thanatos
1
3
0
0.33
W
Anubis
Galaseca69
Anubis
2
2
5
2.25
L
Nike
6
1
2
7
W
Baron Samedi
Meiokiumi
Baron Samedi
6
0
0
6
W
Hou Yi
NRC SANJO
Hou Yi
5
4
2
1.5
L
Baron Samedi
Scar_face1900
Baron Samedi
0
0
0
0
W
2
2
3
1.75
L
0
6
0
0
W
Bellona
elkun-rojo
Bellona
0
0
1
0.5
L
1
5
6
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,756
Damage
31,287
47,819
Taken
42,304
20,311
Mitigated
21,883
18,251
Healing
9,853
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
ARG-Wazzxr
Thanatos
2,982
690
0
3,240
7,175
2,286
0
2,304
4,871
0
25,835
W
Anubis
Galaseca69
Anubis
6,479
0
0
1,271
7,588
2,606
0
1,958
5,630
25,463
0
L
Nike
13,164
587
0
1,469
11,928
7,212
0
2,795
9,133
0
49,140
W
Baron Samedi
Meiokiumi
Baron Samedi
9,436
64
0
3,108
9,323
4,028
82
3,309
6,014
69,098
3,396
W
Hou Yi
NRC SANJO
Hou Yi
7,620
4,603
0
4,520
11,720
4,336
1,179
3,331
8,389
0
60,233
L
Baron Samedi
Scar_face1900
Baron Samedi
5,239
546
0
1,364
4,537
4,795
0
1,234
3,303
51,187
2,084
W
1,621
984
0
5,501
10,438
3,430
0
1,983
8,455
0
47,787
L
3,426
38
0
981
8,982
4,212
0
6,178
2,804
60,991
996
W
Bellona
elkun-rojo
Bellona
1,600
633
0
3,851
8,750
5,911
0
4,239
4,511
0
34,617
L
6,476
3,106
261
2,538
9,682
3,378
25
2,945
6,737
42,329
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,890
Gold Earned
35,627
442
Minions Killed
375
0
Camps Cleared
0
1,402,613
Distance Traveled
1,228,120
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
5,702
407
35
3
0
178,315
0
W
Anubis
6,830
488
31
2
0
261,808
2
L
Nike
7,857
561
62
4
0
312,627
6
W
Baron Samedi
9,135
653
140
10
0
300,076
2
W
Hou Yi
8,530
609
120
9
0
264,113
0
L
Baron Samedi
7,353
525
91
7
0
245,976
0
W
Arachne
7,283
520
83
6
0
301,355
0
L
Ah Puch
7,437
531
108
8
0
232,717
0
W
Bellona
7,112
508
68
5
0
275,261
0
L
Olorun
7,278
520
79
6
0
258,485
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role