Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 193
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Rama
Rama
Blobbymon555
Rama
Level 161
God Stats
6W - 5L
1,655 SR
Queue Stats
208W - 208L
1,641 Elo+
Party 1
Thoth
Thoth
Flufffymuffins
Thoth
Level 128
God Stats
10W - 7L
1,565 SR
Queue Stats
821W - 543L
1,624 Elo+
Party 1
Nut
Nut
SZTB
Nut
Level 197
God Stats
2W - 4L
1,281 SR
Queue Stats
632W - 460L
1,691 Elo+
Party 1
Maui
Maui
Syko30
Maui
Level 129
God Stats
23W - 20L
1,538 SR
Queue Stats
1,386W - 1,195L
1,634 Elo+
Party 1
Team Averages
Level 162
1,508 SR
1,618 Elo+

VS

Team Averages
Level 137
1,384 SR
1,469 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
Blályjen
Arachne
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 32L
1,502 Elo+
Solo
Tyr
Tyr
Ryȃn
Tyr
Level 206
God Stats
0W - 4L
1,168 SR
Queue Stats
652W - 640L
1,540 Elo+
Solo
Izanami
Izanami
frumdahude
Izanami
Level 108
God Stats
0W - 1L
1,036 SR
Queue Stats
12W - 20L
1,404 Elo+
Party 2
Apollo
Apollo
geenieweenie98
Apollo
Level 157
God Stats
0W - 1L
1,714 SR
Queue Stats
14W - 24L
1,397 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
16
6 / 3 / 17
9,216
922
6,583
7,753
5,918
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
9 / 2 / 12
9,340
934
13,444
7,965
3,743
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

16
9 / 1 / 13
10,101
1,010
18,909
7,186
3,990
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nut
SZTB
Nut
14
2 / 1 / 17
8,687
869
12,227
7,118
3,279
Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Maui
Syko30
Maui
15
1 / 3 / 19
9,261
926
3,923
11,453
11,671
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
13
1 / 6 / 6
7,413
741
8,904
11,844
7,034
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Arachne
Blályjen
Arachne
14
5 / 5 / 4
8,405
841
7,989
12,659
13,750
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Tyr
Ryȃn
Tyr
15
2 / 4 / 6
7,934
793
8,677
15,548
15,548
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Izanami
frumdahude
Izanami
13
1 / 7 / 4
7,051
705
3,505
9,223
3,306
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

12
0 / 5 / 5
6,758
676
2,827
9,926
5,850
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

105
Kill Participation
34
27
Kills
9
10
Deaths
27
78
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
6
3
17
4.83
L
Baron Samedi
 
Baron Samedi
1
6
6
0.67
W
9
2
12
7.5
L
Arachne
Blályjen
Arachne
5
5
4
1.4
W
9
1
13
15.5
L
Tyr
Ryȃn
Tyr
2
4
6
1.25
W
Nut
SZTB
Nut
2
1
17
10.5
W
Maui
Syko30
Maui
1
3
19
3.5
L
Izanami
frumdahude
Izanami
1
7
4
0.43
L
0
5
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,086
Damage
31,902
41,475
Taken
59,200
28,601
Mitigated
45,488
16,436
Healing
15,815
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
6,583
340
3,243
1,753
7,753
5,918
632
2,475
4,952
20,801
0
L
Baron Samedi
 
Baron Samedi
8,904
445
2,495
3,034
11,844
7,034
0
6,747
5,097
18,074
0
W
13,444
11,337
936
2,543
7,965
3,743
1,901
2,282
5,405
0
27,638
L
Arachne
Blályjen
Arachne
7,989
6,428
1,303
2,390
12,659
13,750
0
4,789
7,870
0
11,595
W
18,909
772
141
2,239
7,186
3,990
1,484
1,022
6,008
35,003
3,253
L
Tyr
Ryȃn
Tyr
8,677
297
0
4,735
15,548
15,548
0
5,879
9,669
419
14,511
W
Nut
SZTB
Nut
12,227
6,826
0
3,385
7,118
3,279
1,080
714
6,070
0
29,285
W
Maui
Syko30
Maui
3,923
176
0
2,196
11,453
11,671
433
2,742
8,127
10,016
0
L
Izanami
frumdahude
Izanami
3,505
1,149
0
55
9,223
3,306
0
6,099
3,124
0
12,292
L
2,827
847
402
1,401
9,926
5,850
0
5,041
4,885
0
7,874

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,605
Gold Earned
37,561
172
Minions Killed
70
0
Camps Cleared
0
908,303
Distance Traveled
966,260
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
9,216
922
32
3
0
180,303
0
L
Baron Samedi
7,413
741
23
2
0
169,257
0
W
Rama
9,340
934
35
4
0
166,313
0
L
Arachne
8,405
841
4
0
0
223,351
0
W
Thoth
10,101
1,010
40
4
0
227,243
0
L
Tyr
7,934
793
15
2
0
210,957
0
W
Nut
8,687
869
48
5
0
172,855
0
W
Maui
9,261
926
17
2
0
161,589
0
L
Izanami
7,051
705
14
1
0
162,897
0
L
Apollo
6,758
676
14
1
0
199,798
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role