Player Matchup

Izanami
Izanami
 
Izanami
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
 
Agni
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
Benji8124
Anhur
Level 157
God Stats
6W - 3L
1,471 SR
Queue Stats
195W - 180L
1,554 Elo+
Party 1
Surtr
Surtr
MightyGlomp
Surtr
Level 126
God Stats
20W - 19L
1,510 SR
Queue Stats
297W - 296L
1,603 Elo+
Party 1
Nemesis
Nemesis
SaintlyThighs
Nemesis
Level 130
God Stats
11W - 3L
1,654 SR
Queue Stats
285W - 211L
1,617 Elo+
Party 1
Team Averages
Level 139
1,527 SR
1,555 Elo+

VS

Team Averages
Level 156
1,621 SR
1,523 Elo+
Athena
Athena
 
Athena
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
 
Cerberus
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Mercury
Mercury
PAßU
Mercury
Level 154
God Stats
25W - 13L
1,663 SR
Queue Stats
355W - 371L
1,530 Elo+
Solo
Nut
Nut
WhiteBacon-strip
Nut
Level 144
God Stats
7W - 3L
1,835 SR
Queue Stats
52W - 48L
1,537 Elo+
Solo
Nu Wa
Nu Wa
衾寒茶暖
Nu Wa
Level 222
God Stats
32W - 28L
1,608 SR
Queue Stats
739W - 773L
1,550 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
7
0 / 0 / 1
4,271
712
1,075
1,926
409
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Agni
 
Agni
7
2 / 4 / 0
4,163
694
2,529
3,935
966
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Anhur
Benji8124
Anhur
6
1 / 0 / 1
4,298
716
2,956
5,347
1,774
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

8
3 / 0 / 1
4,913
819
4,965
4,957
2,132
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Nemesis
7
1 / 3 / 2
4,023
671
2,345
4,692
1,016
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
6
2 / 4 / 1
3,748
625
3,601
6,942
4,543
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cerberus
 
Cerberus
6
0 / 0 / 1
3,494
582
1,250
5,281
1,763
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Mercury
PAßU
Mercury
7
4 / 0 / 1
4,345
724
2,338
4,234
1,295
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

4
0 / 1 / 0
2,929
488
970
1,881
247
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

8
1 / 2 / 6
4,422
737
2,419
2,676
493
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
16
7
Kills
7
7
Deaths
7
5
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
0
0
1
0.5
W
Agni
 
Agni
2
4
0
0.5
L
Athena
 
Athena
2
4
1
0.63
L
Cerberus
 
Cerberus
0
0
1
0.5
W
Anhur
Benji8124
Anhur
1
0
1
1.5
W
3
0
1
3.5
L
Mercury
PAßU
Mercury
4
0
1
4.5
W
Nemesis
1
3
2
0.67
L
0
1
0
0
L
1
2
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,870
Damage
10,578
20,857
Taken
21,014
6,297
Mitigated
8,341
8,963
Healing
6,004
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
1,075
833
0
1,411
1,926
409
695
374
1,524
0
25,539
W
Agni
 
Agni
2,529
260
0
808
3,935
966
0
1,024
2,751
18,108
0
L
Athena
 
Athena
3,601
923
0
2,030
6,942
4,543
0
738
5,772
14,574
0
L
Cerberus
 
Cerberus
1,250
32
0
1,968
5,281
1,763
0
64
5,180
11,839
0
W
Anhur
Benji8124
Anhur
2,956
1,147
0
2,206
5,347
1,774
0
1,862
3,327
0
13,297
W
4,965
2,171
0
2,538
4,957
2,132
0
2,410
2,187
894
24,777
L
Mercury
PAßU
Mercury
2,338
1,683
0
595
4,234
1,295
0
875
3,284
0
17,315
W
Nemesis
2,345
1,131
0
2,000
4,692
1,016
0
786
3,798
0
18,095
L
970
833
0
781
1,881
247
0
0
1,881
0
9,668
L
2,419
673
0
630
2,676
493
0
857
1,635
19,489
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,668
Gold Earned
18,938
204
Minions Killed
152
0
Camps Cleared
0
636,824
Distance Traveled
615,930
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
4,271
712
62
10
0
105,524
0
W
Agni
4,163
694
44
7
0
133,547
0
L
Athena
3,748
625
23
4
0
123,756
0
L
Cerberus
3,494
582
37
6
0
139,490
2
W
Anhur
4,298
716
12
2
0
110,590
2
W
Surtr
4,913
819
46
8
0
128,960
0
L
Mercury
4,345
724
30
5
0
163,427
0
W
Nemesis
4,023
671
40
7
0
158,203
2
L
Nut
2,929
488
16
3
0
69,489
0
L
Nu Wa
4,422
737
46
8
0
119,768
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role