Player Matchup

Da Ji
Da Ji
RagnarLot12
Da Ji
Level 36
God Stats
0W - 3L
1,207 SR
Queue Stats
15W - 31L
1,299 Elo+
Party 1
Amaterasu
Amaterasu
kanapeche
Amaterasu
Level 29
God Stats
7W - 6L
1,563 SR
Queue Stats
12W - 22L
1,337 Elo+
Party 1
Nu Wa
Nu Wa
kinflamer
Nu Wa
Level 158
God Stats
25W - 28L
1,562 SR
Queue Stats
298W - 319L
1,402 Elo+
Solo
Team Averages
Level 74
1,444 SR
1,346 Elo+

VS

Team Averages
Level 77
1,547 SR
1,436 Elo+
Sol
Sol
CynVVS
Sol
Level 129
God Stats
2W - 7L
1,472 SR
Queue Stats
107W - 98L
1,488 Elo+
Party 2
Hachiman
Hachiman
Ketchupludojad
Hachiman
Level 63
God Stats
31W - 33L
1,439 SR
Queue Stats
41W - 44L
1,345 Elo+
Solo
Gilgamesh
Gilgamesh
mako3399
Gilgamesh
Level 38
God Stats
2W - 0L
1,731 SR
Queue Stats
39W - 37L
1,476 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 7 / 3
9,130
761
6,486
8,981
4,559
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Amaterasu
kanapeche
Amaterasu
15
4 / 6 / 4
9,643
804
12,208
15,583
11,608
Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Nu Wa
kinflamer
Nu Wa
12
1 / 4 / 3
7,792
649
5,406
7,126
2,230
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
CynVVS
Sol
17
9 / 0 / 6
11,608
967
9,432
6,617
2,201
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Hachiman
13
0 / 6 / 9
9,217
768
5,814
8,810
2,466
Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Gilgamesh
mako3399
Gilgamesh
18
8 / 2 / 8
11,905
992
10,910
13,107
11,700
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
40
8
Kills
17
17
Deaths
8
10
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Sol
CynVVS
Sol
9
0
6
12
W
Hachiman
0
6
9
0.75
L
3
7
3
0.64
L
Amaterasu
kanapeche
Amaterasu
4
6
4
1
L
Nu Wa
kinflamer
Nu Wa
1
4
3
0.63
W
Gilgamesh
mako3399
Gilgamesh
8
2
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,100
Damage
26,156
31,690
Taken
28,534
18,397
Mitigated
16,367
3,045
Healing
5,614
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
CynVVS
Sol
9,432
3,051
0
4,118
6,617
2,201
2,588
1,951
4,666
47,189
929
W
Hachiman
5,814
2,399
0
320
8,810
2,466
340
1,294
7,516
0
21,670
L
6,486
1,104
0
100
8,981
4,559
0
2,587
6,388
0
19,551
L
Amaterasu
kanapeche
Amaterasu
12,208
5,383
0
1,465
15,583
11,608
0
4,788
10,791
0
31,776
L
Nu Wa
kinflamer
Nu Wa
5,406
1,758
0
1,480
7,126
2,230
0
2,072
5,054
16,130
0
W
Gilgamesh
mako3399
Gilgamesh
10,910
3,716
0
1,176
13,107
11,700
748
2,260
10,847
0
45,721

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,565
Gold Earned
32,730
83
Minions Killed
168
0
Camps Cleared
0
521,919
Distance Traveled
584,914
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
11,608
967
78
7
0
191,564
2
W
Hachiman
9,217
768
37
3
0
176,739
0
L
Da Ji
9,130
761
28
2
0
181,714
0
L
Amaterasu
9,643
804
38
3
0
214,246
0
L
Nu Wa
7,792
649
17
1
0
125,959
2
W
Gilgamesh
11,905
992
53
4
0
216,611
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role