Player Matchup

Poseidon
Poseidon
 
Poseidon
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
 
Scylla
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chronos
Chronos
JinnyJin
Chronos
Level 159
God Stats
18W - 16L
1,561 SR
Queue Stats
147W - 126L
1,535 Elo+
Solo
Hercules
Hercules
Lildonz1oog
Hercules
Level 61
God Stats
0W - 2L
1,309 SR
Queue Stats
13W - 20L
1,430 Elo+
Solo
Shiva
Shiva
UNBREAKABLEBONG
Shiva
Level 139
God Stats
0W - 2L
1,500 SR
Queue Stats
41W - 40L
1,490 Elo+
Solo
Team Averages
Level 128
1,474 SR
1,491 Elo+

VS

Team Averages
Level 112
1,630 SR
1,544 Elo+
Ra
Ra
The_kings_ofbob
Ra
Level 159
God Stats
12W - 11L
1,544 SR
Queue Stats
209W - 204L
1,495 Elo+
Solo
Chang'e
Chang'e
Tooti0
Chang'e
Level 85
God Stats
3W - 1L
1,573 SR
Queue Stats
177W - 141L
1,519 Elo+
Party 1
Rama
Rama
noodlehead424
Rama
Level 83
God Stats
42W - 23L
1,648 SR
Queue Stats
63W - 49L
1,536 Elo+
Solo
Ymir
Ymir
twiztedgaming78
Ymir
Level 109
God Stats
5W - 0L
1,813 SR
Queue Stats
102W - 78L
1,587 Elo+
Party 1
Chaac
Chaac
麻瓜在旁边
Chaac
Level 126
God Stats
2W - 4L
1,571 SR
Queue Stats
66W - 47L
1,581 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
12
0 / 4 / 2
6,102
555
5,542
6,952
1,930
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Scylla
 
Scylla
9
2 / 4 / 0
5,643
513
3,394
5,954
1,694
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chronos
JinnyJin
Chronos
8
1 / 3 / 1
5,218
474
5,251
8,071
2,315
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Hercules
Lildonz1oog
Hercules
8
1 / 3 / 1
4,847
441
1,514
6,689
2,617
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
2 / 3 / 0
6,958
633
6,546
10,252
4,802
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 0 / 2
6,982
635
3,879
4,897
1,803
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Chang'e
Tooti0
Chang'e
12
3 / 2 / 0
6,464
588
3,858
9,315
5,407
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

13
5 / 0 / 1
7,835
712
5,677
6,177
1,985
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

9
0 / 4 / 6
5,292
481
4,102
8,890
3,227
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
5 / 0 / 4
6,079
553
6,922
6,838
4,139
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
30
6
Kills
17
17
Deaths
6
4
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Poseidon
 
Poseidon
0
4
2
0.25
L
Scylla
 
Scylla
2
4
0
0.5
L
Chronos
JinnyJin
Chronos
1
3
1
0.5
L
Hercules
Lildonz1oog
Hercules
1
3
1
0.5
W
4
0
2
5
W
Chang'e
Tooti0
Chang'e
3
2
0
1.5
L
2
3
0
0.67
W
5
0
1
5.5
W
0
4
6
0.75
W
5
0
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,247
Damage
24,438
37,918
Taken
36,117
13,358
Mitigated
16,561
7,649
Healing
15,637
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Poseidon
 
Poseidon
5,542
1,320
0
1,687
6,952
1,930
0
854
5,951
45,243
0
L
Scylla
 
Scylla
3,394
161
0
988
5,954
1,694
0
1,593
4,357
29,992
666
L
Chronos
JinnyJin
Chronos
5,251
2,045
0
2,471
8,071
2,315
865
2,598
5,435
24,471
508
L
Hercules
Lildonz1oog
Hercules
1,514
500
0
888
6,689
2,617
0
2,897
3,792
0
15,032
W
3,879
216
732
2,988
4,897
1,803
0
2,459
2,438
51,139
773
W
Chang'e
Tooti0
Chang'e
3,858
143
0
4,855
9,315
5,407
0
0
9,315
33,808
0
L
6,546
1,177
0
1,615
10,252
4,802
191
3,858
6,394
0
49,661
W
5,677
4,444
0
3,109
6,177
1,985
971
3,167
3,010
0
61,934
W
4,102
1,410
0
1,479
8,890
3,227
0
5,728
3,162
27,790
0
W
6,922
1,354
0
2,474
6,838
4,139
13
2,655
4,183
0
27,042

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,768
Gold Earned
32,652
296
Minions Killed
362
0
Camps Cleared
0
1,133,246
Distance Traveled
1,169,988
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Poseidon
6,102
555
82
7
0
251,117
0
L
Scylla
5,643
513
64
6
0
194,302
0
L
Chronos
5,218
474
41
4
0
240,517
0
L
Hercules
4,847
441
20
2
0
245,994
0
W
Ra
6,982
635
108
10
0
240,514
0
W
Chang'e
6,464
588
70
6
0
238,885
0
L
Shiva
6,958
633
89
8
0
201,316
0
W
Rama
7,835
712
107
10
0
234,291
0
W
Ymir
5,292
481
39
4
0
216,605
0
W
Chaac
6,079
553
38
3
0
239,693
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role