Player Matchup

Medusa
Medusa
GyatMan
Medusa
Level 44
God Stats
15W - 9L
1,675 SR
Queue Stats
279W - 104L
1,688 Elo+
Party 1
Ares
Ares
JustKaus
Ares
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 12L
1,591 Elo+
Party 1
Hera
Hera
Kamanaokekai
Hera
Level 119
God Stats
1W - 0L
1,619 SR
Queue Stats
6W - 8L
1,412 Elo+
Party 1
Loki
Loki
XXDRUNKDRIVERXX
Loki
Level 113
God Stats
48W - 16L
1,754 SR
Queue Stats
289W - 122L
1,697 Elo+
Party 1
Vamana
Vamana
XdDragon475
Vamana
Level 48
God Stats
9W - 11L
1,505 SR
Queue Stats
22W - 23L
1,486 Elo+
Party 1
Team Averages
Level 82
1,611 SR
1,575 Elo+

VS

Team Averages
Level 126
1,610 SR
1,526 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 174
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
 
Geb
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
LatinaGlo
Hercules
Level 74
God Stats
3W - 2L
1,500 SR
Queue Stats
80W - 94L
1,397 Elo+
Solo
Apollo
Apollo
McfreiiCk
Apollo
Level 178
God Stats
1W - 1L
1,934 SR
Queue Stats
23W - 22L
1,572 Elo+
Solo
Raijin
Raijin
QcOdin
Raijin
Level 105
God Stats
2W - 3L
1,617 SR
Queue Stats
30W - 21L
1,663 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
GyatMan
Medusa
13
7 / 4 / 6
7,571
1,262
10,153
9,539
2,782
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ares
12
1 / 0 / 5
6,345
1,058
3,835
5,476
5,026
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

13
2 / 0 / 5
6,907
1,151
3,411
2,370
557
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

13
4 / 1 / 4
7,215
1,203
4,719
5,553
1,634
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Vamana
11
1 / 0 / 4
6,032
1,005
4,144
6,385
2,805
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
11
0 / 3 / 1
6,021
1,004
5,027
3,543
872
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Geb
 
Geb
9
0 / 1 / 0
5,703
951
671
5,577
2,201
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Hercules
LatinaGlo
Hercules
10
0 / 2 / 0
5,548
925
2,885
4,973
3,599
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Apollo
McfreiiCk
Apollo
12
2 / 4 / 0
6,583
1,097
5,037
8,689
2,755
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Raijin
QcOdin
Raijin
12
2 / 5 / 2
6,617
1,103
5,685
6,927
2,151
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
7
15
Kills
4
5
Deaths
15
24
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
0
3
1
0.17
L
Geb
 
Geb
0
1
0
0
W
Medusa
GyatMan
Medusa
7
4
6
2.5
W
Ares
1
0
5
3.5
W
2
0
5
4.5
L
Hercules
LatinaGlo
Hercules
0
2
0
0
L
Apollo
McfreiiCk
Apollo
2
4
0
0.5
L
Raijin
QcOdin
Raijin
2
5
2
0.6
W
4
1
4
6
W
Vamana
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,262
Damage
19,305
29,323
Taken
29,709
12,804
Mitigated
11,578
2,405
Healing
6,637
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
5,027
1,937
0
498
3,543
872
27
997
2,375
18,607
390
L
Geb
 
Geb
671
34
689
1,842
5,577
2,201
0
1,484
3,970
3,552
0
W
Medusa
GyatMan
Medusa
10,153
3,905
0
1,004
9,539
2,782
107
2,376
7,163
0
21,408
W
Ares
3,835
173
0
866
5,476
5,026
0
2,755
2,657
11,189
0
W
3,411
279
0
183
2,370
557
0
1,166
1,175
24,851
0
L
Hercules
LatinaGlo
Hercules
2,885
272
0
1,244
4,973
3,599
0
1,431
3,145
0
7,598
L
Apollo
McfreiiCk
Apollo
5,037
2,712
0
1,811
8,689
2,755
0
493
8,091
0
20,739
L
Raijin
QcOdin
Raijin
5,685
104
68
485
6,927
2,151
0
2,278
4,388
13,588
440
W
4,719
1,497
0
0
5,553
1,634
47
1,047
4,470
0
22,516
W
Vamana
4,144
674
0
352
6,385
2,805
34
3,728
2,553
0
12,522

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,070
Gold Earned
30,472
165
Minions Killed
115
0
Camps Cleared
0
777,944
Distance Traveled
604,468
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
6,021
1,004
28
5
0
126,660
0
L
Geb
5,703
951
5
1
0
85,673
0
W
Medusa
7,571
1,262
21
4
0
152,317
0
W
Ares
6,345
1,058
20
3
0
152,676
0
W
Hera
6,907
1,151
46
8
0
163,189
2
L
Hercules
5,548
925
14
2
0
132,060
0
L
Apollo
6,583
1,097
42
7
0
123,953
0
L
Raijin
6,617
1,103
26
4
0
136,122
0
W
Loki
7,215
1,203
53
9
0
150,029
0
W
Vamana
6,032
1,005
25
4
0
159,733
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role