Player Matchup

Chaac
Chaac
Crazymanu00
Chaac
Level 40
God Stats
4W - 2L
1,609 SR
Queue Stats
20W - 9L
1,622 Elo+
Solo
Cerberus
Cerberus
HomeReKter
Cerberus
Level 162
God Stats
12W - 5L
1,765 SR
Queue Stats
883W - 846L
1,514 Elo+
Party 1
Shiva
Shiva
SaltOddPenguin
Shiva
Level 155
God Stats
8W - 10L
1,484 SR
Queue Stats
517W - 501L
1,505 Elo+
Party 1
Heimdallr
Heimdallr
nil_filipinos
Heimdallr
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 13L
1,311 Elo+
Solo
Nu Wa
Nu Wa
savekill0109
Nu Wa
Level 197
God Stats
10W - 6L
1,505 SR
Queue Stats
291W - 289L
1,528 Elo+
Solo
Team Averages
Level 131
1,573 SR
1,496 Elo+

VS

Team Averages
Level 133
1,519 SR
1,523 Elo+
Janus
Janus
 
Janus
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nut
Nut
 
Nut
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
CommanderCody17
Hel
Level 146
God Stats
1W - 3L
1,353 SR
Queue Stats
192W - 193L
1,572 Elo+
Solo
Rama
Rama
ramaultime
Rama
Level 107
God Stats
731W - 763L
1,525 SR
Queue Stats
731W - 763L
1,476 Elo+
Solo
Nu Wa
Nu Wa
横扫千军
Nu Wa
Level 106
God Stats
1W - 1L
1,719 SR
Queue Stats
86W - 79L
1,568 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 1 / 1
3,843
641
2,021
4,581
1,864
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cerberus
HomeReKter
Cerberus
7
1 / 0 / 1
4,221
704
2,759
5,373
2,400
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Talisman

Talisman

+75
Health
+15
Magical Protection

8
2 / 0 / 0
4,455
743
1,699
3,663
1,112
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Heimdallr
nil_filipinos
Heimdallr
7
0 / 0 / 1
3,706
618
2,044
2,780
736
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8
0 / 0 / 0
4,422
737
722
1,074
247
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
6
0 / 1 / 0
3,408
568
114
1,974
436
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nut
 
Nut
6
0 / 0 / 0
3,401
567
2,345
3,171
637
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

5
0 / 1 / 0
3,356
559
1,275
3,764
1,414
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

7
1 / 0 / 0
3,704
617
1,798
3,291
923
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

6
0 / 2 / 0
3,498
583
1,633
3,174
569
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
1
4
Kills
1
1
Deaths
4
3
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
0
1
0
0
L
Nut
 
Nut
0
0
0
0
L
0
1
0
0
W
1
1
1
1.5
W
Cerberus
HomeReKter
Cerberus
1
0
1
1.5
W
2
0
0
2
W
Heimdallr
nil_filipinos
Heimdallr
0
0
1
0.5
L
1
0
0
1
W
0
0
0
0
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,245
Damage
7,165
17,471
Taken
15,374
6,359
Mitigated
3,979
6,062
Healing
5,869
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
114
0
0
245
1,974
436
0
134
1,780
16,197
0
L
Nut
 
Nut
2,345
1,158
0
1,635
3,171
637
0
1,063
2,068
0
19,603
L
1,275
117
937
1,929
3,764
1,414
0
1,340
2,384
7,849
0
W
2,021
408
0
980
4,581
1,864
0
261
4,258
0
22,396
W
Cerberus
HomeReKter
Cerberus
2,759
159
0
2,737
5,373
2,400
0
741
4,601
15,491
1,071
W
1,699
55
0
570
3,663
1,112
0
754
2,746
141
23,352
W
Heimdallr
nil_filipinos
Heimdallr
2,044
606
0
1,498
2,780
736
0
832
1,928
0
18,414
L
1,798
1,070
0
377
3,291
923
0
228
3,005
0
15,988
W
722
16
0
277
1,074
247
0
87
967
29,134
0
L
1,633
341
0
746
3,174
569
0
506
2,628
13,341
333

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,647
Gold Earned
17,367
233
Minions Killed
158
0
Camps Cleared
0
630,057
Distance Traveled
592,829
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
3,408
568
40
7
0
101,724
0
L
Nut
3,401
567
30
5
0
102,604
1
L
Hel
3,356
559
20
3
0
142,817
0
W
Chaac
3,843
641
41
7
0
139,784
0
W
Cerberus
4,221
704
33
6
0
129,833
3
W
Shiva
4,455
743
60
10
0
119,726
0
W
Heimdallr
3,706
618
36
6
0
124,818
1
L
Rama
3,704
617
31
5
0
127,178
0
W
Nu Wa
4,422
737
63
11
0
115,896
0
L
Nu Wa
3,498
583
37
6
0
118,506
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role