Player Matchup

Nu Wa
Nu Wa
Gold I
 
Nu Wa
Gold I
Level 203
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Horus
Horus
Gold I
Moonlîght
Horus
Gold I
Level 167
God Stats
12W - 12L
1,603 SR
Queue Stats
263W - 256L
1,717 MMR
Solo
Hachiman
Hachiman
Diamond I
Niravroh
Hachiman
Diamond I
Level 157
God Stats
53W - 55L
1,667 SR
Queue Stats
215W - 184L
2,282 MMR
Party 1
Rama
Rama
Diamond I
NotanEgirI
Rama
Diamond I
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 28L
2,258 MMR
Party 1
Cerberus
Cerberus
Diamond IV
stealzyy
Cerberus
Diamond IV
Level 179
God Stats
3W - 3L
1,793 SR
Queue Stats
315W - 304L
1,933 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 162
1,613 SR
1,938 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 168
1,627 SR
2,017 MMR
Heimdallr
Heimdallr
Platinum III
AlohaShirt
Heimdallr
Platinum III
Level 159
God Stats
1W - 1L
1,741 SR
Queue Stats
267W - 260L
1,631 MMR
Solo
Zeus
Zeus
Gold II
AzulSpirit
Zeus
Gold II
Level 154
God Stats
5W - 3L
1,590 SR
Queue Stats
163W - 156L
1,661 MMR
Solo
Da Ji
Da Ji
Diamond I
Frihk
Da Ji
Diamond I
Level 154
God Stats
6W - 1L
1,667 SR
Queue Stats
150W - 105L
2,360 MMR
Solo
Hercules
Hercules
Diamond II
LusFoxglove
Hercules
Diamond II
Level 213
God Stats
3W - 1L
1,532 SR
Queue Stats
92W - 70L
2,122 MMR
Solo
Sylvanus
Sylvanus
Diamond II
Stropii
Sylvanus
Diamond II
Level 159
God Stats
4W - 4L
1,607 SR
Queue Stats
77W - 63L
2,310 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
6
0 / 2 / 0
3,356
671
914
2,389
595
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Horus
5
0 / 2 / 1
3,530
706
1,697
5,027
2,676
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Hachiman
Niravroh
Hachiman
7
1 / 0 / 0
4,032
806
1,879
2,448
514
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

7
0 / 1 / 0
3,543
709
1,240
3,981
943
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
stealzyy
Cerberus
7
2 / 1 / 0
4,060
812
1,360
4,621
2,911
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bans
RavanaCabrakanHun BatzSerqet

VS

Bans
Jing WeiJanusAo KuangSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
AlohaShirt
Heimdallr
7
1 / 0 / 1
3,889
778
2,075
2,561
651
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

8
1 / 0 / 2
4,216
843
2,658
1,397
268
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Da Ji
Frihk
Da Ji
7
3 / 0 / 1
4,050
810
2,215
2,581
775
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hercules
LusFoxglove
Hercules
7
0 / 2 / 1
3,895
779
2,021
3,535
1,717
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sylvanus
Stropii
Sylvanus
7
1 / 1 / 2
3,919
784
1,677
4,123
1,750
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
13
3
Kills
6
6
Deaths
3
1
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
0
2
0
0
W
Heimdallr
AlohaShirt
Heimdallr
1
0
1
1.5
W
1
0
2
2
W
Da Ji
Frihk
Da Ji
3
0
1
3.5
W
Hercules
LusFoxglove
Hercules
0
2
1
0.25
L
Horus
0
2
1
0.25
L
Hachiman
Niravroh
Hachiman
1
0
0
1
L
0
1
0
0
W
Sylvanus
Stropii
Sylvanus
1
1
2
2
L
Cerberus
stealzyy
Cerberus
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,090
Damage
10,646
18,466
Taken
14,197
7,639
Mitigated
5,161
7,213
Healing
5,262
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
914
188
0
270
2,389
595
0
1,535
854
12,646
0
W
Heimdallr
AlohaShirt
Heimdallr
2,075
849
0
750
2,561
651
0
92
2,449
0
22,279
W
2,658
573
0
916
1,397
268
0
542
810
23,217
927
W
Da Ji
Frihk
Da Ji
2,215
741
0
536
2,581
775
0
92
2,469
0
21,009
W
Hercules
LusFoxglove
Hercules
2,021
647
0
1,211
3,535
1,717
0
1,360
2,175
0
17,916
L
Horus
1,697
752
160
1,762
5,027
2,676
0
1,688
3,339
0
7,177
L
Hachiman
Niravroh
Hachiman
1,879
1,044
0
1,026
2,448
514
0
632
1,816
0
20,170
L
1,240
925
0
1,190
3,981
943
0
395
3,586
0
19,837
W
Sylvanus
Stropii
Sylvanus
1,677
505
228
1,621
4,123
1,750
0
83
4,020
10,990
0
L
Cerberus
stealzyy
Cerberus
1,360
51
0
2,805
4,621
2,911
0
0
4,407
18,413
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,521
Gold Earned
19,969
178
Minions Killed
195
0
Camps Cleared
0
554,772
Distance Traveled
571,492
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
3,356
671
33
7
0
81,170
0
W
Heimdallr
3,889
778
48
10
0
100,103
0
W
Zeus
4,216
843
60
12
0
103,789
0
W
Da Ji
4,050
810
40
8
0
143,222
1
W
Hercules
3,895
779
36
7
0
105,855
0
L
Horus
3,530
706
9
2
0
126,683
6
L
Hachiman
4,032
806
49
10
0
119,799
0
L
Rama
3,543
709
43
9
0
113,265
0
W
Sylvanus
3,919
784
11
2
0
118,523
0
L
Cerberus
4,060
812
44
9
0
113,855
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role