Player Matchup

Medusa
Medusa
 
Medusa
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
GGG_DarkKing
Achilles
Level 157
God Stats
4W - 5L
1,353 SR
Queue Stats
382W - 358L
1,481 Elo+
Solo
Chaac
Chaac
KChangAN
Chaac
Level 146
God Stats
7W - 4L
1,630 SR
Queue Stats
57W - 58L
1,531 Elo+
Solo
Janus
Janus
M4CxBrutalBluNos
Janus
Level 206
God Stats
2W - 1L
1,494 SR
Queue Stats
37W - 32L
1,545 Elo+
Solo
He Bo
He Bo
Mrloverman
He Bo
Level 149
God Stats
33W - 38L
1,421 SR
Queue Stats
293W - 288L
1,450 Elo+
Solo
Team Averages
Level 157
1,480 SR
1,501 Elo+

VS

Team Averages
Level 139
1,465 SR
1,523 Elo+
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
Aralakh_Grunt
Kukulkan
Level 146
God Stats
1W - 1L
1,279 SR
Queue Stats
80W - 82L
1,472 Elo+
Party 1
Loki
Loki
Get_Noscoped_COD
Loki
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
82W - 85L
1,472 Elo+
Party 1
Izanami
Izanami
SentineL2047
Izanami
Level 146
God Stats
4W - 1L
1,767 SR
Queue Stats
187W - 166L
1,601 Elo+
Solo
Sun Wukong
Sun Wukong
Valy146
Sun Wukong
Level 156
God Stats
1W - 0L
1,279 SR
Queue Stats
35W - 25L
1,571 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
14
1 / 3 / 2
7,994
500
6,289
7,897
1,949
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
GGG_DarkKing
Achilles
13
0 / 2 / 3
7,620
476
5,211
12,285
11,471
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chaac
KChangAN
Chaac
1
0 / 0 / 0
4,408
276
0
0
0
16
5 / 2 / 5
8,973
561
6,351
8,721
3,224
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

He Bo
14
7 / 4 / 2
8,054
503
13,255
11,584
3,473
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
10
0 / 3 / 3
6,852
428
3,914
9,732
8,103
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Kukulkan
Aralakh_Grunt
Kukulkan
14
5 / 4 / 2
9,110
569
5,516
7,332
1,965
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

15
2 / 3 / 7
8,547
534
6,105
10,811
3,149
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Izanami
SentineL2047
Izanami
16
2 / 0 / 2
9,241
578
4,586
7,298
2,834
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
Valy146
Sun Wukong
14
2 / 3 / 1
8,283
518
7,859
11,789
7,574
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
26
13
Kills
11
11
Deaths
13
12
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
1
3
2
0.67
W
Kuzenbo
 
Kuzenbo
0
3
3
0.5
W
Kukulkan
Aralakh_Grunt
Kukulkan
5
4
2
1.5
L
Achilles
GGG_DarkKing
Achilles
0
2
3
0.75
W
2
3
7
1.83
L
Chaac
KChangAN
Chaac
0
0
0
0
L
5
2
5
3.75
L
He Bo
7
4
2
2
W
Izanami
SentineL2047
Izanami
2
0
2
3
W
Sun Wukong
Valy146
Sun Wukong
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,106
Damage
27,980
40,487
Taken
46,962
20,117
Mitigated
23,625
9,306
Healing
13,217
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
6,289
2,655
0
1,972
7,897
1,949
60
1,174
6,723
0
61,463
W
Kuzenbo
 
Kuzenbo
3,914
1,420
0
1,768
9,732
8,103
11
4,610
4,992
16,040
1,644
W
Kukulkan
Aralakh_Grunt
Kukulkan
5,516
199
0
1,290
7,332
1,965
0
5,518
1,734
43,450
0
L
Achilles
GGG_DarkKing
Achilles
5,211
1,040
0
2,470
12,285
11,471
0
1,563
9,993
0
50,373
W
6,105
1,414
0
6,218
10,811
3,149
0
4,125
6,550
0
62,952
L
Chaac
KChangAN
Chaac
0
0
0
0
0
0
0
0
0
0
0
L
6,351
313
0
1,615
8,721
3,224
0
2,536
6,185
67,031
2,507
L
He Bo
13,255
275
0
3,249
11,584
3,473
0
3,575
7,823
68,869
0
W
Izanami
SentineL2047
Izanami
4,586
3,024
0
1,817
7,298
2,834
510
415
6,883
0
76,659
W
Sun Wukong
Valy146
Sun Wukong
7,859
1,298
0
2,124
11,789
7,574
0
4,278
7,463
0
50,595

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,049
Gold Earned
42,033
393
Minions Killed
435
0
Camps Cleared
0
1,323,963
Distance Traveled
1,620,997
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
7,994
500
85
5
0
297,490
2
W
Kuzenbo
6,852
428
17
1
0
333,185
0
W
Kukulkan
9,110
569
91
6
0
321,162
7
L
Achilles
7,620
476
73
5
0
325,954
2
W
Loki
8,547
534
92
6
0
383,784
0
L
Chaac
4,408
276
0
0
0
0
0
L
Janus
8,973
561
128
8
0
366,105
2
L
He Bo
8,054
503
107
7
0
334,414
7
W
Izanami
9,241
578
142
9
0
296,550
4
W
Sun Wukong
8,283
518
93
6
0
286,316
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role