Player Matchup

Hun Batz
Hun Batz
I Pour Tris
Hun Batz
Level 88
God Stats
39W - 27L
1,593 SR
Queue Stats
248W - 241L
1,481 Elo+
Solo
Cu Chulainn
Cu Chulainn
KnightBAYBAY
Cu Chulainn
Level 236
God Stats
2W - 1L
1,545 SR
Queue Stats
78W - 76L
1,508 Elo+
Solo
Olorun
Olorun
ScubaSensei3316
Olorun
Level 143
God Stats
3W - 0L
1,608 SR
Queue Stats
28W - 34L
1,501 Elo+
Party 2
Ra
Ra
Shadowrellik77
Ra
Level 186
God Stats
3W - 8L
1,253 SR
Queue Stats
417W - 404L
1,488 Elo+
Solo
Arachne
Arachne
TpY Bug5079
Arachne
Level 146
God Stats
12W - 6L
1,642 SR
Queue Stats
40W - 40L
1,538 Elo+
Party 2
Team Averages
Level 160
1,528 SR
1,503 Elo+

VS

Team Averages
Level 123
1,468 SR
1,510 Elo+
Izanami
Izanami
Ashes209
Izanami
Level 192
God Stats
1W - 2L
1,656 SR
Queue Stats
172W - 177L
1,511 Elo+
Party 1
Hun Batz
Hun Batz
C00KI--EZ
Hun Batz
Level 124
God Stats
7W - 7L
1,573 SR
Queue Stats
42W - 30L
1,566 Elo+
Solo
Merlin
Merlin
Extracting
Merlin
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 4L
1,541 Elo+
Party 1
Cerberus
Cerberus
PreppyChimp
Cerberus
Level 142
God Stats
1W - 2L
1,386 SR
Queue Stats
100W - 122L
1,475 Elo+
Solo
Aphrodite
Aphrodite
Yolii
Aphrodite
Level 140
God Stats
1W - 7L
1,227 SR
Queue Stats
33W - 42L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
I Pour Tris
Hun Batz
14
7 / 1 / 7
8,649
618
7,451
9,575
3,496
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cu Chulainn
KnightBAYBAY
Cu Chulainn
13
1 / 0 / 13
8,107
579
7,797
13,729
10,799
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

14
3 / 2 / 3
8,514
608
3,377
6,837
2,050
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
5 / 0 / 5
9,078
648
6,581
6,830
2,172
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
TpY Bug5079
Arachne
15
5 / 3 / 5
9,159
654
10,484
15,189
5,420
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Ashes209
Izanami
15
1 / 4 / 1
8,597
614
6,373
9,098
2,860
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hun Batz
C00KI--EZ
Hun Batz
11
0 / 4 / 1
6,294
450
3,883
11,956
3,616
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Merlin
Extracting
Merlin
14
3 / 4 / 0
8,489
606
6,306
9,096
2,986
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
PreppyChimp
Cerberus
10
1 / 5 / 2
6,441
460
5,668
15,994
11,126
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Aphrodite
Yolii
Aphrodite
12
1 / 4 / 1
6,896
493
3,146
7,000
2,178
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
11
21
Kills
6
6
Deaths
21
33
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Izanami
Ashes209
Izanami
1
4
1
0.38
L
Hun Batz
C00KI--EZ
Hun Batz
0
4
1
0.13
L
Merlin
Extracting
Merlin
3
4
0
0.75
W
Hun Batz
I Pour Tris
Hun Batz
7
1
7
10.5
W
Cu Chulainn
KnightBAYBAY
Cu Chulainn
1
0
13
7.5
L
Cerberus
PreppyChimp
Cerberus
1
5
2
0.4
W
3
2
3
2.25
W
5
0
5
7.5
W
Arachne
TpY Bug5079
Arachne
5
3
5
2.5
L
Aphrodite
Yolii
Aphrodite
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,690
Damage
25,376
52,160
Taken
53,144
23,937
Mitigated
22,766
27,032
Healing
18,302
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Ashes209
Izanami
6,373
3,548
0
2,247
9,098
2,860
0
2,986
6,088
0
79,401
L
Hun Batz
C00KI--EZ
Hun Batz
3,883
558
0
5,067
11,956
3,616
0
1,996
9,695
0
49,154
L
Merlin
Extracting
Merlin
6,306
1,093
0
2,610
9,096
2,986
0
87
9,009
57,999
1,680
W
Hun Batz
I Pour Tris
Hun Batz
7,451
1,915
0
4,726
9,575
3,496
0
2,489
7,086
0
55,032
W
Cu Chulainn
KnightBAYBAY
Cu Chulainn
7,797
1,918
0
1,594
13,729
10,799
398
2,897
10,832
3,821
35,224
L
Cerberus
PreppyChimp
Cerberus
5,668
295
0
4,286
15,994
11,126
0
3,378
12,404
21,164
0
W
3,377
2,272
703
3,399
6,837
2,050
1,808
1,425
5,412
57,930
3,047
W
6,581
1,037
3,307
4,635
6,830
2,172
1,358
2,524
4,306
53,780
1,825
W
Arachne
TpY Bug5079
Arachne
10,484
6,211
0
8,668
15,189
5,420
2,450
6,606
8,583
0
57,033
L
Aphrodite
Yolii
Aphrodite
3,146
456
1,362
2,730
7,000
2,178
0
1,352
5,390
36,622
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,507
Gold Earned
36,717
439
Minions Killed
459
0
Camps Cleared
0
1,469,738
Distance Traveled
1,357,714
10
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
8,597
614
147
11
0
258,913
0
L
Hun Batz
6,294
450
93
7
0
312,414
5
L
Merlin
8,489
606
105
8
0
231,874
2
W
Hun Batz
8,649
618
87
6
0
327,204
5
W
Cu Chulainn
8,107
579
57
4
0
299,794
5
L
Cerberus
6,441
460
35
3
0
280,702
7
W
Olorun
8,514
608
101
7
0
249,755
0
W
Ra
9,078
648
106
8
0
300,424
0
W
Arachne
9,159
654
88
6
0
292,561
0
L
Aphrodite
6,896
493
79
6
0
273,811
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role