Player Matchup

Bacchus
Bacchus
Godzdarkness24
Bacchus
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,531 Elo+
Party 2
Skadi
Skadi
Mortal_CombatXX
Skadi
Level 159
God Stats
0W - 1L
1,235 SR
Queue Stats
5W - 9L
1,505 Elo+
Party 2
Hel
Hel
Soldbymagic
Hel
Level 158
God Stats
0W - 1L
1,700 SR
Queue Stats
3W - 7L
1,515 Elo+
Party 2
Team Averages
Level 117
1,478 SR
1,517 Elo+

VS

Team Averages
Level 168
1,790 SR
1,851 Elo+
Ymir
Ymir
CHExMACK
Ymir
Level 169
God Stats
7W - 4L
1,559 SR
Queue Stats
385W - 367L
1,539 Elo+
Solo
Cupid
Cupid
CrispyWasHere
Cupid
Level 156
God Stats
9W - 1L
1,878 SR
Queue Stats
220W - 42L
2,023 Elo+
Party 1
Ra
Ra
Umbrá
Ra
Level 179
God Stats
3W - 0L
1,932 SR
Queue Stats
251W - 50L
1,992 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 6 / 1
6,158
684
3,264
12,744
8,578
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

12
1 / 3 / 0
7,041
782
2,987
6,415
1,869
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

10
0 / 8 / 1
6,221
691
1,674
9,797
2,910
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
15
5 / 0 / 10
9,162
1,018
5,473
4,287
2,204
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

14
3 / 1 / 11
8,837
982
8,776
6,002
2,307
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ra
15
9 / 0 / 8
9,323
1,036
11,434
5,236
2,409
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
46
1
Kills
17
17
Deaths
1
2
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Ymir
5
0
10
10
W
3
1
11
8.5
L
0
6
1
0.08
L
1
3
0
0.33
L
0
8
1
0.06
W
Ra
9
0
8
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,925
Damage
25,683
28,956
Taken
15,525
13,357
Mitigated
6,920
5,031
Healing
5,880
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
5,473
162
0
391
4,287
2,204
1,212
1,030
3,257
16,702
2,860
W
8,776
3,720
700
1,099
6,002
2,307
1,044
2,037
3,965
0
40,304
L
3,264
84
0
834
12,744
8,578
0
6,344
5,698
7,099
0
L
2,987
605
0
126
6,415
1,869
0
2,387
3,757
0
20,071
L
1,674
0
2,266
1,805
9,797
2,910
0
5,999
3,140
11,954
322
W
Ra
11,434
847
1,462
2,228
5,236
2,409
1,125
1,769
3,467
35,146
689

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,420
Gold Earned
27,322
75
Minions Killed
151
0
Camps Cleared
0
421,286
Distance Traveled
505,986
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
9,162
1,018
45
5
0
163,896
0
W
Cupid
8,837
982
63
7
0
156,665
0
L
Bacchus
6,158
684
9
1
0
134,785
0
L
Skadi
7,041
782
45
5
0
155,440
0
L
Hel
6,221
691
21
2
0
131,061
0
W
Ra
9,323
1,036
43
5
0
185,425
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role