Player Matchup

Ix Chel
Ix Chel
 
Ix Chel
Level 73
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cu Chulainn
Cu Chulainn
LuvBuddha_
Cu Chulainn
Level 129
God Stats
1W - 0L
1,881 SR
Queue Stats
6W - 1L
1,684 Elo+
Party 2
Arachne
Arachne
Pugs324
Arachne
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
196W - 177L
1,566 Elo+
Party 1
Ne Zha
Ne Zha
Savi123
Ne Zha
Level 143
God Stats
3W - 0L
1,401 SR
Queue Stats
84W - 73L
1,594 Elo+
Party 1
Heimdallr
Heimdallr
ShadoSenpai
Heimdallr
Level 227
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 1L
1,714 Elo+
Party 2
Team Averages
Level 135
1,556 SR
1,611 Elo+

VS

Team Averages
Level 118
1,560 SR
1,545 Elo+
Scylla
Scylla
ReplicantJoi
Scylla
Level 89
God Stats
4W - 3L
1,676 SR
Queue Stats
236W - 230L
1,536 Elo+
Solo
Sun Wukong
Sun Wukong
The_Bait_
Sun Wukong
Level 127
God Stats
6W - 4L
1,769 SR
Queue Stats
279W - 284L
1,554 Elo+
Party 3
Amaterasu
Amaterasu
appointedscroll
Amaterasu
Level 105
God Stats
1W - 2L
1,573 SR
Queue Stats
438W - 447L
1,546 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
daft_punk77
Morgan Le Fay
Level 142
God Stats
9W - 15L
1,446 SR
Queue Stats
557W - 571L
1,552 Elo+
Party 3
Terra
Terra
xXxKaratelZSUxXx
Terra
Level 127
God Stats
4W - 10L
1,335 SR
Queue Stats
428W - 436L
1,538 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
16
3 / 0 / 9
8,564
856
4,486
10,634
3,953
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Cu Chulainn
LuvBuddha_
Cu Chulainn
14
2 / 2 / 11
8,248
825
9,601
13,523
12,697
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Arachne
Pugs324
Arachne
15
6 / 3 / 8
8,715
872
7,631
7,916
3,578
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Ne Zha
Savi123
Ne Zha
15
5 / 2 / 9
8,719
872
12,668
9,326
4,095
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Heimdallr
ShadoSenpai
Heimdallr
13
2 / 2 / 11
8,162
816
10,700
9,110
4,910
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
13
1 / 6 / 5
7,898
790
7,086
9,170
2,834
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sun Wukong
The_Bait_
Sun Wukong
15
2 / 1 / 5
7,681
768
10,737
9,075
10,884
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Amaterasu
appointedscroll
Amaterasu
12
1 / 5 / 4
7,020
702
5,581
11,960
12,474
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Morgan Le Fay
daft_punk77
Morgan Le Fay
13
2 / 4 / 5
7,838
784
13,856
9,693
3,928
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

14
2 / 2 / 3
8,104
810
5,426
10,377
8,764
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
30
18
Kills
8
9
Deaths
18
48
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
 
Ix Chel
3
0
9
7.5
W
Cu Chulainn
LuvBuddha_
Cu Chulainn
2
2
11
3.75
W
Arachne
Pugs324
Arachne
6
3
8
3.33
L
Scylla
1
6
5
0.58
W
Ne Zha
Savi123
Ne Zha
5
2
9
4.75
W
Heimdallr
ShadoSenpai
Heimdallr
2
2
11
3.75
L
Sun Wukong
The_Bait_
Sun Wukong
2
1
5
4.5
L
Amaterasu
appointedscroll
Amaterasu
1
5
4
0.6
L
Morgan Le Fay
daft_punk77
Morgan Le Fay
2
4
5
1.13
L
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,086
Damage
42,686
50,509
Taken
50,275
29,233
Mitigated
38,884
28,403
Healing
19,040
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
 
Ix Chel
4,486
996
10,303
7,264
10,634
3,953
426
5,855
4,298
16,091
0
W
Cu Chulainn
LuvBuddha_
Cu Chulainn
9,601
768
240
1,748
13,523
12,697
36
7,422
5,341
3,087
16,623
W
Arachne
Pugs324
Arachne
7,631
5,726
684
1,344
7,916
3,578
504
4,081
3,415
0
11,522
L
Scylla
7,086
240
357
275
9,170
2,834
0
969
8,201
14,710
0
W
Ne Zha
Savi123
Ne Zha
12,668
874
1,304
1,769
9,326
4,095
341
4,182
4,767
0
30,217
W
Heimdallr
ShadoSenpai
Heimdallr
10,700
2,896
1,465
2,282
9,110
4,910
390
4,040
4,707
0
20,104
L
Sun Wukong
The_Bait_
Sun Wukong
10,737
245
502
2,285
9,075
10,884
0
1,370
7,705
0
22,056
L
Amaterasu
appointedscroll
Amaterasu
5,581
1,739
843
1,504
11,960
12,474
0
1,676
10,284
0
10,923
L
Morgan Le Fay
daft_punk77
Morgan Le Fay
13,856
985
0
1,386
9,693
3,928
0
876
8,815
35,408
0
L
5,426
76
7,605
4,283
10,377
8,764
0
1,580
8,797
13,040
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,408
Gold Earned
38,541
113
Minions Killed
136
0
Camps Cleared
0
967,612
Distance Traveled
1,081,036
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
8,564
856
23
2
0
215,099
0
W
Cu Chulainn
8,248
825
29
3
0
184,856
0
W
Arachne
8,715
872
8
1
0
177,953
0
L
Scylla
7,898
790
21
2
0
197,337
0
W
Ne Zha
8,719
872
26
3
0
211,032
0
W
Heimdallr
8,162
816
27
3
0
178,672
0
L
Sun Wukong
7,681
768
31
3
0
232,285
0
L
Amaterasu
7,020
702
10
1
0
214,657
0
L
Morgan Le Fay
7,838
784
51
5
0
221,751
0
L
Terra
8,104
810
23
2
0
215,006
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role