Player Matchup

Ao Kuang
Ao Kuang
B1GPPENERGY
Ao Kuang
Level 111
God Stats
0W - 2L
1,338 SR
Queue Stats
121W - 107L
1,588 Elo+
Party 3
Zeus
Zeus
Dolmimfu
Zeus
Level 169
God Stats
7W - 2L
1,820 SR
Queue Stats
300W - 291L
1,480 Elo+
Solo
Rama
Rama
Gooavas
Rama
Level 86
God Stats
18W - 12L
1,684 SR
Queue Stats
115W - 99L
1,589 Elo+
Party 3
Osiris
Osiris
cliffduggo
Osiris
Level 144
God Stats
5W - 5L
1,581 SR
Queue Stats
443W - 409L
1,478 Elo+
Solo
Shiva
Shiva
fellutio
Shiva
Level 68
God Stats
7W - 3L
1,766 SR
Queue Stats
121W - 106L
1,588 Elo+
Party 3
Team Averages
Level 116
1,638 SR
1,545 Elo+

VS

Team Averages
Level 136
1,512 SR
1,636 Elo+
Raijin
Raijin
 
Raijin
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Khepri
Khepri
BraggestCrane72
Khepri
Level 149
God Stats
2W - 4L
1,355 SR
Queue Stats
195W - 171L
1,582 Elo+
Party 1
Susano
Susano
DrAsAn
Susano
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 0L
1,950 Elo+
Party 2
Medusa
Medusa
OG KSZ
Medusa
Level 155
God Stats
4W - 3L
1,509 SR
Queue Stats
159W - 139L
1,584 Elo+
Party 1
Hercules
Hercules
czarloz
Hercules
Level 94
God Stats
2W - 0L
1,698 SR
Queue Stats
59W - 40L
1,564 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
B1GPPENERGY
Ao Kuang
2
0 / 1 / 0
3,216
357
0
545
91
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Zeus
9
0 / 6 / 0
4,798
533
5,069
6,753
1,373
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Rama
Gooavas
Rama
8
4 / 1 / 1
5,243
583
5,276
6,277
2,176
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Osiris
cliffduggo
Osiris
11
3 / 2 / 0
6,226
692
4,660
6,795
4,013
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Shiva
fellutio
Shiva
8
1 / 1 / 4
5,534
615
3,432
7,600
4,969
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
12
4 / 0 / 2
6,265
696
4,859
4,008
1,150
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

8
0 / 4 / 2
4,411
490
2,140
7,847
4,555
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Susano
DrAsAn
Susano
11
5 / 0 / 1
5,881
653
4,038
6,325
1,994
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Medusa
OG KSZ
Medusa
9
0 / 1 / 1
4,417
491
5,143
4,077
1,097
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hercules
czarloz
Hercules
9
1 / 3 / 1
4,967
552
2,342
7,473
4,589
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
17
8
Kills
10
11
Deaths
8
5
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Raijin
 
Raijin
4
0
2
5
L
Ao Kuang
B1GPPENERGY
Ao Kuang
0
1
0
0
W
0
4
2
0.25
L
Zeus
0
6
0
0
W
Susano
DrAsAn
Susano
5
0
1
5.5
L
Rama
Gooavas
Rama
4
1
1
4.5
W
Medusa
OG KSZ
Medusa
0
1
1
0.5
L
Osiris
cliffduggo
Osiris
3
2
0
1.5
W
Hercules
czarloz
Hercules
1
3
1
0.5
L
Shiva
fellutio
Shiva
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,437
Damage
18,522
27,970
Taken
29,730
12,622
Mitigated
13,385
6,905
Healing
10,784
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
 
Raijin
4,859
453
0
920
4,008
1,150
0
2,253
1,425
42,958
587
L
Ao Kuang
B1GPPENERGY
Ao Kuang
0
0
0
0
545
91
0
0
545
1,179
134
W
2,140
268
0
2,801
7,847
4,555
0
975
6,820
12,462
0
L
Zeus
5,069
381
0
436
6,753
1,373
0
4,823
1,930
28,994
576
W
Susano
DrAsAn
Susano
4,038
1,446
0
3,394
6,325
1,994
0
1,159
5,016
0
39,715
L
Rama
Gooavas
Rama
5,276
4,000
0
1,590
6,277
2,176
490
1,224
5,053
0
35,327
W
Medusa
OG KSZ
Medusa
5,143
1,800
0
533
4,077
1,097
0
144
3,927
0
34,318
L
Osiris
cliffduggo
Osiris
4,660
1,039
0
1,630
6,795
4,013
0
0
6,486
0
38,008
W
Hercules
czarloz
Hercules
2,342
671
0
3,136
7,473
4,589
0
0
6,875
0
21,026
L
Shiva
fellutio
Shiva
3,432
1,046
420
2,829
7,600
4,969
98
916
6,684
0
13,412

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,017
Gold Earned
25,941
219
Minions Killed
291
0
Camps Cleared
0
744,065
Distance Traveled
933,812
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
6,265
696
95
11
0
183,499
1
L
Ao Kuang
3,216
357
2
0
0
22,281
0
W
Khepri
4,411
490
23
3
0
190,522
0
L
Zeus
4,798
533
67
7
0
177,393
2
W
Susano
5,881
653
72
8
0
213,085
1
L
Rama
5,243
583
73
8
0
168,938
0
W
Medusa
4,417
491
52
6
0
168,220
0
L
Osiris
6,226
692
70
8
0
192,662
0
W
Hercules
4,967
552
49
5
0
178,486
1
L
Shiva
5,534
615
7
1
0
182,791
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role