Player Matchup

Geb
Geb
Fumoni
Geb
Level 146
God Stats
1W - 0L
1,754 SR
Queue Stats
10W - 10L
1,499 Elo+
Solo
Arachne
Arachne
MysticNecro
Arachne
Level 158
God Stats
3W - 0L
1,875 SR
Queue Stats
128W - 142L
1,459 Elo+
Solo
Terra
Terra
OneSlowChocobo
Terra
Level 137
God Stats
1W - 2L
1,205 SR
Queue Stats
93W - 72L
1,519 Elo+
Solo
Hera
Hera
TricuspidSolid7
Hera
Level 171
God Stats
6W - 2L
1,613 SR
Queue Stats
173W - 158L
1,480 Elo+
Solo
Nu Wa
Nu Wa
iAlphaMan
Nu Wa
Level 159
God Stats
4W - 4L
1,516 SR
Queue Stats
213W - 219L
1,483 Elo+
Solo
Team Averages
Level 154
1,592 SR
1,488 Elo+

VS

Team Averages
Level 148
1,308 SR
1,445 Elo+
Tiamat
Tiamat
Frigid Blitz
Tiamat
Level 195
God Stats
1W - 4L
1,350 SR
Queue Stats
583W - 614L
1,467 Elo+
Solo
Ishtar
Ishtar
Shawn MuLaa
Ishtar
Level 107
God Stats
0W - 2L
1,269 SR
Queue Stats
8W - 14L
1,326 Elo+
Party 1
Ix Chel
Ix Chel
Typical Envy
Ix Chel
Level 126
God Stats
0W - 4L
1,130 SR
Queue Stats
108W - 117L
1,488 Elo+
Party 1
Thoth
Thoth
abrezio
Thoth
Level 155
God Stats
0W - 1L
1,291 SR
Queue Stats
24W - 26L
1,515 Elo+
Solo
Yu Huang
Yu Huang
xxDieRoyalxx
Yu Huang
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
228W - 243L
1,432 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
Fumoni
Geb
14
4 / 3 / 3
9,869
897
5,921
9,325
4,400
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Arachne
MysticNecro
Arachne
17
5 / 1 / 8
9,783
889
4,657
18,909
8,995
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

14
3 / 3 / 13
9,491
863
8,016
15,941
16,070
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

16
9 / 3 / 7
9,984
908
9,031
9,714
3,576
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Nu Wa
iAlphaMan
Nu Wa
16
1 / 1 / 10
9,327
848
10,628
5,236
1,726
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
17
3 / 5 / 2
9,560
869
7,925
10,763
6,531
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Ishtar
10
1 / 7 / 3
6,759
614
3,356
10,511
2,792
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ix Chel
Typical Envy
Ix Chel
9
1 / 3 / 4
6,755
614
2,814
5,017
1,356
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thoth
abrezio
Thoth
12
1 / 3 / 4
7,174
652
8,566
6,472
1,738
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Yu Huang
xxDieRoyalxx
Yu Huang
16
2 / 4 / 5
8,784
799
12,303
8,635
2,465
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
26
22
Kills
8
11
Deaths
22
41
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Tiamat
3
5
2
0.8
W
Geb
Fumoni
Geb
4
3
3
1.83
W
Arachne
MysticNecro
Arachne
5
1
8
9
W
3
3
13
3.17
L
Ishtar
1
7
3
0.36
W
9
3
7
4.17
L
Ix Chel
Typical Envy
Ix Chel
1
3
4
1
L
Thoth
abrezio
Thoth
1
3
4
1
W
Nu Wa
iAlphaMan
Nu Wa
1
1
10
6
L
Yu Huang
xxDieRoyalxx
Yu Huang
2
4
5
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,253
Damage
34,964
59,125
Taken
41,398
34,767
Mitigated
14,882
28,026
Healing
9,309
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
7,925
68
0
2,828
10,763
6,531
0
7,440
3,323
32,135
0
W
Geb
Fumoni
Geb
5,921
80
392
1,552
9,325
4,400
60
4,468
3,924
13,079
1,037
W
Arachne
MysticNecro
Arachne
4,657
2,643
594
8,799
18,909
8,995
1,581
10,624
7,554
0
16,712
W
8,016
53
6,451
5,431
15,941
16,070
471
6,854
8,831
11,705
0
L
Ishtar
3,356
1,427
529
706
10,511
2,792
0
8,518
1,993
0
11,576
W
9,031
1,648
828
1,942
9,714
3,576
1,614
5,384
3,964
24,747
585
L
Ix Chel
Typical Envy
Ix Chel
2,814
206
1,417
742
5,017
1,356
0
4,895
122
6,431
0
L
Thoth
abrezio
Thoth
8,566
251
315
1,362
6,472
1,738
0
4,852
1,620
19,209
0
W
Nu Wa
iAlphaMan
Nu Wa
10,628
1,483
1,146
891
5,236
1,726
3,292
2,208
2,949
27,881
99
L
Yu Huang
xxDieRoyalxx
Yu Huang
12,303
479
195
1,215
8,635
2,465
0
7,525
1,110
25,678
521

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,454
Gold Earned
39,032
120
Minions Killed
150
0
Camps Cleared
0
1,015,661
Distance Traveled
720,584
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
9,560
869
60
5
0
175,891
0
W
Geb
9,869
897
17
2
0
168,778
0
W
Arachne
9,783
889
24
2
0
237,292
0
W
Terra
9,491
863
2
0
0
217,482
0
L
Ishtar
6,759
614
17
2
0
132,255
0
W
Hera
9,984
908
31
3
0
200,230
0
L
Ix Chel
6,755
614
8
1
0
99,742
0
L
Thoth
7,174
652
24
2
0
127,721
0
W
Nu Wa
9,327
848
46
4
0
191,879
0
L
Yu Huang
8,784
799
41
4
0
184,975
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role