Player Matchup

Kukulkan
Kukulkan
 
Kukulkan
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
HEAR-BREAcKER
Heimdallr
Level 159
God Stats
24W - 35L
1,426 SR
Queue Stats
94W - 119L
1,366 Elo+
Party 2
Jing Wei
Jing Wei
Jet-Black_W1ngs
Jing Wei
Level 27
God Stats
2W - 1L
1,500 SR
Queue Stats
6W - 6L
1,425 Elo+
Party 2
Jormungandr
Jormungandr
JolynesGString
Jormungandr
Level 120
God Stats
3W - 6L
1,418 SR
Queue Stats
211W - 226L
1,472 Elo+
Solo
Fenrir
Fenrir
P1TCHBLACK5I
Fenrir
Level 176
God Stats
0W - 1L
1,500 SR
Queue Stats
156W - 160L
1,485 Elo+
Solo
Team Averages
Level 110
1,469 SR
1,450 Elo+

VS

Team Averages
Level 83
1,585 SR
1,449 Elo+
Merlin
Merlin
AmbroseNoirBlack
Merlin
Level 46
God Stats
6W - 4L
1,711 SR
Queue Stats
64W - 86L
1,395 Elo+
Solo
Shiva
Shiva
Goregasms420
Shiva
Level 127
God Stats
15W - 15L
1,496 SR
Queue Stats
1,083W - 1,061L
1,534 Elo+
Party 1
Thanatos
Thanatos
MetalLeeRock
Thanatos
Level 69
God Stats
7W - 11L
1,388 SR
Queue Stats
247W - 249L
1,407 Elo+
Solo
Izanami
Izanami
Necrogazm
Izanami
Level 102
God Stats
8W - 3L
1,761 SR
Queue Stats
526W - 536L
1,513 Elo+
Party 1
Bacchus
Bacchus
TreyOcho01
Bacchus
Level 69
God Stats
10W - 6L
1,572 SR
Queue Stats
221W - 250L
1,395 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
11
2 / 3 / 0
6,746
562
4,666
6,394
2,218
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Heimdallr
HEAR-BREAcKER
Heimdallr
10
0 / 0 / 0
5,597
466
1,039
9,045
6,245
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Jing Wei
10
0 / 2 / 1
5,215
435
854
4,927
1,316
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jormungandr
JolynesGString
Jormungandr
12
0 / 2 / 1
7,008
584
4,820
10,341
6,306
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Fenrir
12
3 / 3 / 0
6,554
546
4,085
10,367
3,832
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 3
6,501
542
5,474
6,268
1,828
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

11
1 / 1 / 2
6,024
502
5,140
5,820
3,856
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Thanatos
MetalLeeRock
Thanatos
13
5 / 1 / 2
7,350
613
4,093
7,582
3,014
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Izanami
Necrogazm
Izanami
12
2 / 0 / 1
6,749
562
3,165
5,942
1,791
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bacchus
TreyOcho01
Bacchus
11
1 / 2 / 2
6,459
538
5,742
10,413
8,591
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
20
5
Kills
10
10
Deaths
5
2
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
 
Kukulkan
2
3
0
0.67
W
1
1
3
2.5
W
1
1
2
2
L
Heimdallr
HEAR-BREAcKER
Heimdallr
0
0
0
0
L
Jing Wei
0
2
1
0.25
L
Jormungandr
JolynesGString
Jormungandr
0
2
1
0.25
W
Thanatos
MetalLeeRock
Thanatos
5
1
2
6
W
Izanami
Necrogazm
Izanami
2
0
1
2.5
L
Fenrir
3
3
0
1
W
Bacchus
TreyOcho01
Bacchus
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,464
Damage
23,614
41,074
Taken
36,025
19,917
Mitigated
19,080
13,145
Healing
15,423
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
 
Kukulkan
4,666
1,161
0
1,099
6,394
2,218
0
3,103
3,291
40,487
763
W
5,474
597
0
2,964
6,268
1,828
0
2,201
4,067
38,958
0
W
5,140
400
85
887
5,820
3,856
146
1,136
4,684
0
23,681
L
Heimdallr
HEAR-BREAcKER
Heimdallr
1,039
265
0
4,152
9,045
6,245
0
1,036
7,881
0
16,828
L
Jing Wei
854
472
0
750
4,927
1,316
585
0
4,727
0
29,445
L
Jormungandr
JolynesGString
Jormungandr
4,820
1,030
0
2,752
10,341
6,306
0
4,587
5,088
48,109
610
W
Thanatos
MetalLeeRock
Thanatos
4,093
387
0
6,665
7,582
3,014
0
173
7,409
0
51,014
W
Izanami
Necrogazm
Izanami
3,165
1,629
0
2,815
5,942
1,791
918
1,525
4,417
0
55,149
L
Fenrir
4,085
473
0
4,392
10,367
3,832
0
1,566
8,602
0
48,875
W
Bacchus
TreyOcho01
Bacchus
5,742
1,468
0
2,007
10,413
8,591
0
4,185
6,228
26,216
1,774

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,120
Gold Earned
33,083
297
Minions Killed
327
0
Camps Cleared
0
1,156,155
Distance Traveled
1,283,947
17
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
6,746
562
64
5
0
226,807
0
W
Merlin
6,501
542
63
5
0
243,268
8
W
Shiva
6,024
502
43
4
0
304,123
0
L
Heimdallr
5,597
466
19
2
0
238,609
10
L
Jing Wei
5,215
435
42
4
0
227,497
0
L
Jormungandr
7,008
584
89
7
0
218,166
4
W
Thanatos
7,350
613
82
7
0
286,457
0
W
Izanami
6,749
562
96
8
0
223,626
0
L
Fenrir
6,554
546
83
7
0
245,076
3
W
Bacchus
6,459
538
43
4
0
226,473
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role