Player Matchup

Thanatos
Thanatos
DHG Beta2337
Thanatos
Level 120
God Stats
11W - 5L
1,696 SR
Queue Stats
312W - 304L
1,504 Elo+
Party 1
Chernobog
Chernobog
Echo9501
Chernobog
Level 87
God Stats
10W - 5L
1,683 SR
Queue Stats
394W - 374L
1,521 Elo+
Party 1
Medusa
Medusa
Jerichy
Medusa
Level 121
God Stats
2W - 3L
1,217 SR
Queue Stats
98W - 92L
1,492 Elo+
Party 3
Kumbhakarna
Kumbhakarna
rottenrosary
Kumbhakarna
Level 109
God Stats
22W - 21L
1,590 SR
Queue Stats
126W - 132L
1,505 Elo+
Party 3
Sylvanus
Sylvanus
speedygonzales98
Sylvanus
Level 119
God Stats
6W - 3L
1,452 SR
Queue Stats
125W - 114L
1,535 Elo+
Party 3
Team Averages
Level 111
1,528 SR
1,511 Elo+

VS

Team Averages
Level 132
1,552 SR
1,515 Elo+
Izanami
Izanami
 
Izanami
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chronos
Chronos
 
Chronos
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Aphrodite
Aphrodite
 
Aphrodite
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
GSCody
Hun Batz
Level 157
God Stats
4W - 4L
1,598 SR
Queue Stats
257W - 283L
1,530 Elo+
Party 2
Cthulhu
Cthulhu
SwagglesMcSwagg
Cthulhu
Level 126
God Stats
1W - 1L
1,662 SR
Queue Stats
212W - 222L
1,542 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
DHG Beta2337
Thanatos
12
6 / 5 / 2
6,666
606
5,173
12,300
3,939
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Chernobog
Echo9501
Chernobog
11
3 / 2 / 6
6,812
619
8,435
6,946
2,259
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Medusa
Jerichy
Medusa
12
4 / 0 / 1
6,769
615
6,585
4,311
1,608
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kumbhakarna
rottenrosary
Kumbhakarna
11
1 / 0 / 2
6,284
571
5,644
10,980
5,785
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

10
3 / 0 / 6
6,468
588
3,045
7,804
5,097
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
11
0 / 2 / 0
6,193
563
2,711
5,655
1,393
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chronos
 
Chronos
11
0 / 4 / 1
6,107
555
4,673
8,055
2,502
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Aphrodite
 
Aphrodite
10
0 / 3 / 2
5,601
509
2,246
6,914
1,748
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Hun Batz
GSCody
Hun Batz
13
6 / 3 / 0
7,054
641
7,841
7,817
2,413
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

8
1 / 5 / 2
5,406
491
3,765
10,613
6,421
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
12
17
Kills
7
7
Deaths
17
17
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
0
2
0
0
L
Chronos
 
Chronos
0
4
1
0.13
L
Aphrodite
 
Aphrodite
0
3
2
0.33
W
Thanatos
DHG Beta2337
Thanatos
6
5
2
1.4
W
Chernobog
Echo9501
Chernobog
3
2
6
3
L
Hun Batz
GSCody
Hun Batz
6
3
0
2
W
Medusa
Jerichy
Medusa
4
0
1
4.5
L
1
5
2
0.4
W
Kumbhakarna
rottenrosary
Kumbhakarna
1
0
2
2
W
3
0
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,882
Damage
21,236
42,341
Taken
39,054
18,688
Mitigated
14,477
18,341
Healing
12,480
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
2,711
1,774
0
1,956
5,655
1,393
0
646
5,009
0
48,483
L
Chronos
 
Chronos
4,673
1,420
0
2,588
8,055
2,502
0
4,821
3,234
47,128
0
L
Aphrodite
 
Aphrodite
2,246
287
1,490
3,865
6,914
1,748
0
650
6,264
30,674
1,139
W
Thanatos
DHG Beta2337
Thanatos
5,173
1,370
0
7,850
12,300
3,939
0
1,274
11,026
0
37,872
W
Chernobog
Echo9501
Chernobog
8,435
3,897
0
750
6,946
2,259
72
1,958
4,988
0
50,181
L
Hun Batz
GSCody
Hun Batz
7,841
2,950
0
630
7,817
2,413
0
1,217
6,600
0
53,088
W
Medusa
Jerichy
Medusa
6,585
2,428
0
1,608
4,311
1,608
0
904
3,407
0
53,804
L
3,765
737
0
1,951
10,613
6,421
0
1,007
9,606
16,806
0
W
Kumbhakarna
rottenrosary
Kumbhakarna
5,644
1,443
0
1,992
10,980
5,785
0
4,407
6,573
32,392
6,403
W
3,045
687
2,516
3,625
7,804
5,097
28
2,652
5,152
20,669
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,999
Gold Earned
30,361
333
Minions Killed
361
0
Camps Cleared
0
1,100,342
Distance Traveled
1,120,570
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,193
563
105
10
0
229,605
0
L
Chronos
6,107
555
76
7
0
194,205
1
L
Aphrodite
5,601
509
72
7
0
204,110
2
W
Thanatos
6,666
606
68
6
0
226,128
0
W
Chernobog
6,812
619
78
7
0
222,170
0
L
Hun Batz
7,054
641
90
8
0
256,800
0
W
Medusa
6,769
615
84
8
0
220,853
3
L
Cthulhu
5,406
491
18
2
0
235,850
2
W
Kumbhakarna
6,284
571
66
6
0
219,907
1
W
Sylvanus
6,468
588
37
3
0
211,284
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role