Player Matchup

Hun Batz
Hun Batz
Gold IV
Camu155
Hun Batz
Gold IV
Level 87
God Stats
3W - 3L
1,575 SR
Queue Stats
50W - 55L
1,436 MMR
Solo
Hera
Hera
Gold IV
Red Ripple
Hera
Gold IV
Level 179
God Stats
25W - 14L
1,596 SR
Queue Stats
377W - 420L
1,291 MMR
Party 1
Cerberus
Cerberus
Gold IV
WhaChuCallit
Cerberus
Gold IV
Level 156
God Stats
2W - 2L
1,589 SR
Queue Stats
76W - 93L
1,558 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 141
1,587 SR
1,428 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 76
1,507 SR
1,398 MMR
Vulcan
Vulcan
Bronze III
Cash0utcam1
Vulcan
Bronze III
Level 40
God Stats
3W - 5L
1,653 SR
Queue Stats
7W - 8L
1,445 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Gold III
Relappsd
Ah Muzen Cab
Gold III
Level 67
God Stats
4W - 6L
1,355 SR
Queue Stats
82W - 97L
1,440 MMR
Solo
Ne Zha
Ne Zha
Gold V
TTV EastyRiz
Ne Zha
Gold V
Level 122
God Stats
25W - 21L
1,513 SR
Queue Stats
86W - 98L
1,310 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Camu155
Hun Batz
16
5 / 0 / 4
9,837
894
8,062
9,110
4,070
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

16
3 / 0 / 5
9,684
880
6,468
4,876
1,881
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cerberus
WhaChuCallit
Cerberus
15
1 / 2 / 8
9,061
824
5,153
10,110
10,264
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
KumbhakarnaHorusKuzenboXing TianCthulhu

VS

Bans
Baron SamediGebThothAthenaAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
10
1 / 2 / 0
7,384
671
3,772
3,804
956
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Ah Muzen Cab
Relappsd
Ah Muzen Cab
15
1 / 3 / 1
8,432
767
5,605
10,318
3,707
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ne Zha
13
0 / 4 / 2
7,513
683
3,616
9,684
7,644
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
5
9
Kills
2
2
Deaths
9
17
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
Camu155
Hun Batz
5
0
4
7
L
Vulcan
1
2
0
0.5
W
3
0
5
5.5
L
Ah Muzen Cab
Relappsd
Ah Muzen Cab
1
3
1
0.5
L
Ne Zha
0
4
2
0.25
W
Cerberus
WhaChuCallit
Cerberus
1
2
8
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,683
Damage
12,993
24,096
Taken
23,806
16,215
Mitigated
12,307
4,861
Healing
2,255
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
Camu155
Hun Batz
8,062
862
0
2,758
9,110
4,070
1,165
1,864
6,932
0
38,666
L
Vulcan
3,772
33
0
555
3,804
956
0
2,188
1,350
8,862
0
W
6,468
1,515
0
250
4,876
1,881
1,567
332
4,304
46,943
0
L
Ah Muzen Cab
Relappsd
Ah Muzen Cab
5,605
1,078
0
496
10,318
3,707
0
4,220
5,683
0
36,989
L
Ne Zha
3,616
636
0
1,204
9,684
7,644
0
3,989
5,188
0
12,130
W
Cerberus
WhaChuCallit
Cerberus
5,153
69
0
1,853
10,110
10,264
400
1,178
8,517
20,124
892

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,582
Gold Earned
23,329
223
Minions Killed
90
0
Camps Cleared
0
630,010
Distance Traveled
452,464
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
9,837
894
67
6
0
224,789
1
L
Vulcan
7,384
671
15
1
0
93,497
0
W
Hera
9,684
880
114
10
0
202,640
0
L
Ah Muzen Cab
8,432
767
48
4
0
190,697
0
L
Ne Zha
7,513
683
27
2
0
168,270
0
W
Cerberus
9,061
824
42
4
0
202,581
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role