Player Matchup

Anubis
Anubis
 
Anubis
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
Roddles1
Horus
Level 108
God Stats
2W - 0L
1,478 SR
Queue Stats
292W - 282L
1,486 Elo+
Party 2
Danzaburou
Danzaburou
adcMAMBA
Danzaburou
Level 49
God Stats
9W - 12L
1,499 SR
Queue Stats
81W - 93L
1,458 Elo+
Solo
Bakasura
Bakasura
dancingcakes
Bakasura
Level 127
God Stats
3W - 2L
1,325 SR
Queue Stats
112W - 102L
1,526 Elo+
Party 2
Hera
Hera
sergio270700
Hera
Level 96
God Stats
4W - 1L
1,597 SR
Queue Stats
204W - 172L
1,500 Elo+
Solo
Team Averages
Level 107
1,480 SR
1,494 Elo+

VS

Team Averages
Level 100
1,572 SR
1,501 Elo+
Freya
Freya
AhmadAbdFCB10
Freya
Level 98
God Stats
18W - 5L
1,790 SR
Queue Stats
83W - 78L
1,521 Elo+
Party 1
Thanatos
Thanatos
CCShifty
Thanatos
Level 102
God Stats
1W - 3L
1,349 SR
Queue Stats
52W - 47L
1,504 Elo+
Party 1
Nu Wa
Nu Wa
CepxKopx
Nu Wa
Level 88
God Stats
82W - 84L
1,501 SR
Queue Stats
82W - 85L
1,469 Elo+
Solo
Bacchus
Bacchus
capomacaille
Bacchus
Level 126
God Stats
5W - 6L
1,583 SR
Queue Stats
319W - 336L
1,445 Elo+
Solo
Chaac
Chaac
effect195
Chaac
Level 86
God Stats
2W - 2L
1,640 SR
Queue Stats
26W - 20L
1,566 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
11
3 / 1 / 0
7,083
708
3,371
3,842
1,590
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Horus
Roddles1
Horus
8
0 / 1 / 4
5,251
525
989
5,901
3,101
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Danzaburou
adcMAMBA
Danzaburou
12
6 / 0 / 0
7,052
705
6,512
3,510
1,213
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Bakasura
dancingcakes
Bakasura
11
1 / 0 / 3
5,896
590
2,262
6,615
2,613
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

11
1 / 0 / 2
6,276
628
2,068
3,787
965
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 0
4,939
494
2,628
4,110
1,131
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Thanatos
CCShifty
Thanatos
10
1 / 0 / 0
5,453
545
998
5,331
1,493
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Nu Wa
CepxKopx
Nu Wa
9
0 / 3 / 0
5,120
512
2,429
3,894
819
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
capomacaille
Bacchus
8
1 / 4 / 0
4,701
470
1,147
9,779
5,348
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chaac
effect195
Chaac
9
0 / 2 / 1
5,009
501
1,464
5,529
1,952
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
3
11
Kills
2
2
Deaths
11
9
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
3
1
0
3
L
0
2
0
0
L
Thanatos
CCShifty
Thanatos
1
0
0
1
L
Nu Wa
CepxKopx
Nu Wa
0
3
0
0
W
Horus
Roddles1
Horus
0
1
4
2
W
Danzaburou
adcMAMBA
Danzaburou
6
0
0
6
L
Bacchus
capomacaille
Bacchus
1
4
0
0.25
W
Bakasura
dancingcakes
Bakasura
1
0
3
2.5
L
Chaac
effect195
Chaac
0
2
1
0.25
W
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,202
Damage
8,666
23,655
Taken
28,643
9,482
Mitigated
10,743
13,499
Healing
11,660
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
3,371
0
0
1,735
3,842
1,590
324
176
3,560
36,687
1,819
L
2,628
870
0
853
4,110
1,131
0
0
3,950
25,751
521
L
Thanatos
CCShifty
Thanatos
998
214
0
6,233
5,331
1,493
0
658
4,587
0
31,812
L
Nu Wa
CepxKopx
Nu Wa
2,429
659
0
337
3,894
819
0
1,862
1,762
32,927
0
W
Horus
Roddles1
Horus
989
564
1,069
3,213
5,901
3,101
498
1,353
4,380
0
12,602
W
Danzaburou
adcMAMBA
Danzaburou
6,512
3,958
0
2,445
3,510
1,213
1,216
1,239
2,111
0
45,704
L
Bacchus
capomacaille
Bacchus
1,147
373
712
1,802
9,779
5,348
0
0
9,495
11,312
0
W
Bakasura
dancingcakes
Bakasura
2,262
1,401
0
3,248
6,615
2,613
584
2,171
4,350
0
24,361
L
Chaac
effect195
Chaac
1,464
177
0
1,723
5,529
1,952
0
2,449
2,888
0
24,911
W
2,068
361
0
1,789
3,787
965
0
888
2,899
43,665
602

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,558
Gold Earned
25,222
336
Minions Killed
257
0
Camps Cleared
0
1,015,068
Distance Traveled
947,490
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
7,083
708
83
8
0
188,508
2
L
Freya
4,939
494
65
7
0
197,831
0
L
Thanatos
5,453
545
81
8
0
213,913
0
L
Nu Wa
5,120
512
56
6
0
171,575
2
W
Horus
5,251
525
20
2
0
223,752
5
W
Danzaburou
7,052
705
80
8
0
188,020
1
L
Bacchus
4,701
470
13
1
0
170,047
3
W
Bakasura
5,896
590
71
7
0
223,484
0
L
Chaac
5,009
501
42
4
0
194,124
2
W
Hera
6,276
628
82
8
0
191,304
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role