Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Geb
Geb
Dami1403 2
Geb
Level 202
God Stats
5W - 1L
1,591 SR
Queue Stats
99W - 121L
1,505 Elo+
Party 1
Thoth
Thoth
LoyalVenus91843
Thoth
Level 125
God Stats
2W - 3L
1,371 SR
Queue Stats
293W - 367L
1,437 Elo+
Party 1
Nemesis
Nemesis
Restted
Nemesis
Level 164
God Stats
10W - 5L
1,598 SR
Queue Stats
248W - 251L
1,478 Elo+
Party 1
Cupid
Cupid
xSevatar
Cupid
Level 157
God Stats
9W - 7L
1,570 SR
Queue Stats
554W - 605L
1,476 Elo+
Party 1
Team Averages
Level 158
1,526 SR
1,479 Elo+

VS

Team Averages
Level 151
1,530 SR
1,519 Elo+
Rama
Rama
 
Rama
Level 167
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kuzenbo
Kuzenbo
XxKrazyxX
Kuzenbo
Level 121
God Stats
55W - 38L
1,598 SR
Queue Stats
223W - 195L
1,607 Elo+
Solo
Hercules
Hercules
ZP95
Hercules
Level 159
God Stats
4W - 5L
1,532 SR
Queue Stats
38W - 49L
1,511 Elo+
Party 2
Eset
Eset
iLoveKymbri
Eset
Level 149
God Stats
9W - 8L
1,521 SR
Queue Stats
462W - 448L
1,482 Elo+
Solo
Susano
Susano
x 8th x Hero
Susano
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
162W - 154L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
13
3 / 0 / 0
7,067
707
4,778
9,003
4,606
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

9
0 / 1 / 9
5,284
528
3,971
8,509
5,204
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
3 / 0 / 1
6,129
613
3,181
3,073
640
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
Restted
Nemesis
12
4 / 0 / 2
6,178
618
6,086
8,302
3,561
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cupid
xSevatar
Cupid
12
3 / 2 / 4
6,364
636
4,111
6,103
1,887
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
10
3 / 3 / 0
5,908
591
6,709
7,604
2,434
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Kuzenbo
XxKrazyxX
Kuzenbo
8
0 / 1 / 0
4,751
475
4,636
6,291
4,899
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hercules
ZP95
Hercules
7
0 / 3 / 2
5,119
512
3,029
7,908
5,751
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

8
0 / 2 / 0
4,745
475
2,310
2,858
749
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Susano
9
0 / 4 / 1
4,939
494
4,558
8,580
2,617
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
6
13
Kills
3
3
Deaths
13
16
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
3
0
0
3
L
Rama
 
Rama
3
3
0
1
W
0
1
9
4.5
W
3
0
1
3.5
W
Nemesis
Restted
Nemesis
4
0
2
5
L
Kuzenbo
XxKrazyxX
Kuzenbo
0
1
0
0
L
Hercules
ZP95
Hercules
0
3
2
0.33
L
0
2
0
0
L
Susano
0
4
1
0.13
W
Cupid
xSevatar
Cupid
3
2
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,127
Damage
21,242
34,990
Taken
33,241
15,898
Mitigated
16,450
11,307
Healing
10,561
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
4,778
1,010
0
2,538
9,003
4,606
0
3,776
4,817
36
48,958
L
Rama
 
Rama
6,709
5,312
0
3,562
7,604
2,434
0
2,637
4,967
0
45,540
W
3,971
759
0
2,659
8,509
5,204
0
432
8,019
11,771
0
W
3,181
134
0
1,000
3,073
640
0
1,372
1,557
35,208
0
W
Nemesis
Restted
Nemesis
6,086
2,306
0
1,194
8,302
3,561
0
570
7,646
0
54,723
L
Kuzenbo
XxKrazyxX
Kuzenbo
4,636
1,084
0
1,173
6,291
4,899
0
653
5,638
20,791
1,440
L
Hercules
ZP95
Hercules
3,029
909
0
2,792
7,908
5,751
0
2,378
5,530
0
11,842
L
2,310
63
0
311
2,858
749
0
1,148
1,710
20,547
0
L
Susano
4,558
612
0
2,723
8,580
2,617
0
372
8,208
0
32,169
W
Cupid
xSevatar
Cupid
4,111
2,511
660
3,256
6,103
1,887
0
0
6,103
0
40,876

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,022
Gold Earned
25,462
354
Minions Killed
246
0
Camps Cleared
0
1,152,184
Distance Traveled
961,820
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
7,067
707
102
10
0
191,213
0
L
Rama
5,908
591
74
7
0
173,795
0
W
Geb
5,284
528
14
1
0
234,160
5
W
Thoth
6,129
613
73
7
0
254,603
0
W
Nemesis
6,178
618
81
8
0
268,398
0
L
Kuzenbo
4,751
475
44
4
0
200,698
0
L
Hercules
5,119
512
14
1
0
208,587
0
L
Eset
4,745
475
60
6
0
147,734
0
L
Susano
4,939
494
54
5
0
231,006
2
W
Cupid
6,364
636
84
8
0
203,810
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role