Player Matchup

Aphrodite
Aphrodite
AridPuppet3
Aphrodite
Level 189
God Stats
8W - 5L
1,643 SR
Queue Stats
551W - 551L
1,531 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Friendlyskunk
Ah Muzen Cab
Level 127
God Stats
0W - 1L
1,294 SR
Queue Stats
49W - 52L
1,536 Elo+
Party 1
Athena
Athena
GlizzyElf
Athena
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
83W - 74L
1,580 Elo+
Party 1
He Bo
He Bo
NellNell
He Bo
Level 148
God Stats
1W - 2L
1,454 SR
Queue Stats
53W - 69L
1,451 Elo+
Solo
Nemesis
Nemesis
Tigbitz
Nemesis
Level 150
God Stats
1W - 3L
1,318 SR
Queue Stats
112W - 94L
1,639 Elo+
Party 1
Team Averages
Level 149
1,442 SR
1,548 Elo+

VS

Team Averages
Level 151
1,410 SR
1,571 Elo+
Geb
Geb
 
Geb
Level 183
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
 
Hel
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
RatherDarkCorner
Ah Puch
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 11L
1,743 Elo+
Solo
Ne Zha
Ne Zha
Vahlstrom
Ne Zha
Level 170
God Stats
9W - 11L
1,435 SR
Queue Stats
589W - 605L
1,535 Elo+
Solo
Jing Wei
Jing Wei
guillermo9808
Jing Wei
Level 108
God Stats
1W - 3L
1,114 SR
Queue Stats
333W - 331L
1,579 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
AridPuppet3
Aphrodite
18
1 / 3 / 5
10,298
687
10,854
20,890
21,008
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Ah Muzen Cab
Friendlyskunk
Ah Muzen Cab
16
0 / 5 / 6
9,225
615
15,382
18,901
8,188
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Athena
GlizzyElf
Athena
14
2 / 9 / 5
9,517
634
9,135
28,795
32,306
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

He Bo
NellNell
He Bo
10
0 / 11 / 1
7,625
508
4,516
11,850
3,891
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nemesis
Tigbitz
Nemesis
18
5 / 4 / 1
10,405
694
19,110
21,349
22,491
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
18
3 / 1 / 23
12,004
800
12,923
23,429
32,383
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Hel
 
Hel
18
4 / 1 / 23
10,992
733
14,181
15,060
8,488
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

17
8 / 3 / 16
11,442
763
32,490
15,593
8,299
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ne Zha
Vahlstrom
Ne Zha
18
10 / 2 / 13
11,941
796
21,416
13,242
7,151
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jing Wei
guillermo9808
Jing Wei
19
7 / 2 / 14
11,661
777
17,079
12,779
6,213
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
121
8
Kills
32
32
Deaths
9
18
Assists
89
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
3
1
23
14.5
W
Hel
 
Hel
4
1
23
15.5
L
Aphrodite
AridPuppet3
Aphrodite
1
3
5
1.17
L
Ah Muzen Cab
Friendlyskunk
Ah Muzen Cab
0
5
6
0.6
L
Athena
GlizzyElf
Athena
2
9
5
0.5
L
He Bo
NellNell
He Bo
0
11
1
0.05
W
8
3
16
5.33
L
Nemesis
Tigbitz
Nemesis
5
4
1
1.38
W
Ne Zha
Vahlstrom
Ne Zha
10
2
13
8.25
W
Jing Wei
guillermo9808
Jing Wei
7
2
14
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,997
Damage
98,089
101,785
Taken
80,103
87,884
Mitigated
62,534
37,258
Healing
48,245
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
12,923
1,156
407
1,772
23,429
32,383
744
5,879
17,420
19,343
207
W
Hel
 
Hel
14,181
1,119
18,926
11,868
15,060
8,488
1,519
5,082
9,720
31,014
0
L
Aphrodite
AridPuppet3
Aphrodite
10,854
338
10,462
10,978
20,890
21,008
0
10,763
10,127
32,892
581
L
Ah Muzen Cab
Friendlyskunk
Ah Muzen Cab
15,382
4,206
1,143
1,199
18,901
8,188
0
13,197
5,704
0
45,965
L
Athena
GlizzyElf
Athena
9,135
1,537
3,069
2,830
28,795
32,306
0
16,846
11,949
11,316
0
L
He Bo
NellNell
He Bo
4,516
188
0
0
11,850
3,891
0
5,735
6,115
5,520
0
W
32,490
1,311
1,418
6,198
15,593
8,299
1,480
4,994
10,100
49,990
1,182
L
Nemesis
Tigbitz
Nemesis
19,110
4,071
1,763
5,814
21,349
22,491
0
12,109
9,240
0
22,454
W
Ne Zha
Vahlstrom
Ne Zha
21,416
1,387
1,384
2,916
13,242
7,151
0
4,885
7,643
0
42,892
W
Jing Wei
guillermo9808
Jing Wei
17,079
10,086
1,136
2,220
12,779
6,213
3,675
3,084
9,411
0
38,472

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,070
Gold Earned
58,040
160
Minions Killed
206
0
Camps Cleared
0
1,148,802
Distance Traveled
1,406,714
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
12,004
800
13
1
0
294,921
0
W
Hel
10,992
733
42
3
0
294,422
0
L
Aphrodite
10,298
687
53
4
0
262,683
0
L
Ah Muzen Cab
9,225
615
80
5
0
253,158
0
L
Athena
9,517
634
6
0
0
236,387
0
L
He Bo
7,625
508
5
0
0
128,279
0
W
Ah Puch
11,442
763
58
4
0
260,612
0
L
Nemesis
10,405
694
16
1
0
268,295
0
W
Ne Zha
11,941
796
29
2
0
286,046
0
W
Jing Wei
11,661
777
64
4
0
270,713
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role