Player Matchup

Cerberus
Cerberus
DOOMSLAYER0
Cerberus
Level 26
God Stats
40W - 46L
1,469 SR
Queue Stats
50W - 71L
1,434 Elo+
Party 3
Da Ji
Da Ji
GravyFarts
Da Ji
Level 152
God Stats
6W - 4L
1,674 SR
Queue Stats
145W - 160L
1,468 Elo+
Party 3
Baron Samedi
Baron Samedi
HotXxmanxX420
Baron Samedi
Level 134
God Stats
7W - 7L
1,465 SR
Queue Stats
251W - 260L
1,462 Elo+
Party 2
Hachiman
Hachiman
ItJustSorrow
Hachiman
Level 67
God Stats
3W - 2L
1,693 SR
Queue Stats
271W - 293L
1,444 Elo+
Party 2
Janus
Janus
RustyDolphin_
Janus
Level 125
God Stats
2W - 3L
1,747 SR
Queue Stats
131W - 147L
1,452 Elo+
Party 3
Team Averages
Level 101
1,610 SR
1,452 Elo+

VS

Team Averages
Level 132
1,628 SR
1,472 Elo+
Skadi
Skadi
Cosmic_julian
Skadi
Level 121
God Stats
4W - 1L
1,835 SR
Queue Stats
201W - 207L
1,437 Elo+
Party 1
Nu Wa
Nu Wa
EconomyOcean85
Nu Wa
Level 167
God Stats
564W - 496L
1,518 SR
Queue Stats
834W - 835L
1,519 Elo+
Solo
Anubis
Anubis
Maquiavélico
Anubis
Level 165
God Stats
28W - 33L
1,450 SR
Queue Stats
359W - 365L
1,437 Elo+
Solo
Cthulhu
Cthulhu
Mendo7
Cthulhu
Level 140
God Stats
10W - 7L
1,569 SR
Queue Stats
253W - 249L
1,469 Elo+
Party 1
Thor
Thor
SMDxKenny
Thor
Level 69
God Stats
1W - 0L
1,766 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
DOOMSLAYER0
Cerberus
10
1 / 5 / 2
6,713
448
4,874
15,294
8,801
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Da Ji
14
7 / 3 / 3
7,805
520
9,514
13,694
4,781
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Baron Samedi
HotXxmanxX420
Baron Samedi
13
2 / 3 / 1
7,360
491
6,142
11,377
3,609
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hachiman
ItJustSorrow
Hachiman
12
2 / 5 / 1
7,114
474
5,631
11,909
3,975
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
2 / 2 / 1
7,217
481
4,404
7,694
2,391
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
7 / 4 / 5
8,561
571
10,888
9,108
2,684
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

13
0 / 2 / 3
8,282
552
5,855
7,237
2,125
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

16
3 / 3 / 0
9,719
648
8,911
12,150
5,476
Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
Mendo7
Cthulhu
13
7 / 1 / 4
9,455
630
12,716
12,932
8,266
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Thor
11
1 / 4 / 2
6,783
452
2,272
10,554
5,874
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
32
14
Kills
18
18
Deaths
14
8
Assists
14
Player
Kills
Deaths
Assists
KDA
W
7
4
5
2.38
L
Cerberus
DOOMSLAYER0
Cerberus
1
5
2
0.4
W
0
2
3
0.75
L
Da Ji
7
3
3
2.83
L
Baron Samedi
HotXxmanxX420
Baron Samedi
2
3
1
0.83
L
Hachiman
ItJustSorrow
Hachiman
2
5
1
0.5
W
3
3
0
1
W
Cthulhu
Mendo7
Cthulhu
7
1
4
9
L
2
2
1
1.25
W
Thor
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,565
Damage
40,642
59,968
Taken
51,981
23,557
Mitigated
24,425
17,087
Healing
10,301
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,888
3,614
358
609
9,108
2,684
845
2,271
6,779
0
51,654
L
Cerberus
DOOMSLAYER0
Cerberus
4,874
270
283
3,953
15,294
8,801
0
5,983
9,311
17,376
1,934
W
5,855
2,863
0
3,550
7,237
2,125
780
1,978
5,121
57,428
2,650
L
Da Ji
9,514
2,650
0
3,503
13,694
4,781
0
3,802
9,892
0
57,271
L
Baron Samedi
HotXxmanxX420
Baron Samedi
6,142
292
0
4,531
11,377
3,609
0
9,126
2,251
40,810
1,170
L
Hachiman
ItJustSorrow
Hachiman
5,631
2,901
0
4,090
11,909
3,975
54
3,804
8,105
0
62,579
W
8,911
124
0
3,541
12,150
5,476
69
6,120
6,030
75,860
1,760
W
Cthulhu
Mendo7
Cthulhu
12,716
692
96
1,995
12,932
8,266
124
3,495
9,389
37,489
0
L
4,404
212
0
727
7,694
2,391
0
4,569
3,125
57,570
0
W
Thor
2,272
638
0
152
10,554
5,874
342
633
9,908
125
31,710

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,209
Gold Earned
42,800
395
Minions Killed
390
0
Camps Cleared
0
1,412,406
Distance Traveled
1,420,757
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
8,561
571
77
5
0
279,717
0
L
Cerberus
6,713
448
29
2
0
292,059
1
W
Nu Wa
8,282
552
99
7
0
257,119
0
L
Da Ji
7,805
520
82
5
0
312,526
0
L
Baron Samedi
7,360
491
68
5
0
244,051
0
L
Hachiman
7,114
474
94
6
0
272,878
0
W
Anubis
9,719
648
121
8
0
260,022
0
W
Cthulhu
9,455
630
50
3
0
333,429
0
L
Janus
7,217
481
122
8
0
290,892
2
W
Thor
6,783
452
43
3
0
290,470
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role