Player Matchup

Geb
Geb
Azayn
Geb
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 13L
1,488 Elo+
Party 2
Skadi
Skadi
EIDERSTORM5
Skadi
Level 69
God Stats
7W - 3L
1,694 SR
Queue Stats
9W - 10L
1,403 Elo+
Party 2
Merlin
Merlin
Fernzy1st
Merlin
Level 148
God Stats
7W - 2L
1,596 SR
Queue Stats
48W - 43L
1,537 Elo+
Solo
Loki
Loki
Maton07
Loki
Level 63
God Stats
12W - 11L
1,476 SR
Queue Stats
64W - 80L
1,383 Elo+
Solo
Aphrodite
Aphrodite
PopeCaas
Aphrodite
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 33L
1,526 Elo+
Solo
Team Averages
Level 104
1,553 SR
1,467 Elo+

VS

Team Averages
Level 95
1,647 SR
1,508 Elo+
Neith
Neith
 
Neith
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
 
Mulan
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
CalvinAndMobs
Cerberus
Level 136
God Stats
4W - 5L
1,835 SR
Queue Stats
44W - 45L
1,507 Elo+
Solo
Ra
Ra
CommanderD03
Ra
Level 86
God Stats
2W - 5L
1,514 SR
Queue Stats
173W - 161L
1,509 Elo+
Party 1
Nemesis
Nemesis
JMendiola19
Nemesis
Level 67
God Stats
10W - 2L
1,886 SR
Queue Stats
166W - 144L
1,524 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
Azayn
Geb
12
0 / 1 / 4
7,265
454
5,845
15,443
7,818
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

13
0 / 3 / 0
7,150
447
2,750
7,354
1,997
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Merlin
Fernzy1st
Merlin
16
4 / 0 / 2
9,438
590
7,397
5,791
2,033
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Loki
Maton07
Loki
13
4 / 1 / 4
7,821
489
6,768
11,813
3,314
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Aphrodite
PopeCaas
Aphrodite
16
7 / 3 / 4
10,044
628
13,524
15,066
9,403
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
14
5 / 0 / 0
8,366
523
10,461
6,024
1,833
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mulan
 
Mulan
12
2 / 7 / 1
8,114
507
10,620
16,574
12,231
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Cerberus
CalvinAndMobs
Cerberus
10
0 / 2 / 4
6,276
392
7,468
13,030
8,398
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
1 / 1 / 0
8,441
528
4,182
5,577
1,637
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Nemesis
JMendiola19
Nemesis
12
0 / 5 / 3
6,839
427
7,623
13,406
5,518
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
16
15
Kills
8
8
Deaths
15
14
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
5
0
0
5
L
Mulan
 
Mulan
2
7
1
0.36
W
Geb
Azayn
Geb
0
1
4
2
L
Cerberus
CalvinAndMobs
Cerberus
0
2
4
1
L
1
1
0
1
W
0
3
0
0
W
Merlin
Fernzy1st
Merlin
4
0
2
5
L
Nemesis
JMendiola19
Nemesis
0
5
3
0.3
W
Loki
Maton07
Loki
4
1
4
6
W
Aphrodite
PopeCaas
Aphrodite
7
3
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,284
Damage
40,354
55,467
Taken
54,611
24,565
Mitigated
29,617
25,199
Healing
13,225
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
10,461
3,089
0
1,756
6,024
1,833
540
2,153
3,871
0
71,162
L
Mulan
 
Mulan
10,620
1,602
0
2,573
16,574
12,231
0
9,621
6,953
2,195
50,911
W
Geb
Azayn
Geb
5,845
825
3,049
3,959
15,443
7,818
0
4,105
11,068
20,234
907
L
Cerberus
CalvinAndMobs
Cerberus
7,468
293
256
5,005
13,030
8,398
311
6,333
6,697
23,855
2,406
L
4,182
430
926
981
5,577
1,637
0
3,625
1,952
65,025
893
W
2,750
1,003
0
1,623
7,354
1,997
0
1,436
5,755
0
51,657
W
Merlin
Fernzy1st
Merlin
7,397
156
0
650
5,791
2,033
0
1,381
4,331
90,731
0
L
Nemesis
JMendiola19
Nemesis
7,623
2,720
0
1,728
13,406
5,518
0
4,221
9,185
0
60,261
W
Loki
Maton07
Loki
6,768
1,637
0
3,476
11,813
3,314
0
2,164
9,578
0
47,124
W
Aphrodite
PopeCaas
Aphrodite
13,524
1,239
965
11,477
15,066
9,403
0
2,561
12,431
70,399
765

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,718
Gold Earned
38,036
493
Minions Killed
480
0
Camps Cleared
0
1,596,924
Distance Traveled
1,530,408
16
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,366
523
126
8
0
297,004
0
L
Mulan
8,114
507
97
6
0
252,527
4
W
Geb
7,265
454
26
2
0
340,457
8
L
Cerberus
6,276
392
45
3
0
314,532
4
L
Ra
8,441
528
132
8
0
305,375
4
W
Skadi
7,150
447
97
6
0
292,036
2
W
Merlin
9,438
590
181
11
0
323,165
2
L
Nemesis
6,839
427
80
5
0
360,970
2
W
Loki
7,821
489
70
4
0
366,329
4
W
Aphrodite
10,044
628
119
7
0
274,937
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role