Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
 
Anubis
Level 169
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
The Morrigan
The Morrigan
Alvarojm
The Morrigan
Level 216
God Stats
4W - 1L
1,753 SR
Queue Stats
318W - 197L
1,643 Elo+
Party 1
Athena
Athena
Deh Yelaiah
Athena
Level 222
God Stats
6W - 5L
1,686 SR
Queue Stats
453W - 472L
1,539 Elo+
Party 1
Ah Puch
Ah Puch
Maximoferrer16
Ah Puch
Level 76
God Stats
3W - 0L
1,837 SR
Queue Stats
72W - 53L
1,640 Elo+
Solo
Team Averages
Level 159
1,655 SR
1,564 Elo+

VS

Team Averages
Level 138
1,493 SR
1,509 Elo+
Ah Puch
Ah Puch
 
Ah Puch
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xing Tian
Xing Tian
 
Xing Tian
Level 187
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
Animexis
Ymir
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
118W - 150L
1,508 Elo+
Solo
Ao Kuang
Ao Kuang
Graunebel
Ao Kuang
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 29L
1,582 Elo+
Party 2
Anubis
Anubis
eljuancho7
Anubis
Level 128
God Stats
0W - 2L
1,464 SR
Queue Stats
11W - 14L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
16
4 / 2 / 12
9,175
918
8,899
9,539
9,853
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Anubis
 
Anubis
15
4 / 0 / 8
8,487
849
5,805
4,792
2,141
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

The Morrigan
Alvarojm
The Morrigan
14
5 / 0 / 7
8,850
885
8,113
3,362
1,381
Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Athena
12
1 / 3 / 13
8,050
805
4,119
13,275
12,314
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

14
3 / 1 / 12
8,411
841
14,360
6,308
2,525
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
13
0 / 5 / 3
7,605
761
9,487
8,652
3,499
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Xing Tian
 
Xing Tian
12
0 / 1 / 4
6,926
693
4,989
9,866
8,461
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Ymir
14
1 / 3 / 2
8,032
803
1,224
11,154
10,064
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ao Kuang
Graunebel
Ao Kuang
12
2 / 4 / 2
6,991
699
3,368
8,087
6,606
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Anubis
eljuancho7
Anubis
13
1 / 4 / 2
7,272
727
3,255
7,052
4,349
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
17
17
Kills
4
6
Deaths
17
52
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
4
2
12
5
W
Anubis
 
Anubis
4
0
8
8
L
Ah Puch
 
Ah Puch
0
5
3
0.3
L
Xing Tian
 
Xing Tian
0
1
4
2
W
The Morrigan
Alvarojm
The Morrigan
5
0
7
8.5
L
Ymir
1
3
2
0.67
W
Athena
1
3
13
2.5
L
Ao Kuang
Graunebel
Ao Kuang
2
4
2
0.75
W
3
1
12
9
L
Anubis
eljuancho7
Anubis
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,296
Damage
22,323
37,276
Taken
44,811
28,214
Mitigated
32,979
17,317
Healing
12,041
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
8,899
30
625
1,114
9,539
9,853
382
4,476
4,938
23,740
357
W
Anubis
 
Anubis
5,805
106
0
1,769
4,792
2,141
777
3,424
1,368
16,742
686
L
Ah Puch
 
Ah Puch
9,487
580
230
1,317
8,652
3,499
0
8,330
322
30,120
647
L
Xing Tian
 
Xing Tian
4,989
53
501
2,330
9,866
8,461
0
8,205
1,661
9,719
1,093
W
The Morrigan
Alvarojm
The Morrigan
8,113
675
1,555
1,284
3,362
1,381
452
2,589
615
21,105
0
L
Ymir
1,224
43
2,778
2,220
11,154
10,064
0
10,086
1,068
6,354
0
W
Athena
4,119
639
4,754
4,675
13,275
12,314
64
6,652
6,458
5,362
506
L
Ao Kuang
Graunebel
Ao Kuang
3,368
648
296
1,573
8,087
6,606
0
7,023
1,064
4,807
0
W
14,360
495
264
1,277
6,308
2,525
211
3,265
3,009
23,041
0
L
Anubis
eljuancho7
Anubis
3,255
262
0
796
7,052
4,349
0
6,759
293
25,818
803

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,973
Gold Earned
36,826
134
Minions Killed
131
0
Camps Cleared
0
1,003,219
Distance Traveled
957,071
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,175
918
36
4
0
187,245
0
W
Anubis
8,487
849
43
4
0
187,973
0
L
Ah Puch
7,605
761
48
5
0
162,902
0
L
Xing Tian
6,926
693
14
1
0
221,641
0
W
The Morrigan
8,850
885
32
3
0
208,463
0
L
Ymir
8,032
803
9
1
0
189,305
0
W
Athena
8,050
805
4
0
0
200,602
0
L
Ao Kuang
6,991
699
2
0
0
205,855
0
W
Ah Puch
8,411
841
19
2
0
218,936
0
L
Anubis
7,272
727
58
6
0
177,368
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role