Player Matchup

Neith
Neith
 
Neith
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
Hexzium
King Arthur
Level 206
God Stats
18W - 6L
1,669 SR
Queue Stats
887W - 318L
1,810 Elo+
Party 1
Ah Puch
Ah Puch
TheChiaPet
Ah Puch
Level 149
God Stats
16W - 14L
1,570 SR
Queue Stats
592W - 524L
1,562 Elo+
Party 1
Ne Zha
Ne Zha
imlotix
Ne Zha
Level 106
God Stats
33W - 24L
1,553 SR
Queue Stats
502W - 284L
1,721 Elo+
Party 1
Atlas
Atlas
ºDesº
Atlas
Level 154
God Stats
47W - 12L
1,699 SR
Queue Stats
1,063W - 393L
1,791 Elo+
Party 1
Team Averages
Level 144
1,598 SR
1,677 Elo+

VS

Team Averages
Level 121
1,706 SR
1,568 Elo+
Jing Wei
Jing Wei
BabaYoda
Jing Wei
Level 122
God Stats
14W - 10L
1,662 SR
Queue Stats
41W - 27L
1,570 Elo+
Party 2
Ao Kuang
Ao Kuang
CRIktomi
Ao Kuang
Level 124
God Stats
9W - 6L
1,644 SR
Queue Stats
22W - 18L
1,557 Elo+
Party 2
Cerberus
Cerberus
M_DrCrush
Cerberus
Level 121
God Stats
7W - 4L
1,657 SR
Queue Stats
45W - 27L
1,578 Elo+
Party 2
Artemis
Artemis
MrsCrush
Artemis
Level 108
God Stats
11W - 5L
1,634 SR
Queue Stats
44W - 29L
1,560 Elo+
Party 2
Chaac
Chaac
PSmity
Chaac
Level 129
God Stats
2W - 1L
1,935 SR
Queue Stats
44W - 28L
1,575 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
14
4 / 1 / 7
8,761
876
5,353
5,632
1,974
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

King Arthur
Hexzium
King Arthur
15
4 / 2 / 11
9,249
925
14,043
13,649
13,646
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ah Puch
TheChiaPet
Ah Puch
17
7 / 0 / 10
10,631
1,063
11,765
6,877
2,617
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Ne Zha
imlotix
Ne Zha
16
7 / 1 / 9
9,802
980
13,289
8,338
3,534
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Atlas
ºDesº
Atlas
14
2 / 1 / 14
9,148
915
9,366
9,895
8,302
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
BabaYoda
Jing Wei
15
1 / 2 / 2
9,234
923
6,903
13,609
4,926
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ao Kuang
CRIktomi
Ao Kuang
13
1 / 7 / 2
8,125
813
4,499
12,169
5,675
Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cerberus
M_DrCrush
Cerberus
13
0 / 4 / 2
8,038
804
3,821
13,890
9,082
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Artemis
MrsCrush
Artemis
13
1 / 7 / 0
7,929
793
4,859
8,903
2,929
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Chaac
PSmity
Chaac
13
2 / 4 / 1
8,246
825
6,653
10,338
6,613
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
12
24
Kills
5
5
Deaths
24
51
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
4
1
7
7.5
L
Jing Wei
BabaYoda
Jing Wei
1
2
2
1
L
Ao Kuang
CRIktomi
Ao Kuang
1
7
2
0.29
W
King Arthur
Hexzium
King Arthur
4
2
11
4.75
L
Cerberus
M_DrCrush
Cerberus
0
4
2
0.25
L
Artemis
MrsCrush
Artemis
1
7
0
0.14
L
Chaac
PSmity
Chaac
2
4
1
0.63
W
Ah Puch
TheChiaPet
Ah Puch
7
0
10
12
W
Ne Zha
imlotix
Ne Zha
7
1
9
11.5
W
Atlas
ºDesº
Atlas
2
1
14
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,816
Damage
26,735
44,391
Taken
58,909
30,073
Mitigated
29,225
12,238
Healing
9,221
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
5,353
1,331
0
1,062
5,632
1,974
1,550
319
5,277
0
19,444
L
Jing Wei
BabaYoda
Jing Wei
6,903
4,994
8
773
13,609
4,926
72
3,639
9,481
0
29,535
L
Ao Kuang
CRIktomi
Ao Kuang
4,499
641
0
1,647
12,169
5,675
0
4,424
7,165
11,743
0
W
King Arthur
Hexzium
King Arthur
14,043
1,625
0
1,949
13,649
13,646
25
2,496
10,972
442
33,644
L
Cerberus
M_DrCrush
Cerberus
3,821
97
1,134
2,945
13,890
9,082
0
4,905
8,745
11,877
287
L
Artemis
MrsCrush
Artemis
4,859
2,014
0
168
8,903
2,929
0
3,173
5,526
0
13,207
L
Chaac
PSmity
Chaac
6,653
460
257
2,289
10,338
6,613
0
2,713
7,408
0
11,929
W
Ah Puch
TheChiaPet
Ah Puch
11,765
417
0
3,446
6,877
2,617
48
1,068
5,730
40,565
1,153
W
Ne Zha
imlotix
Ne Zha
13,289
4,324
0
2,736
8,338
3,534
59
1,353
6,956
0
34,943
W
Atlas
ºDesº
Atlas
9,366
3,226
0
3,045
9,895
8,302
320
2,371
7,423
14,774
457

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,591
Gold Earned
41,572
227
Minions Killed
147
0
Camps Cleared
0
1,062,125
Distance Traveled
896,132
0
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,761
876
28
3
0
193,412
0
L
Jing Wei
9,234
923
61
6
0
238,784
4
L
Ao Kuang
8,125
813
18
2
0
175,867
1
W
King Arthur
9,249
925
41
4
0
219,419
0
L
Cerberus
8,038
804
26
3
0
166,673
1
L
Artemis
7,929
793
23
2
0
133,728
2
L
Chaac
8,246
825
19
2
0
181,080
2
W
Ah Puch
10,631
1,063
90
9
0
219,407
0
W
Ne Zha
9,802
980
50
5
0
220,047
0
W
Atlas
9,148
915
18
2
0
209,840
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role