Player Matchup

Shiva
Shiva
Gold V
DootyFangers
Shiva
Gold V
Level 100
God Stats
8W - 3L
1,758 SR
Queue Stats
18W - 16L
1,477 MMR
Party 1
Sol
Sol
Gold II
Jacc n knoff
Sol
Gold II
Level 156
God Stats
2W - 1L
1,500 SR
Queue Stats
15W - 13L
1,345 MMR
Party 1
Vulcan
Vulcan
Silver III
jadbow
Vulcan
Silver III
Level 85
God Stats
5W - 1L
1,297 SR
Queue Stats
22W - 33L
1,077 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 114
1,518 SR
1,299 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 93
1,474 SR
1,253 MMR
Bakasura
Bakasura
Silver III
 
Bakasura
Silver III
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Apollo
Apollo
Silver II
River2Styx
Apollo
Silver II
Level 72
God Stats
25W - 40L
1,404 SR
Queue Stats
95W - 122L
1,120 MMR
Solo
Nu Wa
Nu Wa
Silver I
realslimbrady239
Nu Wa
Silver I
Level 106
God Stats
77W - 78L
1,519 SR
Queue Stats
557W - 663L
1,140 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 1 / 6
8,098
1,012
6,550
6,518
4,982
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
2 / 1 / 6
7,750
969
3,913
6,605
1,630
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Vulcan
jadbow
Vulcan
14
4 / 2 / 5
8,032
1,004
6,704
4,594
1,689
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
CharonAchillesCerberus

VS

Bans
MulanGebYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
13
3 / 5 / 1
7,773
972
4,459
10,102
5,355
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Apollo
River2Styx
Apollo
11
0 / 4 / 1
6,347
793
3,859
9,082
2,742
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

6
0 / 1 / 0
5,210
651
0
715
175
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
5
10
Kills
3
4
Deaths
10
17
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
3
5
1
0.7
W
4
1
6
7
W
2
1
6
5
L
Apollo
River2Styx
Apollo
0
4
1
0.13
W
Vulcan
jadbow
Vulcan
4
2
5
3.25
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,167
Damage
8,318
17,717
Taken
19,899
8,301
Mitigated
8,272
4,661
Healing
3,361
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
4,459
2,681
0
2,323
10,102
5,355
0
4,703
5,012
0
11,886
W
6,550
1,075
420
1,180
6,518
4,982
836
0
6,138
0
25,511
W
3,913
1,461
0
3,061
6,605
1,630
2,731
46
6,329
29,469
6,415
L
Apollo
River2Styx
Apollo
3,859
1,001
0
1,038
9,082
2,742
0
4,752
3,992
0
20,286
W
Vulcan
jadbow
Vulcan
6,704
46
0
0
4,594
1,689
302
0
4,038
26,977
0
L
0
0
0
0
715
175
0
595
89
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,880
Gold Earned
19,330
152
Minions Killed
68
0
Camps Cleared
0
480,595
Distance Traveled
282,969
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
7,773
972
31
4
0
143,960
0
W
Shiva
8,098
1,012
40
5
0
167,049
2
W
Sol
7,750
969
56
7
0
143,510
0
L
Apollo
6,347
793
37
5
0
125,192
0
W
Vulcan
8,032
1,004
56
7
0
170,036
0
L
Nu Wa
5,210
651
0
0
0
13,817
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role