Player Matchup

Scylla
Scylla
Athena10112
Scylla
Level 222
God Stats
6W - 6L
1,553 SR
Queue Stats
790W - 803L
1,496 Elo+
Solo
Hercules
Hercules
Pyscoh
Hercules
Level 187
God Stats
3W - 4L
1,550 SR
Queue Stats
682W - 671L
1,570 Elo+
Solo
Ra
Ra
Syrf
Ra
Level 162
God Stats
6W - 5L
1,597 SR
Queue Stats
499W - 448L
1,611 Elo+
Party 1
Neith
Neith
irrvrnt
Neith
Level 209
God Stats
1W - 2L
1,731 SR
Queue Stats
214W - 235L
1,480 Elo+
Party 1
Sol
Sol
sabnovaa
Sol
Level 153
God Stats
2W - 1L
1,741 SR
Queue Stats
56W - 71L
1,539 Elo+
Party 1
Team Averages
Level 187
1,634 SR
1,539 Elo+

VS

Team Averages
Level 158
1,658 SR
1,566 Elo+
Chang'e
Chang'e
Iansukun
Chang'e
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
66W - 67L
1,591 Elo+
Solo
Shiva
Shiva
VictorB6420
Shiva
Level 147
God Stats
5W - 2L
1,704 SR
Queue Stats
466W - 456L
1,548 Elo+
Solo
Sun Wukong
Sun Wukong
Yvoone
Sun Wukong
Level 124
God Stats
5W - 0L
1,984 SR
Queue Stats
217W - 194L
1,580 Elo+
Solo
Set
Set
gabrielmtzt
Set
Level 123
God Stats
4W - 3L
1,557 SR
Queue Stats
306W - 274L
1,583 Elo+
Solo
Hera
Hera
speeerman
Hera
Level 243
God Stats
3W - 2L
1,549 SR
Queue Stats
464W - 429L
1,527 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
16
3 / 2 / 5
8,925
893
7,530
8,291
3,051
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hercules
Pyscoh
Hercules
14
2 / 4 / 6
7,951
795
6,798
12,686
13,914
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ra
Syrf
Ra
14
1 / 4 / 4
7,542
754
6,019
12,406
7,727
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Neith
irrvrnt
Neith
12
3 / 4 / 5
8,027
803
13,103
10,114
3,337
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

11
1 / 5 / 2
6,923
692
5,979
11,115
3,489
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Iansukun
Chang'e
12
1 / 3 / 8
7,627
763
7,961
10,273
3,526
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Earring

Mystical Earring

+15
Mp 5

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

14
0 / 2 / 13
7,757
776
6,746
13,429
14,289
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Talisman

Talisman

+75
Health
+15
Magical Protection

Sun Wukong
Yvoone
Sun Wukong
15
1 / 2 / 13
8,117
812
12,452
12,358
12,117
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

14
4 / 4 / 11
8,511
851
10,347
11,973
6,891
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hera
16
13 / 2 / 3
9,776
978
15,474
5,993
2,388
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
67
10
Kills
19
19
Deaths
13
22
Assists
48
Player
Kills
Deaths
Assists
KDA
L
Scylla
3
2
5
2.75
W
Chang'e
Iansukun
Chang'e
1
3
8
1.67
L
Hercules
Pyscoh
Hercules
2
4
6
1.25
L
Ra
Syrf
Ra
1
4
4
0.75
W
0
2
13
3.25
W
Sun Wukong
Yvoone
Sun Wukong
1
2
13
3.75
W
4
4
11
2.38
L
Neith
irrvrnt
Neith
3
4
5
1.38
L
1
5
2
0.4
W
Hera
13
2
3
7.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,429
Damage
52,980
54,612
Taken
54,026
31,518
Mitigated
39,211
26,674
Healing
19,137
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
7,530
614
0
890
8,291
3,051
0
3,279
4,922
25,724
0
W
Chang'e
Iansukun
Chang'e
7,961
493
3,812
3,002
10,273
3,526
169
4,436
5,837
18,507
609
L
Hercules
Pyscoh
Hercules
6,798
1,573
1,111
4,403
12,686
13,914
0
6,214
6,269
0
12,479
L
Ra
Syrf
Ra
6,019
732
9,808
6,230
12,406
7,727
0
6,750
5,297
18,513
0
W
6,746
358
2,425
3,202
13,429
14,289
161
5,744
7,631
825
9,890
W
Sun Wukong
Yvoone
Sun Wukong
12,452
150
1,106
2,763
12,358
12,117
491
4,085
8,273
0
19,423
W
10,347
1,598
680
1,957
11,973
6,891
123
3,635
8,338
0
21,843
L
Neith
irrvrnt
Neith
13,103
3,847
172
1,421
10,114
3,337
0
3,933
5,831
0
19,767
L
5,979
1,320
461
2,178
11,115
3,489
0
3,808
7,071
11,427
313
W
Hera
15,474
2,638
0
190
5,993
2,388
685
1,545
4,448
32,472
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,368
Gold Earned
41,788
109
Minions Killed
114
0
Camps Cleared
0
897,465
Distance Traveled
922,773
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
8,925
893
41
4
0
181,897
0
W
Chang'e
7,627
763
31
3
0
185,722
0
L
Hercules
7,951
795
10
1
0
199,933
0
L
Ra
7,542
754
28
3
0
195,043
0
W
Shiva
7,757
776
4
0
0
183,197
0
W
Sun Wukong
8,117
812
15
2
0
223,334
0
W
Set
8,511
851
22
2
0
172,437
0
L
Neith
8,027
803
21
2
0
181,325
0
L
Sol
6,923
692
9
1
0
139,267
0
W
Hera
9,776
978
42
4
0
158,083
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role