Player Matchup

Raijin
Raijin
Garu-da_25
Raijin
Level 190
God Stats
12W - 10L
1,579 SR
Queue Stats
276W - 244L
1,533 Elo+
Party 1
Fenrir
Fenrir
IZexionI
Fenrir
Level 179
God Stats
12W - 9L
1,627 SR
Queue Stats
187W - 182L
1,528 Elo+
Party 1
Skadi
Skadi
JFGonzaga
Skadi
Level 153
God Stats
4W - 1L
1,894 SR
Queue Stats
82W - 95L
1,523 Elo+
Party 2
Ymir
Ymir
Nepopro
Ymir
Level 183
God Stats
0W - 3L
1,424 SR
Queue Stats
220W - 219L
1,572 Elo+
Party 2
Ares
Ares
cruellerfidle
Ares
Level 176
God Stats
4W - 2L
1,649 SR
Queue Stats
245W - 280L
1,555 Elo+
Party 2
Team Averages
Level 176
1,635 SR
1,542 Elo+

VS

Team Averages
Level 129
1,523 SR
1,583 Elo+
Geb
Geb
CERB-MODEL94-WAR
Geb
Level 156
God Stats
3W - 0L
1,612 SR
Queue Stats
54W - 22L
1,695 Elo+
Solo
Surtr
Surtr
PupperEsco
Surtr
Level 30
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 12L
1,500 Elo+
Solo
Da Ji
Da Ji
RimCleaner
Da Ji
Level 148
God Stats
1W - 1L
1,311 SR
Queue Stats
109W - 96L
1,519 Elo+
Solo
Anhur
Anhur
lambda98
Anhur
Level 143
God Stats
9W - 9L
1,518 SR
Queue Stats
203W - 186L
1,605 Elo+
Party 3
Eset
Eset
sporty619
Eset
Level 170
God Stats
10W - 4L
1,673 SR
Queue Stats
218W - 207L
1,596 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Garu-da_25
Raijin
10
2 / 7 / 3
5,764
576
4,736
8,043
1,781
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Fenrir
IZexionI
Fenrir
12
4 / 3 / 1
6,407
641
4,439
8,794
2,936
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Skadi
JFGonzaga
Skadi
11
3 / 3 / 0
5,915
592
5,705
6,542
1,822
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Ymir
Nepopro
Ymir
10
1 / 3 / 1
5,828
583
5,579
8,236
4,334
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 1 / 3
5,146
515
2,606
7,294
4,665
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 3
6,100
610
5,176
8,309
2,902
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Surtr
8
1 / 2 / 4
5,525
553
3,482
7,289
2,508
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Da Ji
13
9 / 3 / 3
7,302
730
7,353
8,562
2,814
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Anhur
lambda98
Anhur
11
2 / 2 / 1
6,180
618
2,150
4,972
1,385
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Eset
12
5 / 2 / 4
7,095
710
7,381
6,477
1,825
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
32
10
Kills
17
17
Deaths
10
8
Assists
15
Player
Kills
Deaths
Assists
KDA
W
0
1
3
1.5
L
Raijin
Garu-da_25
Raijin
2
7
3
0.5
L
Fenrir
IZexionI
Fenrir
4
3
1
1.5
L
Skadi
JFGonzaga
Skadi
3
3
0
1
L
Ymir
Nepopro
Ymir
1
3
1
0.5
W
Surtr
1
2
4
1.5
W
Da Ji
9
3
3
3.5
L
0
1
3
1.5
W
Anhur
lambda98
Anhur
2
2
1
1.25
W
Eset
5
2
4
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,065
Damage
25,542
38,909
Taken
35,609
15,538
Mitigated
11,434
10,432
Healing
11,269
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,176
813
0
3,043
8,309
2,902
0
4,115
3,794
35,710
1,395
L
Raijin
Garu-da_25
Raijin
4,736
518
0
852
8,043
1,781
0
4,082
3,649
33,078
0
L
Fenrir
IZexionI
Fenrir
4,439
763
0
4,663
8,794
2,936
0
1,871
6,751
0
37,774
L
Skadi
JFGonzaga
Skadi
5,705
1,645
0
1,360
6,542
1,822
0
277
6,225
0
42,315
L
Ymir
Nepopro
Ymir
5,579
1,442
0
2,280
8,236
4,334
0
4,030
3,648
30,645
789
W
Surtr
3,482
1,368
981
1,568
7,289
2,508
0
2,269
5,020
236
15,686
W
Da Ji
7,353
3,195
0
3,107
8,562
2,814
0
2,283
6,191
0
39,007
L
2,606
438
0
1,277
7,294
4,665
0
1,122
6,070
16,411
0
W
Anhur
lambda98
Anhur
2,150
1,214
0
1,175
4,972
1,385
0
385
4,587
0
38,201
W
Eset
7,381
845
98
1,297
6,477
1,825
729
3,381
3,096
45,536
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,060
Gold Earned
32,202
284
Minions Killed
335
0
Camps Cleared
0
999,700
Distance Traveled
1,013,211
13
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
6,100
610
69
7
0
211,009
0
L
Raijin
5,764
576
50
5
0
188,354
0
L
Fenrir
6,407
641
76
8
0
222,225
0
L
Skadi
5,915
592
64
6
0
198,559
1
L
Ymir
5,828
583
81
8
0
184,392
6
W
Surtr
5,525
553
24
2
0
194,982
0
W
Da Ji
7,302
730
67
7
0
215,774
1
L
Ares
5,146
515
13
1
0
206,170
6
W
Anhur
6,180
618
83
8
0
184,508
1
W
Eset
7,095
710
92
9
0
206,938
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role