Player Matchup

Osiris
Osiris
Platinum II
EricJ231
Osiris
Platinum II
Level 124
God Stats
5W - 1L
1,892 SR
Queue Stats
26W - 4L
1,938 MMR
Party 2
Agni
Agni
Diamond IV
GasAlot
Agni
Diamond IV
Level 129
God Stats
7W - 4L
1,754 SR
Queue Stats
47W - 15L
1,963 MMR
Party 2
Hun Batz
Hun Batz
Diamond III
Ryanj3
Hun Batz
Diamond III
Level 157
God Stats
1W - 0L
1,628 SR
Queue Stats
43W - 12L
2,142 MMR
Party 2
Team Averages
Diamond V
Diamond V
Average Tier
Level 137
1,758 SR
2,014 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 155
1,652 SR
1,799 MMR
Bastet
Bastet
Gold IV
MV Rango
Bastet
Gold IV
Level 157
God Stats
2W - 3L
1,545 SR
Queue Stats
186W - 252L
1,631 MMR
Solo
Olorun
Olorun
Platinum I
SGswift
Olorun
Platinum I
Level 169
God Stats
352W - 334L
1,618 SR
Queue Stats
604W - 633L
1,869 MMR
Party 1
Cernunnos
Cernunnos
Diamond V
iOnlyPlayHades
Cernunnos
Diamond V
Level 140
God Stats
4W - 7L
1,792 SR
Queue Stats
690W - 632L
1,899 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
EricJ231
Osiris
17
5 / 3 / 6
11,276
805
10,040
14,830
13,316
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Agni
GasAlot
Agni
20
6 / 2 / 8
13,229
945
14,870
8,029
2,623
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Hun Batz
Ryanj3
Hun Batz
19
5 / 3 / 9
12,692
907
13,875
13,012
7,522
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Bans
ThothSerqetKuzenboCthulhuNe Zha

VS

Bans
FafnirAtlasCerberusKumbhakarnaAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
MV Rango
Bastet
15
2 / 7 / 4
10,232
731
4,619
14,545
12,208
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Olorun
SGswift
Olorun
16
3 / 4 / 2
10,661
762
7,930
12,396
6,449
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cernunnos
iOnlyPlayHades
Cernunnos
16
2 / 5 / 2
10,034
717
7,257
15,808
5,840
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
15
16
Kills
7
8
Deaths
16
23
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Osiris
EricJ231
Osiris
5
3
6
2.67
W
Agni
GasAlot
Agni
6
2
8
5
L
Bastet
MV Rango
Bastet
2
7
4
0.57
W
Hun Batz
Ryanj3
Hun Batz
5
3
9
3.17
L
Olorun
SGswift
Olorun
3
4
2
1
L
Cernunnos
iOnlyPlayHades
Cernunnos
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,785
Damage
19,806
35,871
Taken
42,749
23,461
Mitigated
24,497
6,616
Healing
5,981
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
EricJ231
Osiris
10,040
3,064
0
2,345
14,830
13,316
798
1,655
13,175
0
34,229
W
Agni
GasAlot
Agni
14,870
359
0
2,016
8,029
2,623
1,209
1,840
6,189
48,046
0
L
Bastet
MV Rango
Bastet
4,619
946
0
1,728
14,545
12,208
0
4,581
8,391
0
18,670
W
Hun Batz
Ryanj3
Hun Batz
13,875
3,189
0
2,255
13,012
7,522
691
4,525
8,487
0
53,829
L
Olorun
SGswift
Olorun
7,930
2,593
1,003
1,896
12,396
6,449
0
2,508
8,983
39,024
0
L
Cernunnos
iOnlyPlayHades
Cernunnos
7,257
1,812
0
1,354
15,808
5,840
0
6,118
8,283
0
27,362

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,197
Gold Earned
30,927
188
Minions Killed
130
0
Camps Cleared
0
803,344
Distance Traveled
735,089
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
11,276
805
35
3
0
256,822
0
W
Agni
13,229
945
83
6
0
264,385
0
L
Bastet
10,232
731
25
2
0
257,153
0
W
Hun Batz
12,692
907
70
5
0
282,137
0
L
Olorun
10,661
762
56
4
0
229,411
0
L
Cernunnos
10,034
717
49
4
0
248,525
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role