Player Matchup

Loki
Loki
AugustoXl
Loki
Level 37
God Stats
2W - 2L
1,790 SR
Queue Stats
10W - 9L
1,518 Elo+
Solo
Chaac
Chaac
Blackoscurus696
Chaac
Level 83
God Stats
4W - 5L
1,591 SR
Queue Stats
48W - 69L
1,391 Elo+
Solo
Baron Samedi
Baron Samedi
DamnThySouls
Baron Samedi
Level 135
God Stats
8W - 10L
1,495 SR
Queue Stats
425W - 444L
1,467 Elo+
Solo
Izanami
Izanami
WonderWoman_KOTT
Izanami
Level 107
God Stats
30W - 25L
1,764 SR
Queue Stats
54W - 51L
1,467 Elo+
Solo
Ymir
Ymir
mystic_cerealbox
Ymir
Level 147
God Stats
4W - 3L
1,597 SR
Queue Stats
191W - 179L
1,483 Elo+
Solo
Team Averages
Level 102
1,648 SR
1,465 Elo+

VS

Team Averages
Level 84
1,512 SR
1,398 Elo+
Da Ji
Da Ji
Moxx974
Da Ji
Level 118
God Stats
19W - 12L
1,595 SR
Queue Stats
631W - 585L
1,479 Elo+
Solo
Artio
Artio
Nehelenia-0
Artio
Level 123
God Stats
4W - 6L
1,408 SR
Queue Stats
278W - 286L
1,468 Elo+
Solo
Merlin
Merlin
ODGDQuez
Merlin
Level 59
God Stats
18W - 26L
1,453 SR
Queue Stats
40W - 68L
1,347 Elo+
Solo
Rama
Rama
Wrigleyandme
Rama
Level 44
God Stats
7W - 5L
1,500 SR
Queue Stats
29W - 48L
1,264 Elo+
Solo
Chaac
Chaac
adrianmezag
Chaac
Level 78
God Stats
7W - 4L
1,602 SR
Queue Stats
116W - 117L
1,433 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
12
2 / 2 / 1
6,382
491
3,209
7,803
2,323
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

11
0 / 4 / 0
6,490
499
5,308
9,398
4,939
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baron Samedi
DamnThySouls
Baron Samedi
10
1 / 5 / 1
6,489
499
5,474
7,215
3,320
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

11
0 / 1 / 1
6,348
488
4,793
8,094
2,579
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

11
0 / 1 / 1
6,147
473
3,534
9,974
5,571
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Moxx974
Da Ji
14
5 / 1 / 2
8,038
618
6,790
13,011
4,369
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
1 / 0 / 2
6,300
485
3,497
9,409
6,652
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Merlin
ODGDQuez
Merlin
14
2 / 1 / 3
7,761
597
4,638
6,209
1,626
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

12
1 / 2 / 1
7,065
543
6,785
6,132
1,838
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
4 / 0 / 0
8,700
669
5,650
9,951
7,293
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
21
3
Kills
13
13
Deaths
4
4
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Loki
2
2
1
1.25
L
0
4
0
0
L
Baron Samedi
DamnThySouls
Baron Samedi
1
5
1
0.3
W
Da Ji
Moxx974
Da Ji
5
1
2
6
W
1
0
2
2
W
Merlin
ODGDQuez
Merlin
2
1
3
3.5
L
0
1
1
0.5
W
1
2
1
0.75
W
4
0
0
4
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,318
Damage
27,360
42,484
Taken
44,712
18,732
Mitigated
21,778
11,921
Healing
21,690
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
3,209
650
0
3,537
7,803
2,323
0
697
7,106
0
40,703
L
5,308
880
0
1,624
9,398
4,939
0
403
8,995
0
33,730
L
Baron Samedi
DamnThySouls
Baron Samedi
5,474
73
0
1,022
7,215
3,320
0
2,407
4,808
30,254
1,542
W
Da Ji
Moxx974
Da Ji
6,790
1,479
0
9,276
13,011
4,369
0
3,198
9,519
0
67,526
W
3,497
605
273
2,679
9,409
6,652
90
2,208
7,193
24,662
3,309
W
Merlin
ODGDQuez
Merlin
4,638
462
0
3,417
6,209
1,626
0
2,048
3,809
48,839
0
L
4,793
3,023
0
3,113
8,094
2,579
0
797
7,297
0
54,398
W
6,785
5,761
0
1,767
6,132
1,838
934
817
5,315
0
45,392
W
5,650
1,042
0
4,278
9,951
7,293
0
0
9,951
0
56,914
L
3,534
1,261
0
2,625
9,974
5,571
0
3,684
6,290
22,546
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,856
Gold Earned
37,864
351
Minions Killed
403
0
Camps Cleared
0
1,271,905
Distance Traveled
1,263,235
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
6,382
491
71
5
0
312,755
0
L
Chaac
6,490
499
69
5
0
256,413
0
L
Baron Samedi
6,489
499
73
6
0
211,706
4
W
Da Ji
8,038
618
103
8
0
295,184
0
W
Artio
6,300
485
28
2
0
236,325
0
W
Merlin
7,761
597
94
7
0
249,259
6
L
Izanami
6,348
488
90
7
0
232,467
2
W
Rama
7,065
543
87
7
0
225,010
0
W
Chaac
8,700
669
91
7
0
257,457
2
L
Ymir
6,147
473
48
4
0
258,564
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role