Player Matchup

Anubis
Anubis
 
Anubis
Level 181
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charon
Charon
 
Charon
Level 184
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Set
Set
AnodyneDreams
Set
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 62L
1,602 Elo+
Party 1
Xing Tian
Xing Tian
beaver54
Xing Tian
Level 123
God Stats
0W - 3L
1,128 SR
Queue Stats
147W - 146L
1,574 Elo+
Solo
Heimdallr
Heimdallr
bofo 02
Heimdallr
Level 172
God Stats
10W - 4L
1,745 SR
Queue Stats
230W - 213L
1,602 Elo+
Solo
Team Averages
Level 162
1,475 SR
1,555 Elo+

VS

Team Averages
Level 168
1,507 SR
1,547 Elo+
Cu Chulainn
Cu Chulainn
Alejhina97
Cu Chulainn
Level 124
God Stats
9W - 3L
1,597 SR
Queue Stats
209W - 182L
1,522 Elo+
Solo
Yemoja
Yemoja
Faith3
Yemoja
Level 225
God Stats
64W - 97L
1,540 SR
Queue Stats
733W - 674L
1,583 Elo+
Solo
Kukulkan
Kukulkan
JhoonDeer
Kukulkan
Level 219
God Stats
5W - 6L
1,474 SR
Queue Stats
383W - 355L
1,536 Elo+
Solo
Serqet
Serqet
Sinisterserpant
Serqet
Level 144
God Stats
1W - 1L
1,221 SR
Queue Stats
308W - 258L
1,558 Elo+
Solo
Skadi
Skadi
eduardo26000
Skadi
Level 128
God Stats
4W - 1L
1,706 SR
Queue Stats
176W - 157L
1,535 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
12
0 / 4 / 3
6,647
554
4,776
8,555
3,122
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon
 
Charon
11
0 / 2 / 2
6,165
514
3,137
8,812
5,696
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
6 / 2 / 0
7,317
610
6,951
10,024
4,035
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Xing Tian
beaver54
Xing Tian
9
2 / 6 / 1
5,717
476
5,150
14,444
9,287
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Heimdallr
bofo 02
Heimdallr
13
2 / 2 / 2
7,159
597
9,298
9,536
3,900
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Alejhina97
Cu Chulainn
14
5 / 1 / 2
8,208
684
7,020
9,383
5,893
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Yemoja
Faith3
Yemoja
12
1 / 1 / 9
7,092
591
4,778
8,013
5,618
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Kukulkan
JhoonDeer
Kukulkan
13
3 / 1 / 6
7,612
634
7,756
4,893
1,472
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

13
4 / 5 / 6
7,232
603
6,628
10,305
3,173
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
3 / 2 / 2
7,366
614
8,269
9,918
3,241
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
41
10
Kills
16
16
Deaths
10
8
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
0
4
3
0.38
L
Charon
 
Charon
0
2
2
0.5
W
Cu Chulainn
Alejhina97
Cu Chulainn
5
1
2
6
L
6
2
0
3
W
Yemoja
Faith3
Yemoja
1
1
9
5.5
W
Kukulkan
JhoonDeer
Kukulkan
3
1
6
6
W
4
5
6
1.4
L
Xing Tian
beaver54
Xing Tian
2
6
1
0.42
L
Heimdallr
bofo 02
Heimdallr
2
2
2
1.5
W
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,312
Damage
34,451
51,371
Taken
42,512
26,040
Mitigated
19,397
14,899
Healing
14,397
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
4,776
233
0
3,109
8,555
3,122
0
3,488
4,373
52,386
1,136
L
Charon
 
Charon
3,137
247
0
1,108
8,812
5,696
0
700
7,963
30,959
223
W
Cu Chulainn
Alejhina97
Cu Chulainn
7,020
1,186
0
2,720
9,383
5,893
0
3,767
5,088
198
56,348
L
6,951
2,721
0
4,310
10,024
4,035
0
1,824
7,798
0
54,022
W
Yemoja
Faith3
Yemoja
4,778
1,179
3,590
2,902
8,013
5,618
0
2,861
5,152
16,200
1,838
W
Kukulkan
JhoonDeer
Kukulkan
7,756
888
0
660
4,893
1,472
0
2,595
2,258
56,628
0
W
6,628
1,700
0
3,766
10,305
3,173
0
1,374
8,931
0
48,154
L
Xing Tian
beaver54
Xing Tian
5,150
369
149
2,182
14,444
9,287
0
4,241
9,865
16,129
0
L
Heimdallr
bofo 02
Heimdallr
9,298
4,018
0
4,041
9,536
3,900
0
1,087
8,289
0
62,089
W
8,269
3,806
0
759
9,918
3,241
83
1,675
8,243
0
60,722

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,005
Gold Earned
37,510
370
Minions Killed
440
0
Camps Cleared
0
1,220,401
Distance Traveled
1,350,248
2
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
6,647
554
98
8
0
232,785
0
L
Charon
6,165
514
60
5
0
212,277
0
W
Cu Chulainn
8,208
684
107
9
0
249,647
5
L
Set
7,317
610
90
8
0
289,104
0
W
Yemoja
7,092
591
32
3
0
255,598
8
W
Kukulkan
7,612
634
116
10
0
281,176
1
W
Serqet
7,232
603
81
7
0
305,551
0
L
Xing Tian
5,717
476
22
2
0
250,482
2
L
Heimdallr
7,159
597
100
8
0
235,753
0
W
Skadi
7,366
614
104
9
0
258,276
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role