Player Matchup

Raijin
Raijin
Silver IV
 
Raijin
Silver IV
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Yu Huang
Yu Huang
Silver I
 
Yu Huang
Silver I
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ares
Ares
Silver I
JooshyFruit
Ares
Silver I
Level 95
God Stats
40W - 35L
1,571 SR
Queue Stats
78W - 95L
1,201 MMR
Solo
Hou Yi
Hou Yi
Gold IV
OhHampton
Hou Yi
Gold IV
Level 158
God Stats
1W - 2L
1,326 SR
Queue Stats
144W - 143L
1,315 MMR
Solo
Cliodhna
Cliodhna
Gold IV
SmiteDaDDy5648
Cliodhna
Gold IV
Level 170
God Stats
39W - 38L
1,555 SR
Queue Stats
369W - 376L
1,342 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 143
1,490 SR
1,372 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 125
1,468 SR
1,265 MMR
Sun Wukong
Sun Wukong
Silver I
GlubtubbasWepple
Sun Wukong
Silver I
Level 128
God Stats
3W - 4L
1,465 SR
Queue Stats
54W - 66L
1,179 MMR
Party 1
Maui
Maui
Silver II
KidxPluto
Maui
Silver II
Level 94
God Stats
6W - 12L
1,375 SR
Queue Stats
190W - 203L
1,226 MMR
Solo
Artemis
Artemis
Gold V
LDR_COBRA
Artemis
Gold V
Level 152
God Stats
13W - 14L
1,533 SR
Queue Stats
299W - 310L
1,364 MMR
Solo
Gilgamesh
Gilgamesh
Silver II
Mista_Denmark
Gilgamesh
Silver II
Level 108
God Stats
2W - 4L
1,465 SR
Queue Stats
28W - 42L
1,169 MMR
Party 1
Nox
Nox
Gold II
xxDarkAngelww
Nox
Gold II
Level 145
God Stats
5W - 6L
1,502 SR
Queue Stats
336W - 356L
1,385 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
8
1 / 0 / 0
4,736
789
3,293
3,908
1,197
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Breastplate

Breastplate

+20
Physical Protection

Yu Huang
 
Yu Huang
7
1 / 0 / 0
4,248
708
1,658
1,396
337
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

6
0 / 1 / 1
4,067
678
800
3,281
1,729
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hou Yi
OhHampton
Hou Yi
7
2 / 1 / 0
4,195
699
2,291
3,913
915
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Cliodhna
6
0 / 0 / 1
3,701
617
1,164
3,602
914
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
Chang'eAthenaAwilixBellona

VS

Bans
Nu WaCharybdisThorBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
GlubtubbasWepple
Sun Wukong
5
0 / 1 / 0
3,581
597
1,811
4,740
3,258
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Maui
4
2 / 1 / 0
3,620
603
739
3,170
1,320
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Artemis
LDR_COBRA
Artemis
7
0 / 1 / 2
3,839
640
2,848
2,813
821
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilgamesh
Mista_Denmark
Gilgamesh
7
0 / 0 / 0
3,566
594
1,096
5,126
1,746
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8
0 / 1 / 0
4,246
708
511
2,758
755
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
4
4
Kills
2
2
Deaths
4
2
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Raijin
 
Raijin
1
0
0
1
W
Yu Huang
 
Yu Huang
1
0
0
1
L
Sun Wukong
GlubtubbasWepple
Sun Wukong
0
1
0
0
W
0
1
1
0.5
L
Maui
2
1
0
2
L
Artemis
LDR_COBRA
Artemis
0
1
2
1
L
Gilgamesh
Mista_Denmark
Gilgamesh
0
0
0
0
W
Hou Yi
OhHampton
Hou Yi
2
1
0
2
W
Cliodhna
0
0
1
0.5
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,206
Damage
7,005
16,100
Taken
18,607
5,092
Mitigated
7,900
9,420
Healing
6,346
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
 
Raijin
3,293
440
0
2,557
3,908
1,197
0
0
3,659
26,632
0
W
Yu Huang
 
Yu Huang
1,658
185
0
723
1,396
337
0
214
1,182
19,503
708
L
Sun Wukong
GlubtubbasWepple
Sun Wukong
1,811
166
0
2,508
4,740
3,258
0
2,337
2,403
0
15,763
W
800
0
32
1,378
3,281
1,729
0
259
3,022
7,931
0
L
Maui
739
294
0
1,062
3,170
1,320
0
567
2,603
4,839
1,436
L
Artemis
LDR_COBRA
Artemis
2,848
963
0
717
2,813
821
0
233
2,580
0
18,698
L
Gilgamesh
Mista_Denmark
Gilgamesh
1,096
268
0
791
5,126
1,746
0
1,601
3,525
0
20,222
W
Hou Yi
OhHampton
Hou Yi
2,291
1,359
0
2,371
3,913
915
0
271
3,642
0
25,606
W
Cliodhna
1,164
145
0
2,359
3,602
914
0
297
3,305
0
17,213
L
511
137
0
1,268
2,758
755
0
958
1,800
28,160
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,947
Gold Earned
18,852
180
Minions Killed
173
0
Camps Cleared
0
663,478
Distance Traveled
590,170
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
4,736
789
49
8
0
120,105
0
W
Yu Huang
4,248
708
51
9
0
130,087
1
L
Sun Wukong
3,581
597
30
5
0
107,189
1
W
Ares
4,067
678
4
1
0
137,898
0
L
Maui
3,620
603
10
2
0
80,872
1
L
Artemis
3,839
640
30
5
0
111,849
1
L
Gilgamesh
3,566
594
38
6
0
160,894
1
W
Hou Yi
4,195
699
42
7
0
120,982
0
W
Cliodhna
3,701
617
34
6
0
154,406
1
L
Nox
4,246
708
65
11
0
129,366
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role