Player Matchup

Danzaburou
Danzaburou
MrNimbus3sm
Danzaburou
Level 159
God Stats
0W - 1L
1,448 SR
Queue Stats
3W - 1L
1,500 Elo+
Party 1
Zeus
Zeus
NuWasCheeks
Zeus
Level 159
God Stats
0W - 1L
1,218 SR
Queue Stats
3W - 1L
1,500 Elo+
Party 1
Odin
Odin
Quesohh
Odin
Level 107
God Stats
0W - 1L
1,360 SR
Queue Stats
6W - 7L
1,296 Elo+
Party 1
Team Averages
Level 142
1,342 SR
1,432 Elo+

VS

Team Averages
Level 104
1,761 SR
1,777 Elo+
Surtr
Surtr
BlessTheGoof
Surtr
Level 104
God Stats
11W - 8L
1,454 SR
Queue Stats
20W - 30L
1,348 Elo+
Solo
Merlin
Merlin
GetBent7
Merlin
Level 65
God Stats
6W - 0L
1,849 SR
Queue Stats
117W - 6L
2,008 Elo+
Party 2
Danzaburou
Danzaburou
Tanbo
Danzaburou
Level 142
God Stats
9W - 0L
1,979 SR
Queue Stats
86W - 7L
1,976 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
MrNimbus3sm
Danzaburou
13
2 / 4 / 0
8,237
749
6,638
12,340
4,719
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

11
0 / 9 / 0
7,194
654
7,168
9,493
2,894
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Odin
Quesohh
Odin
13
0 / 5 / 0
7,250
659
4,417
16,629
6,801
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 2 / 8
10,445
950
10,643
11,539
8,608
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Merlin
GetBent7
Merlin
16
4 / 0 / 12
9,895
900
11,721
9,907
5,984
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Danzaburou
Tanbo
Danzaburou
16
6 / 0 / 8
10,348
941
13,036
8,312
5,924
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
46
2
Kills
18
18
Deaths
2
0
Assists
28
Player
Kills
Deaths
Assists
KDA
W
8
2
8
6
W
Merlin
GetBent7
Merlin
4
0
12
10
L
Danzaburou
MrNimbus3sm
Danzaburou
2
4
0
0.5
L
0
9
0
0
L
Odin
Quesohh
Odin
0
5
0
0
W
Danzaburou
Tanbo
Danzaburou
6
0
8
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,223
Damage
35,400
38,462
Taken
29,758
14,414
Mitigated
20,516
4,296
Healing
9,432
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,643
2,474
67
2,848
11,539
8,608
72
3,072
8,467
1,508
34,480
W
Merlin
GetBent7
Merlin
11,721
579
105
3,807
9,907
5,984
581
1,493
8,414
41,822
1,035
L
Danzaburou
MrNimbus3sm
Danzaburou
6,638
1,642
0
2,297
12,340
4,719
0
3,716
8,082
0
21,057
L
7,168
932
0
80
9,493
2,894
0
2,585
6,438
23,873
0
L
Odin
Quesohh
Odin
4,417
918
230
1,689
16,629
6,801
0
4,582
11,251
0
20,990
W
Danzaburou
Tanbo
Danzaburou
13,036
3,266
0
2,605
8,312
5,924
2,348
2,712
5,600
0
36,162

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,681
Gold Earned
30,688
111
Minions Killed
164
0
Camps Cleared
0
520,478
Distance Traveled
615,311
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
10,445
950
51
5
0
215,202
0
W
Merlin
9,895
900
52
5
0
200,745
0
L
Danzaburou
8,237
749
38
3
0
187,016
0
L
Zeus
7,194
654
41
4
0
145,053
0
L
Odin
7,250
659
32
3
0
188,409
0
W
Danzaburou
10,348
941
61
6
0
199,364
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role