Player Matchup

Yemoja
Yemoja
EmilyFogger
Yemoja
Level 14
God Stats
9W - 18L
1,374 SR
Queue Stats
11W - 28L
1,275 Elo+
Party 1
Kali
Kali
TrashM4N
Kali
Level 107
God Stats
0W - 2L
1,571 SR
Queue Stats
28W - 55L
1,282 Elo+
Party 1
He Bo
He Bo
strawbewi
He Bo
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 15L
1,302 Elo+
Party 1
Team Averages
Level 42
1,482 SR
1,286 Elo+

VS

Team Averages
Level 134
1,680 SR
1,694 Elo+
Mulan
Mulan
Kharon_VI
Mulan
Level 105
God Stats
1W - 1L
1,159 SR
Queue Stats
37W - 45L
1,421 Elo+
Solo
Arachne
Arachne
SC Baugh
Arachne
Level 149
God Stats
53W - 4L
1,909 SR
Queue Stats
77W - 9L
1,778 Elo+
Party 2
Vulcan
Vulcan
SC TatrBacnTots
Vulcan
Level 149
God Stats
41W - 2L
1,971 SR
Queue Stats
59W - 4L
1,883 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
13
0 / 6 / 1
8,146
627
2,930
14,941
12,083
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kali
12
1 / 8 / 0
8,257
635
6,413
16,654
6,594
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

He Bo
strawbewi
He Bo
13
0 / 6 / 0
7,691
592
4,904
10,457
3,449
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Kharon_VI
Mulan
16
3 / 1 / 11
11,034
849
7,594
12,771
12,986
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Arachne
SC Baugh
Arachne
17
4 / 0 / 15
11,438
880
9,512
10,729
8,606
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

18
13 / 0 / 7
12,660
974
19,905
4,745
1,820
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
53
1
Kills
20
20
Deaths
1
1
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Yemoja
0
6
1
0.08
W
Mulan
Kharon_VI
Mulan
3
1
11
8.5
W
Arachne
SC Baugh
Arachne
4
0
15
11.5
W
13
0
7
16.5
L
Kali
1
8
0
0.13
L
He Bo
strawbewi
He Bo
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,247
Damage
37,011
42,052
Taken
28,245
22,126
Mitigated
23,412
3,550
Healing
6,626
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
2,930
706
716
0
14,941
12,083
0
7,707
6,724
21,612
0
W
Mulan
Kharon_VI
Mulan
7,594
546
0
1,432
12,771
12,986
895
4,394
8,377
0
34,916
W
Arachne
SC Baugh
Arachne
9,512
7,818
115
4,104
10,729
8,606
746
2,389
8,340
0
37,285
W
19,905
376
163
812
4,745
1,820
1,092
1,221
3,524
57,523
338
L
Kali
6,413
2,128
0
2,144
16,654
6,594
0
5,906
10,474
0
27,687
L
He Bo
strawbewi
He Bo
4,904
460
0
690
10,457
3,449
0
5,237
5,011
18,357
732

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,094
Gold Earned
35,132
98
Minions Killed
179
0
Camps Cleared
0
530,752
Distance Traveled
740,907
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
8,146
627
31
2
0
160,676
0
W
Mulan
11,034
849
43
3
0
219,720
1
W
Arachne
11,438
880
50
4
0
259,811
0
W
Vulcan
12,660
974
86
7
0
261,376
0
L
Kali
8,257
635
37
3
0
194,823
0
L
He Bo
7,691
592
30
2
0
175,253
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role