Player Matchup

Geb
Geb
DaCAPTA1N63
Geb
Level 148
God Stats
0W - 2L
1,471 SR
Queue Stats
54W - 54L
1,502 Elo+
Party 1
Hera
Hera
FiestyLobster
Hera
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
119W - 122L
1,501 Elo+
Party 1
Cernunnos
Cernunnos
FrankSrfromAcctt
Cernunnos
Level 83
God Stats
14W - 19L
1,485 SR
Queue Stats
88W - 119L
1,463 Elo+
Party 1
Hades
Hades
SixPointComx
Hades
Level 85
God Stats
2W - 1L
1,903 SR
Queue Stats
20W - 23L
1,438 Elo+
Party 1
Horus
Horus
lonewolfLC
Horus
Level 136
God Stats
5W - 2L
1,717 SR
Queue Stats
111W - 150L
1,472 Elo+
Party 1
Team Averages
Level 122
1,615 SR
1,475 Elo+

VS

Team Averages
Level 128
1,528 SR
1,486 Elo+
Bastet
Bastet
 
Bastet
Level 166
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
IStanTw1c3
Scylla
Level 194
God Stats
4W - 5L
1,429 SR
Queue Stats
292W - 286L
1,449 Elo+
Party 2
Gilgamesh
Gilgamesh
TTVMooSoka
Gilgamesh
Level 91
God Stats
5W - 1L
1,806 SR
Queue Stats
498W - 442L
1,531 Elo+
Solo
Baron Samedi
Baron Samedi
TropyDue
Baron Samedi
Level 104
God Stats
2W - 1L
1,467 SR
Queue Stats
118W - 104L
1,493 Elo+
Solo
Charybdis
Charybdis
XtoxiikmommX
Charybdis
Level 84
God Stats
11W - 16L
1,438 SR
Queue Stats
74W - 73L
1,457 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 1
4,911
491
3,095
6,465
4,125
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
0 / 2 / 0
5,501
550
3,312
5,351
1,709
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Cernunnos
11
1 / 2 / 0
5,796
580
5,245
3,644
1,013
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

9
1 / 3 / 0
4,875
488
3,387
7,943
3,075
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Horus
9
1 / 5 / 1
5,321
532
5,602
10,996
6,196
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
11
4 / 0 / 6
6,013
601
4,710
5,462
1,634
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Scylla
IStanTw1c3
Scylla
12
2 / 0 / 2
6,404
640
2,686
3,932
1,150
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
TTVMooSoka
Gilgamesh
12
6 / 2 / 2
7,110
711
8,914
11,362
5,122
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

Baron Samedi
TropyDue
Baron Samedi
9
2 / 0 / 5
5,410
541
4,581
6,794
3,084
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Charybdis
XtoxiikmommX
Charybdis
10
0 / 1 / 3
5,475
548
2,734
6,541
1,840
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
32
3
Kills
14
14
Deaths
3
2
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
4
0
6
7
L
0
2
1
0.25
L
0
2
0
0
L
Cernunnos
1
2
0
0.5
W
Scylla
IStanTw1c3
Scylla
2
0
2
3
L
1
3
0
0.33
W
Gilgamesh
TTVMooSoka
Gilgamesh
6
2
2
3.5
W
Baron Samedi
TropyDue
Baron Samedi
2
0
5
4.5
W
Charybdis
XtoxiikmommX
Charybdis
0
1
3
1.5
L
Horus
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,641
Damage
23,625
34,399
Taken
34,091
16,118
Mitigated
12,830
12,070
Healing
15,490
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
4,710
1,022
0
2,196
5,462
1,634
0
936
4,374
0
36,878
L
3,095
489
0
1,913
6,465
4,125
0
2,257
4,168
11,606
0
L
3,312
383
0
868
5,351
1,709
0
1,768
3,583
34,788
0
L
Cernunnos
5,245
2,513
0
1,484
3,644
1,013
0
1,009
2,635
0
47,979
W
Scylla
IStanTw1c3
Scylla
2,686
345
0
1,914
3,932
1,150
0
3,027
583
39,912
769
L
3,387
346
361
3,727
7,943
3,075
0
1,803
6,033
29,416
0
W
Gilgamesh
TTVMooSoka
Gilgamesh
8,914
3,212
0
4,486
11,362
5,122
0
2,332
8,663
0
46,590
W
Baron Samedi
TropyDue
Baron Samedi
4,581
487
636
3,113
6,794
3,084
0
2,338
4,456
25,988
0
W
Charybdis
XtoxiikmommX
Charybdis
2,734
1,708
0
3,145
6,541
1,840
0
1,054
5,487
0
33,753
L
Horus
5,602
2,243
152
3,565
10,996
6,196
0
430
10,204
272
27,959

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,404
Gold Earned
30,412
303
Minions Killed
318
0
Camps Cleared
0
989,645
Distance Traveled
1,065,458
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
6,013
601
56
6
0
259,259
0
L
Geb
4,911
491
16
2
0
222,223
3
L
Hera
5,501
550
86
9
0
187,968
3
L
Cernunnos
5,796
580
85
9
0
169,164
1
W
Scylla
6,404
640
86
9
0
213,899
2
L
Hades
4,875
488
64
6
0
235,860
0
W
Gilgamesh
7,110
711
71
7
0
200,035
0
W
Baron Samedi
5,410
541
41
4
0
198,424
3
W
Charybdis
5,475
548
64
6
0
193,841
0
L
Horus
5,321
532
52
5
0
174,430
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role