Player Matchup

Anubis
Anubis
Gold I
 
Anubis
Gold I
Level 212
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Platinum III
FlacidBooberang
Merlin
Platinum III
Level 87
God Stats
4W - 2L
1,677 SR
Queue Stats
230W - 223L
1,678 MMR
Solo
Ares
Ares
Gold III
HomicideGoated
Ares
Gold III
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 62L
1,605 MMR
Party 1
Thor
Thor
Gold IV
ShinchanJr
Thor
Gold IV
Level 86
God Stats
6W - 5L
1,621 SR
Queue Stats
43W - 33L
1,660 MMR
Solo
Ravana
Ravana
Gold I
temp-470723279
Ravana
Gold I
Level 130
God Stats
2W - 5L
1,423 SR
Queue Stats
80W - 74L
1,686 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 131
1,544 SR
1,626 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 165
1,644 SR
1,622 MMR
Hou Yi
Hou Yi
Gold I
 
Hou Yi
Gold I
Level 191
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kuzenbo
Kuzenbo
Platinum III
FidgetyCrawdad2
Kuzenbo
Platinum III
Level 229
God Stats
9W - 9L
1,593 SR
Queue Stats
431W - 410L
1,636 MMR
Solo
Sun Wukong
Sun Wukong
Platinum IV
RafaelABD1999
Sun Wukong
Platinum IV
Level 155
God Stats
44W - 37L
1,654 SR
Queue Stats
175W - 171L
1,633 MMR
Solo
Scylla
Scylla
Gold V
drudog55
Scylla
Gold V
Level 134
God Stats
10W - 3L
1,821 SR
Queue Stats
40W - 39L
1,675 MMR
Solo
Ao Kuang
Ao Kuang
Gold III
jogarba
Ao Kuang
Gold III
Level 114
God Stats
15W - 8L
1,654 SR
Queue Stats
169W - 185L
1,666 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
8
0 / 7 / 1
4,971
452
4,976
8,037
2,977
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

12
0 / 1 / 1
6,455
587
3,628
3,303
997
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

9
1 / 5 / 0
5,394
490
4,628
9,236
9,072
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
1 / 2 / 0
5,635
512
2,315
7,854
4,365
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
1 / 1 / 0
6,321
575
3,198
4,120
1,254
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Bans
SusanoMaman BrigittePoseidonNu Wa

VS

Bans
FenrirKumbhakarnaAwilixAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
13
7 / 2 / 1
7,874
716
6,084
8,595
2,318
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

9
1 / 0 / 5
6,095
554
4,107
8,104
5,393
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mystical Earring

Mystical Earring

+15
Mp 5

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Sun Wukong
RafaelABD1999
Sun Wukong
13
4 / 0 / 0
7,503
682
6,358
8,003
4,398
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Scylla
drudog55
Scylla
13
1 / 1 / 0
7,239
658
959
4,015
1,040
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Ao Kuang
jogarba
Ao Kuang
11
3 / 1 / 2
6,413
583
2,851
8,335
2,926
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
24
3
Kills
16
16
Deaths
4
2
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
0
7
1
0.07
W
Hou Yi
 
Hou Yi
7
2
1
3.75
W
1
0
5
3.5
L
0
1
1
0.5
L
1
5
0
0.2
W
Sun Wukong
RafaelABD1999
Sun Wukong
4
0
0
4
L
1
2
0
0.5
W
Scylla
drudog55
Scylla
1
1
0
1
W
Ao Kuang
jogarba
Ao Kuang
3
1
2
4
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,745
Damage
20,359
32,550
Taken
37,052
18,665
Mitigated
16,075
7,756
Healing
10,816
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
4,976
110
0
1,189
8,037
2,977
0
742
7,295
25,766
0
W
Hou Yi
 
Hou Yi
6,084
3,376
0
2,519
8,595
2,318
118
4,361
4,234
0
53,464
W
4,107
1,621
0
2,101
8,104
5,393
16
2,577
5,374
20,595
1,967
L
3,628
0
0
1,275
3,303
997
0
1,286
1,977
48,726
0
L
4,628
822
0
1,224
9,236
9,072
0
2,137
7,099
22,409
751
W
Sun Wukong
RafaelABD1999
Sun Wukong
6,358
1,999
0
2,414
8,003
4,398
0
3,244
4,759
0
53,688
L
2,315
648
0
1,719
7,854
4,365
0
1,858
5,956
0
19,842
W
Scylla
drudog55
Scylla
959
43
0
1,342
4,015
1,040
0
1,684
2,085
50,571
498
W
Ao Kuang
jogarba
Ao Kuang
2,851
1,001
0
2,440
8,335
2,926
0
807
7,514
42,705
0
L
3,198
868
0
2,349
4,120
1,254
0
1,701
2,379
0
42,391

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,776
Gold Earned
35,124
316
Minions Killed
390
0
Camps Cleared
0
1,110,550
Distance Traveled
1,140,618
1
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
4,971
452
43
4
0
202,049
1
W
Hou Yi
7,874
716
94
9
0
189,243
0
W
Kuzenbo
6,095
554
25
2
0
247,696
2
L
Merlin
6,455
587
113
10
0
224,971
0
L
Ares
5,394
490
34
3
0
184,665
0
W
Sun Wukong
7,503
682
90
8
0
224,704
3
L
Thor
5,635
512
41
4
0
238,877
0
W
Scylla
7,239
658
109
10
0
212,833
6
W
Ao Kuang
6,413
583
72
7
0
266,142
0
L
Ravana
6,321
575
85
8
0
259,988
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role