Player Matchup

Anubis
Anubis
Gold III
 
Anubis
Gold III
Level 93
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chronos
Chronos
Diamond V
Rayooo
Chronos
Diamond V
Level 183
God Stats
5W - 6L
1,618 SR
Queue Stats
83W - 69L
2,107 MMR
Solo
Chaac
Chaac
Platinum II
Yatogami4
Chaac
Platinum II
Level 119
God Stats
5W - 6L
1,613 SR
Queue Stats
381W - 383L
1,657 MMR
Solo
Jing Wei
Jing Wei
Diamond I
rDeni
Jing Wei
Diamond I
Level 176
God Stats
12W - 8L
1,663 SR
Queue Stats
110W - 89L
2,590 MMR
Solo
Kuzenbo
Kuzenbo
Platinum II
xzivan666
Kuzenbo
Platinum II
Level 127
God Stats
6W - 1L
1,408 SR
Queue Stats
40W - 37L
1,782 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 140
1,560 SR
1,927 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 168
1,480 SR
1,671 MMR
Heimdallr
Heimdallr
Grandmaster
 
Heimdallr
Grandmaster
Level 247
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Vamana
Vamana
Gold IV
 
Vamana
Gold IV
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Gold V
GokkuderaH
Fenrir
Gold V
Level 154
God Stats
3W - 1L
1,503 SR
Queue Stats
76W - 89L
1,437 MMR
Party 1
Tiamat
Tiamat
Diamond I
HollowSSamurai
Tiamat
Diamond I
Level 202
God Stats
5W - 8L
1,384 SR
Queue Stats
295W - 260L
2,404 MMR
Solo
Terra
Terra
Silver III
Piolho22
Terra
Silver III
Level 135
God Stats
3W - 0L
1,512 SR
Queue Stats
6W - 3L
1,515 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
12
3 / 2 / 0
6,442
586
9,559
8,804
3,574
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos
Rayooo
Chronos
12
0 / 1 / 0
6,258
569
3,540
5,229
1,610
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
Yatogami4
Chaac
11
0 / 1 / 3
6,255
569
4,935
9,700
9,701
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Jing Wei
rDeni
Jing Wei
9
0 / 4 / 0
5,055
460
2,554
5,438
1,401
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Kuzenbo
xzivan666
Kuzenbo
8
0 / 4 / 0
4,570
415
3,767
10,058
6,267
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bans
Maman BrigitteCthulhuSobek

VS

Bans
GebSkadiAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
13
3 / 0 / 5
7,071
643
9,095
8,121
2,868
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Vamana
 
Vamana
11
0 / 1 / 1
6,473
588
6,797
10,373
5,475
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fenrir
GokkuderaH
Fenrir
11
4 / 2 / 3
6,204
564
4,064
7,841
2,382
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

12
2 / 0 / 1
7,233
658
4,277
4,393
2,239
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Terra
Piolho22
Terra
10
3 / 0 / 6
6,298
573
4,115
7,383
4,459
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
28
3
Kills
12
12
Deaths
3
3
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
3
2
0
1.5
W
Heimdallr
 
Heimdallr
3
0
5
5.5
W
Vamana
 
Vamana
0
1
1
0.5
W
Fenrir
GokkuderaH
Fenrir
4
2
3
2.75
W
2
0
1
2.5
W
Terra
Piolho22
Terra
3
0
6
6
L
Chronos
Rayooo
Chronos
0
1
0
0
L
Chaac
Yatogami4
Chaac
0
1
3
1.5
L
Jing Wei
rDeni
Jing Wei
0
4
0
0
L
Kuzenbo
xzivan666
Kuzenbo
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,355
Damage
28,348
39,229
Taken
38,111
22,553
Mitigated
17,423
11,864
Healing
19,578
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
9,559
333
0
4,672
8,804
3,574
0
1,111
7,571
52,084
1,826
W
Heimdallr
 
Heimdallr
9,095
6,147
0
4,510
8,121
2,868
367
4,221
3,900
0
64,915
W
Vamana
 
Vamana
6,797
3,321
0
3,926
10,373
5,475
0
3,171
7,202
863
47,787
W
Fenrir
GokkuderaH
Fenrir
4,064
1,257
0
3,319
7,841
2,382
0
3,474
4,367
0
33,898
W
4,277
467
0
2,234
4,393
2,239
0
2,113
2,280
50,555
2,604
W
Terra
Piolho22
Terra
4,115
401
2,219
3,370
7,383
4,459
0
3,649
3,734
18,309
0
L
Chronos
Rayooo
Chronos
3,540
1,209
0
1,735
5,229
1,610
0
3,101
1,723
56,448
0
L
Chaac
Yatogami4
Chaac
4,935
646
0
2,967
9,700
9,701
0
292
8,752
0
44,533
L
Jing Wei
rDeni
Jing Wei
2,554
1,912
0
644
5,438
1,401
0
1,080
4,358
0
30,184
L
Kuzenbo
xzivan666
Kuzenbo
3,767
1,049
0
1,846
10,058
6,267
0
2,342
7,528
17,121
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,580
Gold Earned
33,279
375
Minions Killed
437
0
Camps Cleared
0
1,146,710
Distance Traveled
1,171,676
2
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
6,442
586
91
8
0
234,379
0
W
Heimdallr
7,071
643
118
11
0
216,283
3
W
Vamana
6,473
588
98
9
0
219,590
0
W
Fenrir
6,204
564
66
6
0
247,209
2
W
Tiamat
7,233
658
131
12
0
230,310
4
W
Terra
6,298
573
24
2
0
258,284
3
L
Chronos
6,258
569
130
12
0
235,544
1
L
Chaac
6,255
569
75
7
0
218,413
1
L
Jing Wei
5,055
460
51
5
0
223,351
0
L
Kuzenbo
4,570
415
28
3
0
235,023
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role