Player Matchup

Izanami
Izanami
BRIANATOR_001
Izanami
Level 122
God Stats
1W - 2L
1,212 SR
Queue Stats
245W - 243L
1,486 Elo+
Party 1
Khepri
Khepri
CrownSkipper
Khepri
Level 92
God Stats
17W - 7L
1,692 SR
Queue Stats
246W - 234L
1,513 Elo+
Solo
Odin
Odin
Heresbeter722
Odin
Level 128
God Stats
4W - 4L
1,464 SR
Queue Stats
107W - 82L
1,483 Elo+
Party 2
Ne Zha
Ne Zha
JOEYLOVESEGGS
Ne Zha
Level 99
God Stats
4W - 0L
1,891 SR
Queue Stats
138W - 131L
1,510 Elo+
Party 1
Tiamat
Tiamat
Xeis0
Tiamat
Level 106
God Stats
3W - 1L
1,440 SR
Queue Stats
85W - 68L
1,514 Elo+
Party 2
Team Averages
Level 109
1,540 SR
1,501 Elo+

VS

Team Averages
Level 98
1,509 SR
1,468 Elo+
Ymir
Ymir
BobbyBEEE
Ymir
Level 30
God Stats
1W - 2L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Sol
Sol
LordScipio
Sol
Level 128
God Stats
10W - 8L
1,627 SR
Queue Stats
161W - 162L
1,488 Elo+
Solo
Achilles
Achilles
RighteousPretzel
Achilles
Level 115
God Stats
15W - 23L
1,494 SR
Queue Stats
361W - 334L
1,409 Elo+
Solo
Janus
Janus
Sloopit
Janus
Level 101
God Stats
3W - 2L
1,306 SR
Queue Stats
38W - 36L
1,468 Elo+
Solo
Arachne
Arachne
vKING LOUIEv
Arachne
Level 118
God Stats
4W - 4L
1,617 SR
Queue Stats
184W - 186L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
9
0 / 2 / 2
4,671
519
3,073
6,326
1,861
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Khepri
8
1 / 3 / 1
4,685
521
1,312
8,097
4,175
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

10
0 / 0 / 2
5,192
577
4,591
7,594
3,098
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

10
3 / 0 / 1
5,605
623
2,949
6,784
2,269
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tiamat
Xeis0
Tiamat
10
3 / 0 / 2
5,836
648
2,445
4,268
2,107
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
9
2 / 1 / 3
5,391
599
2,863
5,995
4,076
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
3 / 1 / 2
5,785
643
9,607
5,390
1,346
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
0 / 1 / 0
4,872
541
4,671
8,051
4,056
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate

Breastplate

+20
Physical Protection

Janus
Sloopit
Janus
9
0 / 3 / 1
4,929
548
3,118
4,381
1,290
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Arachne
vKING LOUIEv
Arachne
3
0 / 1 / 0
3,383
376
56
1,600
392
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
11
7
Kills
5
5
Deaths
7
8
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Izanami
0
2
2
0.5
L
Ymir
2
1
3
3.5
W
Khepri
1
3
1
0.5
W
0
0
2
1
W
3
0
1
3.5
L
3
1
2
4
L
0
1
0
0
L
Janus
Sloopit
Janus
0
3
1
0.17
W
Tiamat
Xeis0
Tiamat
3
0
2
4
L
Arachne
vKING LOUIEv
Arachne
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,370
Damage
20,315
33,069
Taken
25,417
13,510
Mitigated
11,160
12,405
Healing
9,345
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
3,073
2,323
0
2,122
6,326
1,861
0
5,133
1,193
0
32,661
L
Ymir
2,863
714
0
1,508
5,995
4,076
11
787
5,208
14,258
0
W
Khepri
1,312
262
91
1,888
8,097
4,175
0
6,498
1,559
12,315
0
W
4,591
1,424
0
3,994
7,594
3,098
0
363
6,672
0
30,265
W
2,949
923
0
2,654
6,784
2,269
0
1,095
5,640
0
41,441
L
9,607
5,293
0
2,808
5,390
1,346
23
525
4,865
45,065
3,892
L
4,671
1,168
0
3,823
8,051
4,056
0
659
6,903
0
25,189
L
Janus
Sloopit
Janus
3,118
0
0
960
4,381
1,290
0
1,660
2,682
29,104
867
W
Tiamat
Xeis0
Tiamat
2,445
328
0
1,656
4,268
2,107
0
1,880
2,174
27,204
612
L
Arachne
vKING LOUIEv
Arachne
56
56
0
246
1,600
392
0
87
1,513
0
4,465

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,989
Gold Earned
24,360
278
Minions Killed
219
0
Camps Cleared
0
914,492
Distance Traveled
715,907
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
4,671
519
63
7
0
167,437
1
L
Ymir
5,391
599
18
2
0
176,834
0
W
Khepri
4,685
521
22
2
0
166,887
0
W
Odin
5,192
577
57
6
0
181,473
0
W
Ne Zha
5,605
623
73
8
0
212,065
3
L
Sol
5,785
643
74
8
0
151,215
2
L
Achilles
4,872
541
51
6
0
166,999
0
L
Janus
4,929
548
66
7
0
162,758
1
W
Tiamat
5,836
648
63
7
0
186,630
0
L
Arachne
3,383
376
10
1
0
58,101
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role