Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 77
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hachiman
Hachiman
SUCCORRO_King
Hachiman
Level 149
God Stats
2W - 0L
1,479 SR
Queue Stats
18W - 6L
1,715 Elo+
Party 1
Nu Wa
Nu Wa
SUCCORRO_Matrix
Nu Wa
Level 102
God Stats
1W - 0L
1,810 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
Staragian
Merlin
Level 154
God Stats
1W - 0L
1,634 SR
Queue Stats
6W - 4L
1,471 Elo+
Party 1
Kumbhakarna
Kumbhakarna
TheGuideVirgil
Kumbhakarna
Level 149
God Stats
1W - 1L
1,288 SR
Queue Stats
136W - 77L
1,634 Elo+
Party 1
Team Averages
Level 126
1,542 SR
1,564 Elo+

VS

Team Averages
Level 134
1,575 SR
1,478 Elo+
Chronos
Chronos
ILLUMINAUGHTYx69
Chronos
Level 144
God Stats
3W - 4L
1,464 SR
Queue Stats
151W - 170L
1,492 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Kingnoob01
Tsukuyomi
Level 132
God Stats
1W - 4L
1,391 SR
Queue Stats
97W - 95L
1,500 Elo+
Solo
Xing Tian
Xing Tian
LeftWardWater
Xing Tian
Level 136
God Stats
5W - 2L
1,786 SR
Queue Stats
174W - 168L
1,464 Elo+
Solo
Merlin
Merlin
ManMythLegend01
Merlin
Level 132
God Stats
1W - 1L
1,728 SR
Queue Stats
28W - 38L
1,442 Elo+
Solo
Bacchus
Bacchus
xBadJuJu--
Bacchus
Level 127
God Stats
2W - 3L
1,507 SR
Queue Stats
210W - 231L
1,492 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
15
6 / 2 / 9
8,644
864
7,994
7,707
8,337
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hachiman
SUCCORRO_King
Hachiman
14
3 / 2 / 16
8,596
860
12,500
6,759
2,690
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

14
5 / 2 / 8
8,752
875
8,923
7,653
3,378
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Merlin
Staragian
Merlin
16
5 / 1 / 12
9,080
908
7,893
6,369
2,766
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Kumbhakarna
TheGuideVirgil
Kumbhakarna
14
1 / 1 / 10
7,719
772
4,518
10,350
10,529
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 2
7,306
731
4,840
8,347
3,428
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tsukuyomi
Kingnoob01
Tsukuyomi
12
2 / 5 / 3
7,673
767
4,993
7,450
3,015
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Xing Tian
LeftWardWater
Xing Tian
12
1 / 4 / 4
7,212
721
7,476
12,414
11,636
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
2 / 4 / 3
7,880
788
7,229
7,051
2,635
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
xBadJuJu--
Bacchus
14
1 / 3 / 5
8,146
815
7,424
12,215
15,344
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
24
20
Kills
7
8
Deaths
20
55
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
6
2
9
5.25
L
1
4
2
0.5
L
Tsukuyomi
Kingnoob01
Tsukuyomi
2
5
3
0.7
L
Xing Tian
LeftWardWater
Xing Tian
1
4
4
0.75
L
2
4
3
0.88
W
Hachiman
SUCCORRO_King
Hachiman
3
2
16
5.5
W
5
2
8
4.5
W
Merlin
Staragian
Merlin
5
1
12
11
W
Kumbhakarna
TheGuideVirgil
Kumbhakarna
1
1
10
6
L
Bacchus
xBadJuJu--
Bacchus
1
3
5
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,828
Damage
31,962
38,838
Taken
47,477
27,700
Mitigated
36,058
16,383
Healing
9,413
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
7,994
1,796
0
1,466
7,707
8,337
106
3,667
3,895
0
11,440
L
4,840
1,032
622
577
8,347
3,428
522
2,796
5,551
22,110
0
L
Tsukuyomi
Kingnoob01
Tsukuyomi
4,993
778
0
696
7,450
3,015
0
3,421
4,029
0
13,933
L
Xing Tian
LeftWardWater
Xing Tian
7,476
294
1,001
1,646
12,414
11,636
0
5,096
7,318
13,296
795
L
7,229
351
0
1,340
7,051
2,635
0
4,087
2,964
16,431
0
W
Hachiman
SUCCORRO_King
Hachiman
12,500
5,783
460
1,784
6,759
2,690
43
4,603
1,934
0
25,531
W
8,923
2,562
142
1,664
7,653
3,378
984
6,418
1,129
14,893
0
W
Merlin
Staragian
Merlin
7,893
97
1,178
3,088
6,369
2,766
0
4,851
1,317
28,013
932
W
Kumbhakarna
TheGuideVirgil
Kumbhakarna
4,518
42
2,128
4,473
10,350
10,529
144
5,929
4,273
9,163
910
L
Bacchus
xBadJuJu--
Bacchus
7,424
261
314
3,217
12,215
15,344
0
5,469
6,746
15,501
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,791
Gold Earned
38,217
112
Minions Killed
103
0
Camps Cleared
0
970,103
Distance Traveled
933,354
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,644
864
9
1
0
197,098
0
L
Chronos
7,306
731
37
4
0
175,518
0
L
Tsukuyomi
7,673
767
21
2
0
162,000
0
L
Xing Tian
7,212
721
13
1
0
200,511
0
L
Merlin
7,880
788
17
2
0
194,096
0
W
Hachiman
8,596
860
27
3
0
185,360
0
W
Nu Wa
8,752
875
22
2
0
177,286
0
W
Merlin
9,080
908
43
4
0
200,925
0
W
Kumbhakarna
7,719
772
11
1
0
209,434
0
L
Bacchus
8,146
815
15
2
0
201,229
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role