Player Matchup

Susano
Susano
ClownNefew
Susano
Level 87
God Stats
0W - 1L
1,529 SR
Queue Stats
15W - 11L
1,566 Elo+
Party 1
Ares
Ares
DarkKnight0117
Ares
Level 142
God Stats
2W - 2L
1,433 SR
Queue Stats
96W - 101L
1,490 Elo+
Solo
Jormungandr
Jormungandr
IN O O ID IL E
Jormungandr
Level 175
God Stats
1W - 2L
1,486 SR
Queue Stats
59W - 58L
1,531 Elo+
Party 1
Rama
Rama
PLAGUE_P3P3
Rama
Level 102
God Stats
0W - 1L
1,686 SR
Queue Stats
2W - 7L
1,262 Elo+
Solo
Raijin
Raijin
SanctionedOG
Raijin
Level 202
God Stats
3W - 3L
1,510 SR
Queue Stats
331W - 278L
1,534 Elo+
Solo
Team Averages
Level 142
1,529 SR
1,477 Elo+

VS

Team Averages
Level 151
1,562 SR
1,495 Elo+
Izanami
Izanami
AcidHamBurger
Izanami
Level 140
God Stats
1W - 1L
1,214 SR
Queue Stats
63W - 59L
1,512 Elo+
Party 2
Zeus
Zeus
D3adly2kill
Zeus
Level 146
God Stats
3W - 1L
1,854 SR
Queue Stats
91W - 95L
1,489 Elo+
Solo
Ao Kuang
Ao Kuang
SiG3R
Ao Kuang
Level 186
God Stats
7W - 4L
1,654 SR
Queue Stats
284W - 276L
1,511 Elo+
Solo
King Arthur
King Arthur
sosababeh
King Arthur
Level 138
God Stats
2W - 0L
1,675 SR
Queue Stats
226W - 216L
1,434 Elo+
Solo
Ah Puch
Ah Puch
ygcrazyafroman
Ah Puch
Level 147
God Stats
2W - 2L
1,416 SR
Queue Stats
118W - 112L
1,530 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
ClownNefew
Susano
12
2 / 5 / 6
7,747
704
5,600
8,686
3,199
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

15
4 / 4 / 8
9,054
823
5,753
18,738
15,595
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jormungandr
IN O O ID IL E
Jormungandr
16
3 / 2 / 11
8,468
770
8,494
8,111
7,438
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

16
5 / 2 / 7
8,734
794
9,070
9,218
4,566
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Raijin
10
1 / 1 / 5
7,272
661
3,129
2,933
1,131
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
16
4 / 2 / 6
9,373
852
4,460
7,084
3,160
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
2 / 3 / 8
9,173
834
10,899
5,982
1,972
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ao Kuang
SiG3R
Ao Kuang
15
4 / 2 / 5
9,196
836
8,272
8,842
5,140
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

King Arthur
sosababeh
King Arthur
13
1 / 6 / 8
8,676
789
5,067
13,236
12,410
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

17
3 / 2 / 8
9,763
888
14,998
6,991
2,701
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Earring

Mystical Earring

+15
Mp 5

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
49
15
Kills
14
14
Deaths
15
37
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Izanami
4
2
6
3.5
L
Susano
ClownNefew
Susano
2
5
6
1
W
2
3
8
2
L
4
4
8
2
L
Jormungandr
IN O O ID IL E
Jormungandr
3
2
11
4.25
L
5
2
7
4.25
L
Raijin
1
1
5
3.5
W
Ao Kuang
SiG3R
Ao Kuang
4
2
5
3.25
W
King Arthur
sosababeh
King Arthur
1
6
8
0.83
W
3
2
8
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,046
Damage
43,696
47,686
Taken
42,135
31,929
Mitigated
25,383
14,989
Healing
12,483
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
4,460
2,094
729
2,286
7,084
3,160
3,104
3,313
3,448
0
21,794
L
Susano
ClownNefew
Susano
5,600
279
1,139
1,187
8,686
3,199
0
6,843
1,642
0
15,004
W
10,899
595
1,210
710
5,982
1,972
994
2,303
3,459
24,909
0
L
5,753
486
941
5,792
18,738
15,595
0
11,969
6,524
8,312
2,127
L
Jormungandr
IN O O ID IL E
Jormungandr
8,494
751
942
2,331
8,111
7,438
0
5,049
2,745
15,120
48
L
9,070
5,113
0
2,543
9,218
4,566
102
7,154
1,876
0
23,393
L
Raijin
3,129
513
0
114
2,933
1,131
0
2,286
517
11,881
343
W
Ao Kuang
SiG3R
Ao Kuang
8,272
1,725
640
2,854
8,842
5,140
1,300
3,249
5,298
11,404
947
W
King Arthur
sosababeh
King Arthur
5,067
256
1,403
1,535
13,236
12,410
205
4,519
8,430
0
9,834
W
14,998
460
0
1,116
6,991
2,701
739
2,117
4,704
40,574
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,275
Gold Earned
46,181
119
Minions Killed
120
0
Camps Cleared
0
890,782
Distance Traveled
1,026,923
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
9,373
852
33
3
0
201,739
0
L
Susano
7,747
704
20
2
0
217,049
0
W
Zeus
9,173
834
24
2
0
210,451
0
L
Ares
9,054
823
8
1
0
179,577
0
L
Jormungandr
8,468
770
21
2
0
236,840
0
L
Rama
8,734
794
39
4
0
173,222
0
L
Raijin
7,272
661
31
3
0
84,094
0
W
Ao Kuang
9,196
836
11
1
0
210,224
0
W
King Arthur
8,676
789
9
1
0
174,538
0
W
Ah Puch
9,763
888
43
4
0
229,971
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role