Player Matchup

Ah Puch
Ah Puch
Dockxi
Ah Puch
Level 143
God Stats
1W - 3L
1,190 SR
Queue Stats
285W - 266L
1,508 Elo+
Solo
Geb
Geb
G3TONMYL3V3L98
Geb
Level 155
God Stats
1W - 3L
1,178 SR
Queue Stats
63W - 78L
1,428 Elo+
Party 2
Danzaburou
Danzaburou
HarryGeo
Danzaburou
Level 289
God Stats
15W - 7L
1,636 SR
Queue Stats
693W - 668L
1,528 Elo+
Party 1
Medusa
Medusa
RecklessD00DE
Medusa
Level 148
God Stats
3W - 3L
1,427 SR
Queue Stats
165W - 159L
1,466 Elo+
Party 2
Nike
Nike
SMS Bowpit
Nike
Level 213
God Stats
11W - 7L
1,733 SR
Queue Stats
292W - 284L
1,547 Elo+
Party 1
Team Averages
Level 190
1,433 SR
1,495 Elo+

VS

Team Averages
Level 179
1,702 SR
1,512 Elo+
Hera
Hera
Arise Oblivion
Hera
Level 189
God Stats
40W - 33L
1,583 SR
Queue Stats
257W - 254L
1,530 Elo+
Solo
Olorun
Olorun
EvilShadowDragon
Olorun
Level 231
God Stats
17W - 21L
1,555 SR
Queue Stats
72W - 68L
1,495 Elo+
Solo
Sobek
Sobek
J0NJ0Nxx
Sobek
Level 139
God Stats
17W - 6L
1,930 SR
Queue Stats
285W - 277L
1,504 Elo+
Solo
Hel
Hel
Wh1skeyHelps
Hel
Level 176
God Stats
0W - 1L
1,814 SR
Queue Stats
149W - 151L
1,525 Elo+
Solo
Hun Batz
Hun Batz
cr0s77
Hun Batz
Level 158
God Stats
5W - 5L
1,629 SR
Queue Stats
319W - 322L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Dockxi
Ah Puch
12
4 / 0 / 3
7,248
659
6,375
5,276
1,604
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

10
1 / 1 / 1
5,842
531
3,576
8,366
4,930
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Danzaburou
HarryGeo
Danzaburou
14
8 / 0 / 2
8,202
746
8,081
4,999
1,871
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

10
0 / 4 / 1
5,313
483
4,608
7,612
2,547
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mace

Mace

+10
Physical Power

12
0 / 1 / 2
6,733
612
4,328
7,309
4,105
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 5 / 0
5,425
493
3,909
7,425
1,428
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
3 / 2 / 1
6,109
555
6,064
6,684
2,268
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sobek
J0NJ0Nxx
Sobek
10
2 / 1 / 2
5,999
545
3,443
9,138
7,626
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

11
0 / 3 / 1
6,217
565
3,406
8,932
4,932
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hun Batz
cr0s77
Hun Batz
7
0 / 2 / 0
4,520
411
1,330
4,806
1,387
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
10
13
Kills
6
6
Deaths
13
9
Assists
4
Player
Kills
Deaths
Assists
KDA
L
1
5
0
0.2
W
Ah Puch
Dockxi
Ah Puch
4
0
3
5.5
L
3
2
1
1.75
W
1
1
1
1.5
W
Danzaburou
HarryGeo
Danzaburou
8
0
2
9
L
Sobek
J0NJ0Nxx
Sobek
2
1
2
3
W
0
4
1
0.13
W
0
1
2
1
L
0
3
1
0.17
L
Hun Batz
cr0s77
Hun Batz
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,968
Damage
18,152
33,562
Taken
36,985
15,057
Mitigated
17,641
9,763
Healing
11,892
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,909
1,029
0
1,819
7,425
1,428
0
4,458
2,967
27,450
599
W
Ah Puch
Dockxi
Ah Puch
6,375
340
0
2,662
5,276
1,604
158
2,272
2,767
48,619
0
L
6,064
2,756
112
2,570
6,684
2,268
0
1,464
5,220
48,241
2,535
W
3,576
469
0
1,990
8,366
4,930
0
2,643
5,723
22,670
0
W
Danzaburou
HarryGeo
Danzaburou
8,081
2,343
0
2,947
4,999
1,871
226
1,856
3,095
0
59,383
L
Sobek
J0NJ0Nxx
Sobek
3,443
230
0
2,650
9,138
7,626
0
2,994
6,144
11,799
2,370
W
4,608
1,278
0
914
7,612
2,547
0
5,559
2,053
0
36,408
W
4,328
119
0
1,250
7,309
4,105
0
3,793
3,327
0
45,559
L
3,406
0
176
4,203
8,932
4,932
0
0
8,932
44,932
0
L
Hun Batz
cr0s77
Hun Batz
1,330
264
0
362
4,806
1,387
0
1,035
3,771
0
19,961

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,338
Gold Earned
28,270
380
Minions Killed
319
0
Camps Cleared
0
1,134,379
Distance Traveled
945,162
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
5,425
493
76
7
0
182,533
0
W
Ah Puch
7,248
659
87
8
0
249,459
0
L
Olorun
6,109
555
75
7
0
204,265
0
W
Geb
5,842
531
32
3
0
215,396
0
W
Danzaburou
8,202
746
105
10
0
247,314
0
L
Sobek
5,999
545
32
3
0
214,301
2
W
Medusa
5,313
483
62
6
0
227,852
8
W
Nike
6,733
612
94
9
0
194,358
0
L
Hel
6,217
565
99
9
0
196,109
0
L
Hun Batz
4,520
411
37
3
0
147,954
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role