Player Matchup

Cerberus
Cerberus
Grandmaster
DragonPasta
Cerberus
Grandmaster
Level 159
God Stats
1W - 1L
1,944 SR
Queue Stats
393W - 48L
3,057 MMR
Party 1
Awilix
Awilix
Masters
SARS2
Awilix
Masters
Level 97
God Stats
2W - 1L
1,884 SR
Queue Stats
68W - 21L
2,646 MMR
Party 1
Cupid
Cupid
Grandmaster
ꝓPanꝓ
Cupid
Grandmaster
Level 158
God Stats
2W - 2L
2,062 SR
Queue Stats
228W - 70L
2,871 MMR
Party 1
Team Averages
Grandmaster
Grandmaster
Average Tier
Level 138
1,963 SR
2,858 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 146
1,639 SR
2,351 MMR
Achilles
Achilles
Masters
 
Achilles
Masters
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Grandmaster
Marihuan0x
Scylla
Grandmaster
Level 125
God Stats
16W - 10L
1,669 SR
Queue Stats
718W - 418L
2,942 MMR
Party 2
Anhur
Anhur
Masters
Ðistrøyer
Anhur
Masters
Level 167
God Stats
24W - 12L
1,748 SR
Queue Stats
470W - 268L
2,611 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
DragonPasta
Cerberus
17
2 / 3 / 3
10,441
746
11,791
24,301
24,026
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Awilix
SARS2
Awilix
16
1 / 2 / 2
10,087
721
7,252
11,478
9,181
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Cupid
ꝓPanꝓ
Cupid
17
3 / 2 / 2
10,621
759
13,044
10,357
4,033
Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Bans
AresCthulhuFafnirSerqetTerra

VS

Bans
Xing TianGebKumbhakarnaSobekCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
18
2 / 1 / 4
10,669
762
12,274
16,125
18,889
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Scylla
Marihuan0x
Scylla
17
1 / 3 / 2
10,712
765
9,207
8,839
3,185
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

19
4 / 2 / 3
12,063
862
16,811
13,324
5,911
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
16
6
Kills
7
7
Deaths
6
7
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
2
1
4
4
L
Cerberus
DragonPasta
Cerberus
2
3
3
1.17
W
Scylla
Marihuan0x
Scylla
1
3
2
0.67
L
Awilix
SARS2
Awilix
1
2
2
1
W
4
2
3
2.75
L
Cupid
ꝓPanꝓ
Cupid
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,087
Damage
38,292
46,136
Taken
38,288
37,240
Mitigated
27,985
19,445
Healing
12,511
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
12,274
1,201
0
3,537
16,125
18,889
365
2,729
13,396
2,236
20,221
L
Cerberus
DragonPasta
Cerberus
11,791
361
0
7,822
24,301
24,026
0
5,415
17,229
27,947
719
W
Scylla
Marihuan0x
Scylla
9,207
553
110
2,615
8,839
3,185
645
3,170
5,669
50,230
0
L
Awilix
SARS2
Awilix
7,252
1,685
0
1,062
11,478
9,181
0
2,143
8,878
0
46,293
W
16,811
12,376
0
6,249
13,324
5,911
2,632
5,854
7,458
0
54,733
L
Cupid
ꝓPanꝓ
Cupid
13,044
6,770
5,354
5,207
10,357
4,033
145
2,535
7,393
0
47,404

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,149
Gold Earned
33,444
198
Minions Killed
190
0
Camps Cleared
0
825,963
Distance Traveled
816,371
1
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
10,669
762
16
1
0
295,098
7
L
Cerberus
10,441
746
41
3
0
291,390
0
W
Scylla
10,712
765
98
7
0
263,260
0
L
Awilix
10,087
721
64
5
0
284,658
1
W
Anhur
12,063
862
76
5
0
258,013
3
L
Cupid
10,621
759
93
7
0
249,915
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role